@Xerxes The .NET library will most likely be kept in the initial release for backwards compatibility reasons (to allow people to run older mods), but we will also add and officially support only our Lua API. Lua much better suited for embedding and game modding (which is why it's used extensively in the gamedev industry). When the GSC compiler is completed, we will most likely deprecate and eventually remove the .NET API; the target is to have GSC and Lua coexist.
@koffey Jup but it just takes a few minutes per map. (I had a nearly perfectly looped prototype for Dome after 5 min!)
@w1red Well that wouldn't change a lot, since you trade in the amount of work you save on recording the clips for the work you have to put into a few good animations.
@Prometheus Get me short clips from the correct angles, colour corrected and in 4k and you can have them. (I'm partly colour blind so I won't be able to do that :/)
@Zephyr said in Have an option to disable team collision.:
@sparx said in Have an option to disable team collision.:
Disable teammate collision.
Have a server config option to disable collision with teammates.
This could help a lot since people tend to block doorways, camp and run next to you, leading to you being "shoved" behind.
I don't think its possible to disable collisions for team members only, but disabling collisions for any player should work.
Maybe it's possible to re-add the collision with GSC. The only problem is that GSC runs server-sided which may cause troubles to defined it for booth teams correct. But in general, the feature to disable collisions would be quite amazing!