Skip to content

MW3 Modding Releases & Resources

Plutonium IW5 Mod releases and resources go here.

400 Topics 2.5k Posts
  • Custom Maps List (Updated 7.9.24)

    Pinned Locked
    2
    25 Votes
    2 Posts
    15k Views

    2024.07.9
    -Updated cod4 crossfire with new link

    2024.03.13
    -Added Bloc 2 Night Community map

    2024.2.27
    -added codo bloc

    2023.12.11
    -Added MW2 Fuel

    2023.10.18
    -Added Highrise
    -Added Der Riese

    2023.10.8
    -Added Tunisia
    -Added Melee Resort

    2023.9.8
    -Add Rust Bucket on Community Maps.

    2023.9.6
    -Added Seatown
    -Added Bootleg

    2023.10.7
    -Added Short Wasteland
    -Added Doomsday Drilling

    2023.02.8
    -Added Western Paradise

    2023.02.12
    -Added Monastery

    2023.02.13
    -Added Oasis V2

  • 15 Votes
    6 Posts
    8k Views

    This Project is done?

  • [Release] IW5 Mapvote

    Pinned
    50
    15 Votes
    50 Posts
    6k Views

    i lost the iw5 files where can i find a link?

  • Main menu music replacer example

    Pinned
    10
    3 Votes
    10 Posts
    4k Views

    do i have to put the file name as plutonium_main.iwd ?

  • [Release] MW HUD for MW3

    15
    13 Votes
    15 Posts
    4k Views

    meu MW3 ta em hebraico alguem pode me ajudar a resolver?

  • [MAP] Nuke Arena from COD:OL

    26
    5 Votes
    26 Posts
    2k Views

    hikinata idk, I guess it's fine but there's better options

  • [Release] [Camo] Dark Aether from COD: VG

    2
    1 Votes
    2 Posts
    126 Views

    cool althouth you could have improved upon it like adding some black shades that comes from the black lines😁

  • [Release] Menu Background & Music (Green Nebula)

    4
    1 Votes
    4 Posts
    899 Views

    bro thanks for making this, the background is cool and the song is a banger

  • [MAP] [Release] Crossfire from COD 4

    8
    6 Votes
    8 Posts
    1k Views

    Same thing

    ====================================================
    Com_ERROR: Couldn't load image '~me_streetsigns_spec-rgb&me_s~dc056a64'

    ====================================================

    Sys_Error:
    Couldn't load image '~me_streetsigns_spec-rgb&me_s~dc056a64'

  • [Custom Map] BO2 Nuketown

    2
    5 Votes
    2 Posts
    891 Views

    where do i put it in

  • My collection of IW5 scripts

    35
    5 Votes
    35 Posts
    4k Views

    Resxt nevermind i find out how to fix in this line
    self.pers["gamemodeLoadout"]["loadoutStreakType"] = "specialist"
    should be
    self.pers["gamemodeLoadout"]["loadoutStreakType"] = "streaktype_specialist"; thanks a lot for the tip

  • [Release] AIZombies Supreme: Zombies for MW3

    10
    3 Votes
    10 Posts
    1k Views

    I am getting the following error,
    ' Scr_EmitFunction: function "randomdrops" in file "maps/mp/gametypes/grnd.gsc" referenced unknown function doc130flyby from script maps/mp/killstreaks/_airdrop.gsc '
    when i load into a private match. it just returns to main screen with above mentioned return

  • Velocity Hud/Health Hud

    6
    1 Votes
    6 Posts
    2k Views

    can this work on cod 4 singleplayer?

  • [Release] Custom game modes: Reinforce, Gunfight and Gun Game

    5
    2 Votes
    5 Posts
    759 Views

    gunmd0wn thanks now its working

  • [Release] VoteSystem

    12
    3 Votes
    12 Posts
    937 Views

    So what might be the problem with the script then?

  • HUD killstreak Player

    11
    6 Votes
    11 Posts
    3k Views
    #include maps\mp\gametypes\_hud_util; init() { level thread onPlayerConnect(); } onPlayerConnect() { for(;;) { level waittill("connected", player); player thread onPlayerSpawned(); } } onPlayerSpawned() { self endon("disconnect"); level endon("game_ended"); for(;;) { self waittill("spawned_player"); if(!issubstr(self getguid() + "", "bot")) { self thread killstreakCounter(); self thread destroyCounterOnGameEnd(); } break; } } killstreakCounter() { self endon ("disconnect"); level endon("game_ended"); self.counter = createFontString("Objective", 1); self.counter setPoint("CENTER", "TOP", 0, 8); self.counter.label = &"^2KILLSTREAK: ^7"; self.counter.sort = -3; self.counter.alpha = 0.9; self.counter.hideWhenInMenu = true; self.counter setValue(self.pers["cur_kill_streak"]); playerStreak = 0; for(;;) { if(playerStreak != self.pers["cur_kill_streak"]) { playerStreak = self.pers["cur_kill_streak"]; self.counter setValue(self.pers["cur_kill_streak"]); } wait 0.25; } } destroyCounterOnGameEnd() { self endon("disconnect"); level waittill("game_ended"); if(isDefined(self.counter)) self.counter hudFadenDestroy(0, .1); } hudFadenDestroy(alpha,time) { self fadeOverTime(time); self.alpha = alpha; wait time; self destroy(); }
  • [MAP] Crash from MW2

    13
    4 Votes
    13 Posts
    1k Views

    Bubbles plutonium-bootstrapper-win32 2024-12-22 11-36-09-917.jpg I played a few games and it seems like everything works fine, so I take my words back, but... Escort Airdrop killstreak doesnt properly drop crates. The bird fly on the place, then going far above and drop crates there and the crates stuck in the ceiling. Pardon my poor english, but I think you see what happening on the screenshot anyway. The drop point right above the dead chopper and I dont know if this happening only there. Meanwhile regular Care Package drops normally at the same spot. I guess in MW 1/2 simply was no that kinda killstreaks, so the aircraft does not recognize the landscape properly. Everything else works normally so far. Maybe I will test it on different spots, but whatever, who cares, just saying.

  • [Release] [Client Side] Animated Camos Mod!

    18
    4 Votes
    18 Posts
    4k Views

    sloth got any for waw zombies

  • 2 Votes
    6 Posts
    2k Views

    Crewmenkyle OpenAssetTools…

  • [Release] MWIII Ghoulie Camo!

    2
    2 Votes
    2 Posts
    557 Views

    Woah thats a trippy camo dude😆