<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[WAW Modding Releases &amp; Resources]]></title><description><![CDATA[Plutonium T4 Mod releases and resources go here.]]></description><link>https://forum.plutonium.pw/category/40</link><generator>RSS for Node</generator><lastBuildDate>Sun, 08 Mar 2026 08:10:32 GMT</lastBuildDate><atom:link href="https://forum.plutonium.pw/category/40.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 07 Feb 2026 14:25:04 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Spawn with Papped PPSH [WAW Zombies]]]></title><description><![CDATA[<p dir="auto">spawn_with_ppsh()<br />
{<br />
level endon("end_game");</p>
<pre><code>while(true)
{
    level waittill("connected", player);
    player thread on_player_spawned_weapon();
}
</code></pre>
<p dir="auto">}</p>
<p dir="auto">on_player_spawned_weapon()<br />
{<br />
self endon("disconnect");</p>
<pre><code>while(true)
{
    self waittill("spawned_player");
    wait(3); // Wait for the load-in to finish
    
    weapon = "ppsh_upgraded_zm";
    
    // Take current starting weapon (usually colt_zm)
    self takeallweapons();
    
    // Give the Reaper
    self giveWeapon(weapon);
    self giveMaxAmmo(weapon);
    self switchToWeapon(weapon);
}
</code></pre>
<p dir="auto">}</p>
]]></description><link>https://forum.plutonium.pw/topic/43998/spawn-with-papped-ppsh-waw-zombies</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/43998/spawn-with-papped-ppsh-waw-zombies</guid><dc:creator><![CDATA[cdogbruv]]></dc:creator><pubDate>Sat, 07 Feb 2026 14:25:04 GMT</pubDate></item><item><title><![CDATA[Perk O Holic [WAW Zombies]]></title><description><![CDATA[You're other script for "Spawn with packed PSSH [WAW Zombies]" is not accessible.
]]></description><link>https://forum.plutonium.pw/topic/43996/perk-o-holic-waw-zombies</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/43996/perk-o-holic-waw-zombies</guid><dc:creator><![CDATA[RockingRadioman]]></dc:creator><pubDate>Sat, 07 Feb 2026 12:57:56 GMT</pubDate></item><item><title><![CDATA[Payday gang perks]]></title><description><![CDATA[yo cool idea
]]></description><link>https://forum.plutonium.pw/topic/43673/payday-gang-perks</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/43673/payday-gang-perks</guid><dc:creator><![CDATA[briskoLEGOAT]]></dc:creator><pubDate>Sat, 03 Jan 2026 02:46:35 GMT</pubDate></item><item><title><![CDATA[Additional Texture Variants – Zombie TeddyBear, Window Planks (Barricades), Treasure Box]]></title><description><![CDATA[damn, you such a cutie
]]></description><link>https://forum.plutonium.pw/topic/42991/additional-texture-variants-zombie-teddybear-window-planks-barricades-treasure-box</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/42991/additional-texture-variants-zombie-teddybear-window-planks-barricades-treasure-box</guid><dc:creator><![CDATA[donimcool]]></dc:creator><pubDate>Sun, 26 Oct 2025 18:57:40 GMT</pubDate></item><item><title><![CDATA[Red Void – Complete Zombies Weapons, Explosives &amp; Viewmodel Retexture Pack (All Maps Compatible)]]></title><description><![CDATA[<p dir="auto">A complete red retexture pack for Call of Duty: World at War – Zombies (Plutonium T4).<br />
Includes all weapons, explosives, and one custom red viewmodel.<br />
A dark and energetic redesign — fully retextured and exported in DXT5 with mipmaps for a deep and consistent visual across all maps.</p>
<p dir="auto">The base weapon textures were sourced from publicly shared community packs and reimagined with new DDS textures to create a powerful red void effect.<br />
All files were reworked and optimized in DXT5 by me.</p>
<p dir="auto"><strong>Installation Path:</strong></p>
<p dir="auto">C:\Users&lt;yourusername&gt;\AppData\Local\Plutonium\storage\t4\raw\images</p>
<p dir="auto">Extract all .iwi files into that folder.<br />
The archive also includes a !README.txt file with full installation instructions and notes.</p>
<p dir="auto">Optional Zombies Clothing:</p>
<p dir="auto">Inside the main archive, there is a folder named "zombies red void".<br />
If you want the zombies to have red-themed clothing, extract the .iwi files from that folder and place them into your /images directory.<br />
If you prefer to keep the default zombie appearance, simply delete or remove the "red zombies" folder from raw/images.</p>
<p dir="auto"><strong>Compression</strong>: DXT5<br />
<strong>Author</strong>: Palonko_<br />
<strong>Platform</strong>: Plutonium T4 (World at War Zombies)</p>
<p dir="auto">Link: <a href="https://www.mediafire.com/file/cutz99swm1uaczn/RED+VOID.zip/file" target="_blank" rel="noopener noreferrer nofollow ugc">https://www.mediafire.com/file/cutz99swm1uaczn/RED+VOID.zip/file</a></p>
<p dir="auto"><img src="/assets/uploads/files/1761406323964-tesla-resized.png" alt="tesla.png" class=" img-fluid img-markdown" /> <img src="/assets/uploads/files/1761406324380-ray-resized.png" alt="ray.png" class=" img-fluid img-markdown" /> <img src="/assets/uploads/files/1761406324826-flare-resized.png" alt="flare.png" class=" img-fluid img-markdown" /> <img src="/assets/uploads/files/1761406325247-tommy-resized.png" alt="tommy.png" class=" img-fluid img-markdown" /> <img src="/assets/uploads/files/1761406325662-hand-resized.png" alt="hand.png" class=" img-fluid img-markdown" /> <img src="/assets/uploads/files/1761406346136-jap-hat.png" alt="jap hat.png" class=" img-fluid img-markdown" /> <img src="/assets/uploads/files/1761406346233-jap.png" alt="jap.png" class=" img-fluid img-markdown" /> <img src="/assets/uploads/files/1761406346345-zombie.png" alt="zombie.png" class=" img-fluid img-markdown" /></p>
]]></description><link>https://forum.plutonium.pw/topic/42980/red-void-complete-zombies-weapons-explosives-viewmodel-retexture-pack-all-maps-compatible</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/42980/red-void-complete-zombies-weapons-explosives-viewmodel-retexture-pack-all-maps-compatible</guid><dc:creator><![CDATA[Palonko_]]></dc:creator><pubDate>Sat, 25 Oct 2025 15:32:38 GMT</pubDate></item><item><title><![CDATA[Pink Magma – Complete Zombies Weapons, Explosives &amp; Viewmodel Retexture Pack (All Maps Compatible)]]></title><description><![CDATA[<p dir="auto">This pack is a full Pink Magma-themed retexture created for Call of Duty: World at War – Zombies (Plutonium T4).<br />
It includes reworked textures for every weapon, explosive, and a unique custom viewmodel featuring the glowing pink magma design.</p>
<p dir="auto">Each texture was carefully redesigned and exported in DXT5 format with mipmaps, ensuring consistent quality and a visually striking look across all zombie maps.</p>
<p dir="auto">The visual base of the weapons comes from community-shared assets, which were fully overhauled with new DDS textures and optimized for performance.</p>
<p dir="auto"><strong>Installation Path:</strong><br />
C:\Users&lt;yourusername&gt;\AppData\Local\Plutonium\storage\t4\raw\images</p>
<p dir="auto">Extract all .iwi files into that folder.<br />
The archive also includes a !README.txt file with full installation instructions and notes.</p>
<p dir="auto">Optional Zombies Clothing:</p>
<p dir="auto">Inside the main archive, there is a folder named "pink magma zombies".<br />
If you want the zombies to have pink magma clothing, extract the .iwi files from that folder and place them into your /images directory.<br />
If you prefer to keep the default zombie appearance, simply delete or remove the "pink magma zombies" folder from raw/images.</p>
<p dir="auto"><strong>Compression</strong>: DXT5<br />
<strong>Author</strong>: Palonko_<br />
<strong>Platform</strong>: Plutonium T4 (World at War Zombies)</p>
<p dir="auto">Link: <a href="https://www.mediafire.com/file/vpe5ksfu3ilfnei/PINK+MAGMA.zip/file" target="_blank" rel="noopener noreferrer nofollow ugc">https://www.mediafire.com/file/vpe5ksfu3ilfnei/PINK+MAGMA.zip/file</a></p>
<p dir="auto"><img src="/assets/uploads/files/1761405180246-tesla-resized.png" alt="tesla.png" class=" img-fluid img-markdown" /> <img src="/assets/uploads/files/1761405180783-ray-resized.png" alt="ray.png" class=" img-fluid img-markdown" /> <img src="/assets/uploads/files/1761405181283-flame-resized.png" alt="flame.png" class=" img-fluid img-markdown" /> <img src="/assets/uploads/files/1761405181796-tommy-resized.png" alt="tommy.png" class=" img-fluid img-markdown" /> <img src="/assets/uploads/files/1761405182331-hand-resized.png" alt="hand.png" class=" img-fluid img-markdown" /> <img src="/assets/uploads/files/1761405192881-zombie.png" alt="zombie.png" class=" img-fluid img-markdown" /> <img src="/assets/uploads/files/1761405192975-jap.png" alt="jap.png" class=" img-fluid img-markdown" /> <img src="/assets/uploads/files/1761405193024-jap-hat.png" alt="jap hat.png" class=" img-fluid img-markdown" /></p>
]]></description><link>https://forum.plutonium.pw/topic/42979/pink-magma-complete-zombies-weapons-explosives-viewmodel-retexture-pack-all-maps-compatible</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/42979/pink-magma-complete-zombies-weapons-explosives-viewmodel-retexture-pack-all-maps-compatible</guid><dc:creator><![CDATA[Palonko_]]></dc:creator><pubDate>Sat, 25 Oct 2025 15:15:47 GMT</pubDate></item><item><title><![CDATA[WHITE – Complete Zombies Weapons, Explosives &amp; Viewmodel Retexture Pack (All Maps Compatible)]]></title><description><![CDATA[@CarolinoHD Hey man! I actually only work on weapon and texture mods for Zombies, I don’t really do mapping or use the full mod tools. Sorry I can’t help with that, but maybe someone else here has a working setup or mirror link.
]]></description><link>https://forum.plutonium.pw/topic/42944/white-complete-zombies-weapons-explosives-viewmodel-retexture-pack-all-maps-compatible</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/42944/white-complete-zombies-weapons-explosives-viewmodel-retexture-pack-all-maps-compatible</guid><dc:creator><![CDATA[Palonko_]]></dc:creator><pubDate>Tue, 21 Oct 2025 18:34:19 GMT</pubDate></item><item><title><![CDATA[GALAXY – Complete Zombies Weapons, Explosives &amp; Viewmodel Retexture Pack (All Maps Compatible)]]></title><description><![CDATA[Always appreciate it when waw gets love it needs
]]></description><link>https://forum.plutonium.pw/topic/42861/galaxy-complete-zombies-weapons-explosives-viewmodel-retexture-pack-all-maps-compatible</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/42861/galaxy-complete-zombies-weapons-explosives-viewmodel-retexture-pack-all-maps-compatible</guid><dc:creator><![CDATA[FaZeFlickAlt]]></dc:creator><pubDate>Wed, 15 Oct 2025 20:33:24 GMT</pubDate></item><item><title><![CDATA[WAW DDS DUMP &#x2F; T4 IPAK EXPORTER]]></title><description><![CDATA[@GhostRider0125  saw u in some servers, my discord is brisko9555
]]></description><link>https://forum.plutonium.pw/topic/42601/waw-dds-dump-t4-ipak-exporter</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/42601/waw-dds-dump-t4-ipak-exporter</guid><dc:creator><![CDATA[briskoLEGOAT]]></dc:creator><pubDate>Sat, 20 Sep 2025 22:03:07 GMT</pubDate></item><item><title><![CDATA[Health Zombie Indicator + Zombie Counter]]></title><description><![CDATA[How do i install this
on my server
]]></description><link>https://forum.plutonium.pw/topic/42573/health-zombie-indicator-zombie-counter</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/42573/health-zombie-indicator-zombie-counter</guid><dc:creator><![CDATA[boom92]]></dc:creator><pubDate>Thu, 18 Sep 2025 21:32:05 GMT</pubDate></item><item><title><![CDATA[[ZM] Castle Crashers perks icons &amp; double points and instakill icons]]></title><description><![CDATA[<p dir="auto"><em><strong>Perks:</strong></em><br />
<img src="/assets/uploads/files/1756233734981-captura-de-pantalla-452.png" alt="Captura de pantalla (452).png" class=" img-fluid img-markdown" /></p>
<p dir="auto"><em><strong>Double points:</strong></em><br />
<img src="/assets/uploads/files/1756233923880-captura-de-pantalla-451.png" alt="Captura de pantalla (451).png" class=" img-fluid img-markdown" /></p>
<p dir="auto"><em><strong>Instakill:</strong></em><br />
<img src="/assets/uploads/files/1756234021065-captura-de-pantalla-450.png" alt="Captura de pantalla (450).png" class=" img-fluid img-markdown" /></p>
<p dir="auto"><em><strong>Link:</strong></em><br />
<a href="https://www.mediafire.com/file/632fgkouxlbz2vh/images.rar/file" target="_blank" rel="noopener noreferrer nofollow ugc">https://www.mediafire.com/file/632fgkouxlbz2vh/images.rar/file</a></p>
]]></description><link>https://forum.plutonium.pw/topic/42368/zm-castle-crashers-perks-icons-double-points-and-instakill-icons</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/42368/zm-castle-crashers-perks-icons-double-points-and-instakill-icons</guid><dc:creator><![CDATA[AtryPat]]></dc:creator><pubDate>Tue, 26 Aug 2025 19:41:30 GMT</pubDate></item><item><title><![CDATA[Gloves &amp; painted nails of countries]]></title><description><![CDATA[This is an awesome idea but I dont like the country flags... I would love black, indigo, red and pink nails... pls!
]]></description><link>https://forum.plutonium.pw/topic/42155/gloves-painted-nails-of-countries</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/42155/gloves-painted-nails-of-countries</guid><dc:creator><![CDATA[Her_Alpha]]></dc:creator><pubDate>Tue, 05 Aug 2025 11:32:02 GMT</pubDate></item><item><title><![CDATA[Purple Trench Gun]]></title><description><![CDATA[<p dir="auto">download - <a href="https://www.mediafire.com/file/4y282ppjv6jyd6r/waw_version.rar/file" target="_blank" rel="noopener noreferrer nofollow ugc">https://www.mediafire.com/file/4y282ppjv6jyd6r/waw_version.rar/file</a></p>
<p dir="auto">screenshots<br />
<img src="/assets/uploads/files/1752875536363-8042a601-5e7d-469b-8292-a6bfbacdfe36-image.png" alt="8042a601-5e7d-469b-8292-a6bfbacdfe36-image.png" class=" img-fluid img-markdown" /><br />
<img src="/assets/uploads/files/1752875549288-64225d85-631f-44bb-a4d4-54bfbba1d0dd-image.png" alt="64225d85-631f-44bb-a4d4-54bfbba1d0dd-image.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">bo1 version - <a href="https://forum.plutonium.pw/topic/41857/purple-trench-gun">https://forum.plutonium.pw/topic/41857/purple-trench-gun</a></p>
]]></description><link>https://forum.plutonium.pw/topic/41961/purple-trench-gun</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/41961/purple-trench-gun</guid><dc:creator><![CDATA[Brigeezy123]]></dc:creator><pubDate>Fri, 18 Jul 2025 21:53:08 GMT</pubDate></item><item><title><![CDATA[Colt 1911 Government Series 70 WaW Port]]></title><description><![CDATA[GOAT LOVLEH
]]></description><link>https://forum.plutonium.pw/topic/41682/colt-1911-government-series-70-waw-port</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/41682/colt-1911-government-series-70-waw-port</guid><dc:creator><![CDATA[Dec]]></dc:creator><pubDate>Wed, 25 Jun 2025 16:24:47 GMT</pubDate></item><item><title><![CDATA[WAW Health script&#x2F;mod to get 3 hit down?]]></title><description><![CDATA[/*
 * --------------------------------------------------------------------------------
 * --- 3 Hit Down GSC Script for Call of Duty: World at War Zombies ---
 * --------------------------------------------------------------------------------
 *
 * Description:
 * This script modifies the default player damage rules in Nazi Zombies to allow
 * players to withstand two zombie hits before going down on the third hit.
 * This script does not affect the damage boost provided by the Juggernog perk.
 *
 * Installation:
 * 1. Create a new file named "three_hit_down.gsc" in your map's GSC folder,
 * located at: /root/mods/your_map_name/maps/
 * 2. Copy and paste the entire content of this script into the new file.
 * 3. Open your main map GSC file (e.g., nazi_zombie_mapname.gsc).
 * 4. At the top of your main map GSC file, add the following line:
 * #include maps\three_hit_down;
 * 5. In the main() function of your map's GSC file, add the following line
 * BEFORE maps\_zombiemode::main();
 * thread three_hit_down::init();
 *
 * Your main function should look something like this:
 * main()
 * {
 *     // Other pre-zombiemode threads
 *
 *     thread three_hit_down::init();
 *
 *     maps\_zombiemode::main();
 *
 *     // Other post-zombiemode code
 * }
 *
 * 6. Re-compile your map and run it.
 *
 * --------------------------------------------------------------------------------
*/

init()
{
    // This function will wait until all players are connected and then start
    // the monitoring process for each player.
    level flag_wait( "all_players_connected" );

    for(;;)
    {
        level waittill( "connected", player );
        player thread onPlayerConnect();
    }
}

onPlayerConnect()
{
    // When a player connects, this function is threaded to them.
    // It will end if the player disconnects.
    self endon( "disconnect" );

    // Initialize the hit counter for this player
    self.hit_count = 0;

    for(;;)
    {
        // This is the core loop that monitors player damage.
        // It waits until the player is damaged. The 'eInflictor' is the entity
        // that caused the damage (in this case, a zombie).
        self waittill( "damage", damage, attacker, direction_vec, point, type, modelName, tagName, partName, iDFlags );

        // We only care about damage from zombies. We check the attacker's script_noteworthy
        // to ensure it's a zombie.
        if ( isdefined( attacker.script_noteworthy ) &amp;&amp; attacker.script_noteworthy == "zombie" )
        {
            // We also don't want this to interfere with Juggernog.
            // If the player has Juggernog, we let the default damage logic handle it.
            if( !self maps\_zombiemode_perks::player_has_perk("specialty_armorvest") )
            {
                // Increment the hit counter
                self.hit_count++;

                // If the hit count is less than 3, we prevent the player from taking damage.
                if ( self.hit_count &lt; 3 )
                {
                    // Setting damage to 0 effectively negates the hit.
                    damage = 0;
                }
                else
                {
                    // On the third hit, we reset the counter and let the player go down.
                    self.hit_count = 0;
                }
            }
        }
    }
}

This was made with AI, I just generated it as soon as I saw your question on the forum. No idea if it works havnt tested it, but maybe this could be a template to build off of. I did not write this simply asked AI to make it. Maybe this could work?
]]></description><link>https://forum.plutonium.pw/topic/41662/waw-health-script-mod-to-get-3-hit-down</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/41662/waw-health-script-mod-to-get-3-hit-down</guid><dc:creator><![CDATA[Astroolean]]></dc:creator><pubDate>Tue, 24 Jun 2025 00:48:25 GMT</pubDate></item><item><title><![CDATA[Upscaled WunderWaffe Textures]]></title><description><![CDATA[@Brigeezy123 thx
]]></description><link>https://forum.plutonium.pw/topic/41533/upscaled-wunderwaffe-textures</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/41533/upscaled-wunderwaffe-textures</guid><dc:creator><![CDATA[drpissman434303]]></dc:creator><pubDate>Sat, 14 Jun 2025 15:43:14 GMT</pubDate></item><item><title><![CDATA[Golden M1 Garand]]></title><description><![CDATA[I wonder how you did it 
]]></description><link>https://forum.plutonium.pw/topic/41531/golden-m1-garand</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/41531/golden-m1-garand</guid><dc:creator><![CDATA[FaZeFlickAlt]]></dc:creator><pubDate>Sat, 14 Jun 2025 10:52:29 GMT</pubDate></item><item><title><![CDATA[Cyan STG44]]></title><description><![CDATA[looks good 
]]></description><link>https://forum.plutonium.pw/topic/41264/cyan-stg44</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/41264/cyan-stg44</guid><dc:creator><![CDATA[superpop]]></dc:creator><pubDate>Thu, 22 May 2025 01:47:00 GMT</pubDate></item><item><title><![CDATA[Purple Thompson]]></title><description><![CDATA[<p dir="auto">download - <a href="https://www.mediafire.com/file/hqzo5mxghcv2d89/waw_ver.rar/file" target="_blank" rel="noopener noreferrer nofollow ugc">https://www.mediafire.com/file/hqzo5mxghcv2d89/waw_ver.rar/file</a><br />
(all .iwi files included in the download folder for the specific texture change are necessary otherwise it will not show up properly ingame)</p>
<p dir="auto">screenshots;<br />
<img src="/assets/uploads/files/1747798879076-wawtommy1.png" alt="wawtommy1.png" class=" img-fluid img-markdown" /><br />
<img src="/assets/uploads/files/1747798885941-wawtommy2.png" alt="wawtommy2.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">bo1 version - <a href="https://forum.plutonium.pw/topic/41246/purple-thompson">https://forum.plutonium.pw/topic/41246/purple-thompson</a></p>
]]></description><link>https://forum.plutonium.pw/topic/41245/purple-thompson</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/41245/purple-thompson</guid><dc:creator><![CDATA[Brigeezy123]]></dc:creator><pubDate>Wed, 21 May 2025 03:42:43 GMT</pubDate></item><item><title><![CDATA[[ZM] Flamethrower Custom Green Screen Camo (Repost)]]></title><description><![CDATA[@GhostRider0125 thanks man
]]></description><link>https://forum.plutonium.pw/topic/41131/zm-flamethrower-custom-green-screen-camo-repost</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/41131/zm-flamethrower-custom-green-screen-camo-repost</guid><dc:creator><![CDATA[Dely.]]></dc:creator><pubDate>Thu, 08 May 2025 17:45:49 GMT</pubDate></item><item><title><![CDATA[Arizona Green Tea Camo]]></title><description><![CDATA[@reret2728 youre getting molested
]]></description><link>https://forum.plutonium.pw/topic/41078/arizona-green-tea-camo</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/41078/arizona-green-tea-camo</guid><dc:creator><![CDATA[Brigeezy123]]></dc:creator><pubDate>Mon, 05 May 2025 06:50:07 GMT</pubDate></item><item><title><![CDATA[𝒞𝑜𝓂𝓂𝒾𝑒 𝒵𝑜𝓂𝒷𝒾𝑒𝓈 [𝟙𝟚&#x2F;𝟘𝟜&#x2F;𝟚𝟜]]]></title><description><![CDATA[@GhostRider0125 Thinkin its a bunch of custom maps LOL. Seen them on community servers
]]></description><link>https://forum.plutonium.pw/topic/41035/topic</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/41035/topic</guid><dc:creator><![CDATA[spc.1]]></dc:creator><pubDate>Thu, 01 May 2025 08:48:42 GMT</pubDate></item><item><title><![CDATA[Galaxy PAP Camo]]></title><description><![CDATA[updated the camo, new screenshots at the top.
]]></description><link>https://forum.plutonium.pw/topic/40941/galaxy-pap-camo</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/40941/galaxy-pap-camo</guid><dc:creator><![CDATA[Brigeezy123]]></dc:creator><pubDate>Tue, 22 Apr 2025 03:30:50 GMT</pubDate></item><item><title><![CDATA[[Release] WAW ACNH Cats Perk Icons + Cat Skull Insta-kill Icon]]></title><description><![CDATA[@Zelinium I might, I'd have to figure out which cats should be for the new perks (electric cherry, tombstone, who's who and vulture-aid) also I'm a little burnt out on cod zombies rn. Also in case anyone asks I wont be doing this for BO3 as I have no clue how to mod that game lol.
]]></description><link>https://forum.plutonium.pw/topic/40711/release-waw-acnh-cats-perk-icons-cat-skull-insta-kill-icon</link><guid isPermaLink="true">https://forum.plutonium.pw/topic/40711/release-waw-acnh-cats-perk-icons-cat-skull-insta-kill-icon</guid><dc:creator><![CDATA[Crash1010]]></dc:creator><pubDate>Fri, 04 Apr 2025 06:00:26 GMT</pubDate></item></channel></rss>