<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[MW3 Modding Releases &amp; Resources]]></title><description><![CDATA[Plutonium IW5 Mod releases and resources go here.]]></description><link>https://forum.plutonium.pw/category/27</link><generator>RSS for Node</generator><lastBuildDate>Sun, 08 Mar 2026 04:19:17 GMT</lastBuildDate><atom:link href="https://forum.plutonium.pw/category/27.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 03 Mar 2026 04:15:12 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[[Resource] MW2 Harriers in MW3... yes, HARRIERS in MW3]]></title><description><![CDATA[Amazing work! This looks super cool.
]]></description><link>https://forum.plutonium.pw/topic/44224/resource-mw2-harriers-in-mw3...-yes-harriers-in-mw3</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/44224/resource-mw2-harriers-in-mw3...-yes-harriers-in-mw3</guid><dc:creator><![CDATA[plant_velder]]></dc:creator><pubDate>Tue, 03 Mar 2026 04:15:12 GMT</pubDate></item><item><title><![CDATA[Help - Low FPS only at MW3]]></title><description><![CDATA[did you check that its running on the right GPU ?
]]></description><link>https://forum.plutonium.pw/topic/43816/help-low-fps-only-at-mw3</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/43816/help-low-fps-only-at-mw3</guid><dc:creator><![CDATA[Salyseez]]></dc:creator><pubDate>Tue, 20 Jan 2026 02:48:07 GMT</pubDate></item><item><title><![CDATA[MW3 winter camo (question)]]></title><description><![CDATA[Heres the whole pack dude and you might just find some youll like
https://forum.plutonium.pw/topic/17697/reupload-release-winter-camo-gloves
https://forum.plutonium.pw/topic/12388/release-custom-camo-pack-of-an1d10t
https://forum.plutonium.pw/topic/18405/release-simple-camo-pack
https://forum.plutonium.pw/topic/27407/release-solid-colours-camo-pack
https://forum.plutonium.pw/topic/26886/release-mwii-camo-pack
https://forum.plutonium.pw/topic/27905/release-classic-camos-pack
And heres the custom maps if you wanted to try them out
https://forum.plutonium.pw/topic/19591/custom-maps-list-updated-7-9-24
if you just wanted the og texture then this is how its used in the game :‌‌‌‌‌‌‌D
[image: 1759405223876-f9563997-96ff-44da-a362-2ba0665ca528-17594051984006028686766270038557.jpg]
]]></description><link>https://forum.plutonium.pw/topic/42714/mw3-winter-camo-question</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/42714/mw3-winter-camo-question</guid><dc:creator><![CDATA[GhostRider0125]]></dc:creator><pubDate>Thu, 02 Oct 2025 05:31:32 GMT</pubDate></item><item><title><![CDATA[Cod Online Battle Royale Map]]></title><description><![CDATA[I can now post a link since I have one rep  but here is the link to the video: https://www.youtube.com/watch?v=FkQsHYAGtio&amp;t=141s
]]></description><link>https://forum.plutonium.pw/topic/42391/cod-online-battle-royale-map</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/42391/cod-online-battle-royale-map</guid><dc:creator><![CDATA[Binkz98]]></dc:creator><pubDate>Thu, 28 Aug 2025 19:10:10 GMT</pubDate></item><item><title><![CDATA[Plutonium MW3: Killstreak, Gunstreak and Moab Counter]]></title><description><![CDATA[Update:

added a message for the player to let him know on which gunstreak he died

#include maps\mp\gametypes\_hud_util;

init()
{
    level thread onPlayerConnect();
}

onPlayerConnect()
{
    for(;;)
    {
        level waittill("connected", player);

        player thread onPlayerSpawned();
    }
}

onPlayerSpawned()
{
	self endon("disconnect");
	level endon("game_ended");

	for(;;)
	{
		self waittill("spawned_player");

		if(!issubstr(self getguid() + "", "bot"))
		{
			self thread killstreakCounter();
			self thread gunstreakCounter();
			self thread moabCounter();
			self thread destroyCounterOnGameEnd();
			self thread resetOnDeath();
		}

		break;
	}
}

killstreakCounter()
{
    self endon("disconnect");
    level endon("game_ended");

    self.killStreak = createFontString("Objective", 1);
    self.killStreak setPoint("TOPRIGHT", "TOPERIGHT", -10, 305);
    self.killStreak.label = &amp;"^2K-STREAK: ^7";
    self.killStreak.sort = -3;
    self.killStreak.alpha = 0.9;
    self.killStreak.hideWhenInMenu = true;
    self.killStreak setValue(0);

    killStreak = 0;
    self.savedAssists = 0;
    self.savedKills = 0;

    for(;;)
    {
        if (maps\mp\_utility::_hasperk("specialty_hardline"))
        {
            if(killStreak != maps\mp\_utility::getpersstat( "kills" ) - self.savedKills + floor((self.pers["assistsToKill"] - self.savedAssists) / 2))
            {
                killStreak = maps\mp\_utility::getpersstat( "kills" ) - self.savedKills + floor((self.pers["assistsToKill"] - self.savedAssists) / 2);
                self.killStreak setValue(killStreak);
            }
        } else {
            if(killStreak != maps\mp\_utility::getpersstat( "kills" ) - self.savedKills)
            {
                killStreak = maps\mp\_utility::getpersstat( "kills" ) - self.savedKills;
                self.killStreak setValue(killStreak);
            }
        }

        wait 0.25;
    }
}

gunstreakCounter()
{
    self endon("disconnect");
    level endon("game_ended");

    self.gunStreak = createFontString("Objective", 1);
    self.gunStreak setPoint("TOPRIGHT", "TOPRIGHT", -10, 315);
    self.gunStreak.label = &amp;"^5G-STREAK: ^7";
    self.gunStreak.sort = -3;
    self.gunStreak.alpha = 0.9;
    self.gunStreak.hideWhenInMenu = true;
	self.gunStreak setValue(0);
	
	gunStreak = 0;

    for (;;)
    {
        if(gunStreak != self.pers["cur_kill_streak_for_nuke"])
        {
			if(gunStreak &gt; self.pers["cur_kill_streak_for_nuke"])
			{
				self iPrintln("^1Died on " + gunStreak);
			}
			gunStreak = self.pers["cur_kill_streak_for_nuke"];
			self.gunStreak setValue(gunStreak);
        }

        wait 0.25;
    }
}

moabCounter()
{
	self endon("disconnect");
    level endon("game_ended");
	
	self.moabcounter = createFontString("Objective", 1);
    self.moabcounter setPoint("TOPRIGHT", "TOPERIGHT", -10, 325);
    self.moabcounter.label = &amp;"^1MOABs: ^7";
    self.moabcounter.sort = -3;
    self.moabcounter.alpha = 0.9;
    self.moabcounter.hideWhenInMenu = true;
    self.moabcounter setValue(0);
	
	moabs = 0;
	self.moabAdded = false;

    for(;;)
    {
		moabWith = 25;

        if (maps\mp\_utility::_hasperk("specialty_hardline"))
        {
            moabWith--;
        }
		
		if (self.pers["cur_kill_streak_for_nuke"] &gt;= moabWith &amp;&amp; !self.moabAdded)
		{
			moabs += 1;
			self.moabAdded = true;
			self.moabcounter setValue(moabs);
		}

		wait 0.25;
    }
}

destroyCounterOnGameEnd()
{
	self endon("disconnect");
	level waittill("game_ended");

    if (isDefined(self.killStreak))
		self.killStreak hudFadenDestroy(0, .1);
	if (isDefined(self.gunStreakDisplay))
		self.gunStreak hudFadenDestroy(0, .1);
	if (isDefined(self.moabcounter))
		self.moabcounter hudFadenDestroy(0, .1);
}

hudFadenDestroy(alpha,time)
{
	self fadeOverTime(time);
	self.alpha = alpha;
	wait time;
    self destroy();
}

resetOnDeath()
{
    self endon("disconnect");

    for (;;)
    {
        self waittill("death");
		self.savedKills = maps\mp\_utility::getpersstat( "kills" );
		self.moabAdded = false;
		self.savedAssists = self.pers["assistsToKill"];
		if (self.pers["assistsToKill"] % 2 == 1) {
		    self.savedAssists -= 1;
		}
    }
}

]]></description><link>https://forum.plutonium.pw/topic/41130/plutonium-mw3-killstreak-gunstreak-and-moab-counter</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/41130/plutonium-mw3-killstreak-gunstreak-and-moab-counter</guid><dc:creator><![CDATA[JMD]]></dc:creator><pubDate>Thu, 08 May 2025 16:33:41 GMT</pubDate></item><item><title><![CDATA[Cod Online Menu Replacement]]></title><description><![CDATA[CoD Online Assets: https://shorturl.at/zAaOD
]]></description><link>https://forum.plutonium.pw/topic/40678/cod-online-menu-replacement</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/40678/cod-online-menu-replacement</guid><dc:creator><![CDATA[ItsEther]]></dc:creator><pubDate>Wed, 02 Apr 2025 05:54:26 GMT</pubDate></item><item><title><![CDATA[Scavenger Ressuply like in MW2]]></title><description><![CDATA[Somewhat similar issue to foxxy, only on my end the secondary only gets emptied when I get a killstreak. This happens even if I have the secondary out.
]]></description><link>https://forum.plutonium.pw/topic/40483/scavenger-ressuply-like-in-mw2</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/40483/scavenger-ressuply-like-in-mw2</guid><dc:creator><![CDATA[CringeChaser]]></dc:creator><pubDate>Thu, 20 Mar 2025 14:40:32 GMT</pubDate></item><item><title><![CDATA[[Patch] Shotguns Revamped v1.1 - Weapon Mod]]></title><description><![CDATA[Massive fan of this mod. The akimbo 1887's are insanely fun to play with. Any plans to increase the AA12 extended mag size to match it's MW2 counterpart? Love how much stronger it is now.
]]></description><link>https://forum.plutonium.pw/topic/40358/patch-shotguns-revamped-v1-1-weapon-mod</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/40358/patch-shotguns-revamped-v1-1-weapon-mod</guid><dc:creator><![CDATA[BIG FAT HOMER]]></dc:creator><pubDate>Mon, 10 Mar 2025 23:09:24 GMT</pubDate></item><item><title><![CDATA[IW5 &#x2F; MW3: Map Vote by EternalHabit]]></title><description><![CDATA[nice although having pics of the maps would be even better
]]></description><link>https://forum.plutonium.pw/topic/40098/iw5-mw3-map-vote-by-eternalhabit</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/40098/iw5-mw3-map-vote-by-eternalhabit</guid><dc:creator><![CDATA[GhostRider0125]]></dc:creator><pubDate>Mon, 17 Feb 2025 13:33:29 GMT</pubDate></item><item><title><![CDATA[[Release] [Camo] Dark Aether from COD: VG]]></title><description><![CDATA[cool althouth you could have improved upon it like adding some black shades that comes from the black lines
]]></description><link>https://forum.plutonium.pw/topic/39934/release-camo-dark-aether-from-cod-vg</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/39934/release-camo-dark-aether-from-cod-vg</guid><dc:creator><![CDATA[GhostRider0125]]></dc:creator><pubDate>Thu, 06 Feb 2025 13:57:13 GMT</pubDate></item><item><title><![CDATA[[Release] MWIII Ghoulie Camo!]]></title><description><![CDATA[im lost it didnt work
]]></description><link>https://forum.plutonium.pw/topic/39035/release-mwiii-ghoulie-camo</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/39035/release-mwiii-ghoulie-camo</guid><dc:creator><![CDATA[Shadowpanda1902]]></dc:creator><pubDate>Tue, 17 Dec 2024 00:34:01 GMT</pubDate></item><item><title><![CDATA[[Release] AIZombies Supreme: Zombies for MW3]]></title><description><![CDATA[@Mafiakiller78 Private play is not working at the moment.
]]></description><link>https://forum.plutonium.pw/topic/38688/release-aizombies-supreme-zombies-for-mw3</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/38688/release-aizombies-supreme-zombies-for-mw3</guid><dc:creator><![CDATA[xIAMZAK]]></dc:creator><pubDate>Sat, 09 Nov 2024 01:00:16 GMT</pubDate></item><item><title><![CDATA[COD:MW3 Turkey Flag]]></title><description><![CDATA[<p dir="auto"><strong>COD:MW3 Turkey Flag</strong><br />
<img src="https://upload.wikimedia.org/wikipedia/commons/thumb/7/71/Roundel_flag_of_Turkey.svg/500px-Roundel_flag_of_Turkey.svg.png" alt="alt metni" class=" img-fluid img-markdown" /><br />
<a href="/assets/uploads/files/1729367808792-mw3_turkey_flag.iwd"><img src="https://forum.plutonium.pw/assets/plugins/nodebb-plugin-emoji/emoji/android/2b07.png?v=b8c420b5fe1" class="not-responsive emoji emoji-android emoji--arrow_down" style="height:23px;width:auto;vertical-align:middle" title="⬇" alt="⬇" />İndir<img src="https://forum.plutonium.pw/assets/plugins/nodebb-plugin-emoji/emoji/android/2b07.png?v=b8c420b5fe1" class="not-responsive emoji emoji-android emoji--arrow_down" style="height:23px;width:auto;vertical-align:middle" title="⬇" alt="⬇" /></a></p>
]]></description><link>https://forum.plutonium.pw/topic/38492/cod-mw3-turkey-flag</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/38492/cod-mw3-turkey-flag</guid><dc:creator><![CDATA[FatihTali96]]></dc:creator><pubDate>Sat, 19 Oct 2024 19:57:58 GMT</pubDate></item><item><title><![CDATA[Call of Duty &amp; Half Life 2 Missing Texture Camo]]></title><description><![CDATA[What a weird camo idea but i like it good one
]]></description><link>https://forum.plutonium.pw/topic/38470/call-of-duty-half-life-2-missing-texture-camo</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/38470/call-of-duty-half-life-2-missing-texture-camo</guid><dc:creator><![CDATA[GhostRider0125]]></dc:creator><pubDate>Thu, 17 Oct 2024 20:32:52 GMT</pubDate></item><item><title><![CDATA[[Release] [Client Side] BO3 Nero Viewhands Mod!]]></title><description><![CDATA[work fine in arkaden that great
]]></description><link>https://forum.plutonium.pw/topic/38443/release-client-side-bo3-nero-viewhands-mod</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/38443/release-client-side-bo3-nero-viewhands-mod</guid><dc:creator><![CDATA[neroZzero-2035]]></dc:creator><pubDate>Tue, 15 Oct 2024 21:39:02 GMT</pubDate></item><item><title><![CDATA[[Release] MWR Rank And Prestige Icons]]></title><description><![CDATA[This is awesome. Nice job!
]]></description><link>https://forum.plutonium.pw/topic/38382/release-mwr-rank-and-prestige-icons</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/38382/release-mwr-rank-and-prestige-icons</guid><dc:creator><![CDATA[Soul]]></dc:creator><pubDate>Thu, 10 Oct 2024 15:17:22 GMT</pubDate></item><item><title><![CDATA[[Release] MWIII Golden River Camo!]]></title><description><![CDATA[Dayum my friend will like this good one
]]></description><link>https://forum.plutonium.pw/topic/38262/release-mwiii-golden-river-camo</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/38262/release-mwiii-golden-river-camo</guid><dc:creator><![CDATA[GhostRider0125]]></dc:creator><pubDate>Sun, 29 Sep 2024 16:57:54 GMT</pubDate></item><item><title><![CDATA[[Release] BO1 Gold Camo!]]></title><description><![CDATA[@Sloth hmm..nice
]]></description><link>https://forum.plutonium.pw/topic/38204/release-bo1-gold-camo</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/38204/release-bo1-gold-camo</guid><dc:creator><![CDATA[jdhruv]]></dc:creator><pubDate>Mon, 23 Sep 2024 23:31:29 GMT</pubDate></item><item><title><![CDATA[[Release] MWIII Borealis Camo!]]></title><description><![CDATA[Now thats better
]]></description><link>https://forum.plutonium.pw/topic/38203/release-mwiii-borealis-camo</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/38203/release-mwiii-borealis-camo</guid><dc:creator><![CDATA[GhostRider0125]]></dc:creator><pubDate>Mon, 23 Sep 2024 23:06:33 GMT</pubDate></item><item><title><![CDATA[Changing factions with the .arena files]]></title><description><![CDATA[@IslarattaI You were absolutely correct. Not only does it work like this, but it can be applied to any base, plutonium-DLC, or custom maps with no issue.
Shame it doesn't work for GIGN v Spetsnaz, PMC vs Militia (Favela or the custom MW2 Carnival port on this site could really use these). Would need some type of access to both factions .arena files, which aren't present.
]]></description><link>https://forum.plutonium.pw/topic/38052/changing-factions-with-the-arena-files</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/38052/changing-factions-with-the-arena-files</guid><dc:creator><![CDATA[IAmTheCodyz]]></dc:creator><pubDate>Fri, 13 Sep 2024 13:27:34 GMT</pubDate></item><item><title><![CDATA[[Release] MWIII Umbral Destiny Camo!]]></title><description><![CDATA[why do all of these camos replace gold. does that mean i can only have one camo at a time cause they all replace gold?
]]></description><link>https://forum.plutonium.pw/topic/37709/release-mwiii-umbral-destiny-camo</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/37709/release-mwiii-umbral-destiny-camo</guid><dc:creator><![CDATA[spark my j]]></dc:creator><pubDate>Fri, 16 Aug 2024 22:03:08 GMT</pubDate></item><item><title><![CDATA[[Release] Custom game modes: Reinforce, Gunfight and Gun Game]]></title><description><![CDATA[@plant_velder great catch! I went ahead and added your fix to the code in my repo. That is a perfect solution to the problem. I'm glad you are enjoying the scripts and waypoints, they were a lot of fun to make. Thanks!
]]></description><link>https://forum.plutonium.pw/topic/37594/release-custom-game-modes-reinforce-gunfight-and-gun-game</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/37594/release-custom-game-modes-reinforce-gunfight-and-gun-game</guid><dc:creator><![CDATA[gunmd0wn]]></dc:creator><pubDate>Fri, 09 Aug 2024 18:17:46 GMT</pubDate></item></channel></rss>