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  3. TranZit Reimagined 2020 | Colder Days Mod | Updated July 17th, 2025

TranZit Reimagined 2020 | Colder Days Mod | Updated July 17th, 2025

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Froggyyyundefined Froggyyy

    Ultimateman oof thats a bit sad, still i wanna see it maybe it isnt so bad. is it released? i cant really find it

    GerardS0406undefined Offline
    GerardS0406undefined Offline
    GerardS0406
    VIP
    wrote on last edited by
    #142

    Froggyyy https://forum.plutonium.pw/topic/23726/release-zm-sliding

    1 Reply Last reply
    1
    • InFeRniCaLHotundefined InFeRniCaLHot

      Ultimateman Hello Ultimate, I have a question regarding this mod as it is great but have you recently updated it or something that it now has snow textures? On YouTube there's this video called ''Round 100 on Tranzit in 2022'' and it was uploaded only 2 months ago and in the vid he doesn't have those white snow like textures so I'm wondering if it is my game who has the problem or if it was just you updating it. Thanks.

      robairik_undefined Offline
      robairik_undefined Offline
      robairik_
      wrote on last edited by
      #143

      InFeRniCaLHot piece of fucking shit you're jealous of my face fat pedophile sack of shit

      1 Reply Last reply
      1
      • Ultimatemanundefined Ultimateman

        teh_bandit you know it boss!

        Script_doctor7undefined Offline
        Script_doctor7undefined Offline
        Script_doctor7
        wrote on last edited by
        #144

        Ultimateman hey would you like to help me an my mod team make our next bo2 mod we have a discord il give it to you if you wanna help

        Ultimatemanundefined 1 Reply Last reply
        0
        • AdrX003undefined Offline
          AdrX003undefined Offline
          AdrX003
          wrote on last edited by AdrX003
          #145
          This post is deleted!
          1 Reply Last reply
          0
          • Ultimatemanundefined Ultimateman

            [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

            Updated July 17th, 2025
            Original 2020 Version to load from "mod list":
            https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

            NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
            https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

            Hey yall! This is my Tranzit mod which changes plenty of things in the map.

            FEATURES

            • No fog
            • No denizens
            • Custom day & night cycle for each player
            • Rotating sky box
            • No lava / lava damage
            • Unlimited stamina
            • Player speed increased by 35 units per second
            • Jetgun has unlimited ammo ( lovely )
            • Jetgun can be used by everyone at the same time ( no jetgun limit )
            • Pack a Punch door stays open forever once players have turned on the power
            • Turbine doors stay open once players have turned on the power
            • Custom placed models ( +- 200 ) around the map to make the map look more believable
            • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
            • Electric Trap & Turret no longer need Turbine
            • Electric Trap's health increased from 60 to 180
            • Unique player character looks
            • Custom Pack a Punch Camo
            • Over 190 custom textures

            Download links

            git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

            Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

            Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

            Gzmorz: Helped with model array & log printing

            Thank you for checking out my mod! 🙂

            Amount of time that went into creating this mod: ~500 hours

            Image 1

            Image 2

            Image 3

            Image 4

            OwN Avengedundefined Offline
            OwN Avengedundefined Offline
            OwN Avenged
            Contributor
            wrote on last edited by
            #146

            Ultimateman Installed the mod, everything works perfectly except the fact that Denizens still spawn. Know how to fix that? The lava is gone, the fog is gone, but the denizens still fuck you over.

            Ultimatemanundefined 1 Reply Last reply
            0
            • OwN Avengedundefined OwN Avenged

              Ultimateman Installed the mod, everything works perfectly except the fact that Denizens still spawn. Know how to fix that? The lava is gone, the fog is gone, but the denizens still fuck you over.

              Ultimatemanundefined Offline
              Ultimatemanundefined Offline
              Ultimateman
              wrote on last edited by
              #147

              OwN Avenged where did you install the files at?

              1 Reply Last reply
              0
              • Script_doctor7undefined Script_doctor7

                Ultimateman hey would you like to help me an my mod team make our next bo2 mod we have a discord il give it to you if you wanna help

                Ultimatemanundefined Offline
                Ultimatemanundefined Offline
                Ultimateman
                wrote on last edited by
                #148

                Script_doctor7 would like to hear from it over at dc but I can't promise anything yet 👍

                Script_doctor7undefined 1 Reply Last reply
                0
                • AdrX003undefined Offline
                  AdrX003undefined Offline
                  AdrX003
                  wrote on last edited by
                  #149

                  on my case everything went all right when i placed the scripts like the old way you said to do (t6r/data/maps...etc) but any ideia of why it doesnt work with the new folder structure on localappdata? pretty strange haha

                  Ultimatemanundefined 1 Reply Last reply
                  0
                  • maxzasterundefined Offline
                    maxzasterundefined Offline
                    maxzaster
                    wrote on last edited by
                    #150

                    Ultimateman u rock

                    Ultimatemanundefined 1 Reply Last reply
                    1
                    • AdrX003undefined AdrX003

                      on my case everything went all right when i placed the scripts like the old way you said to do (t6r/data/maps...etc) but any ideia of why it doesnt work with the new folder structure on localappdata? pretty strange haha

                      Ultimatemanundefined Offline
                      Ultimatemanundefined Offline
                      Ultimateman
                      wrote on last edited by
                      #151

                      AdrX003 for this outdated version youll need to use the t6r way. I will update this mod eventually to support appdata/t6/scripts way of loading mods.

                      AdrX003undefined 1 Reply Last reply
                      0
                      • maxzasterundefined maxzaster

                        Ultimateman u rock

                        Ultimatemanundefined Offline
                        Ultimatemanundefined Offline
                        Ultimateman
                        wrote on last edited by
                        #152

                        maxzaster I appreciate it!

                        1 Reply Last reply
                        0
                        • Ultimatemanundefined Ultimateman

                          [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

                          Updated July 17th, 2025
                          Original 2020 Version to load from "mod list":
                          https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

                          NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
                          https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                          Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                          FEATURES

                          • No fog
                          • No denizens
                          • Custom day & night cycle for each player
                          • Rotating sky box
                          • No lava / lava damage
                          • Unlimited stamina
                          • Player speed increased by 35 units per second
                          • Jetgun has unlimited ammo ( lovely )
                          • Jetgun can be used by everyone at the same time ( no jetgun limit )
                          • Pack a Punch door stays open forever once players have turned on the power
                          • Turbine doors stay open once players have turned on the power
                          • Custom placed models ( +- 200 ) around the map to make the map look more believable
                          • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                          • Electric Trap & Turret no longer need Turbine
                          • Electric Trap's health increased from 60 to 180
                          • Unique player character looks
                          • Custom Pack a Punch Camo
                          • Over 190 custom textures

                          Download links

                          git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

                          Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                          Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                          Gzmorz: Helped with model array & log printing

                          Thank you for checking out my mod! 🙂

                          Amount of time that went into creating this mod: ~500 hours

                          Image 1

                          Image 2

                          Image 3

                          Image 4

                          hindercanrunundefined Offline
                          hindercanrunundefined Offline
                          hindercanrun
                          wrote on last edited by hindercanrun
                          #153

                          Ultimateman
                          i think i made a mistake
                          Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

                          Ultimatemanundefined GhostRider0125undefined 2 Replies Last reply
                          1
                          • Ultimatemanundefined Ultimateman

                            AdrX003 for this outdated version youll need to use the t6r way. I will update this mod eventually to support appdata/t6/scripts way of loading mods.

                            AdrX003undefined Offline
                            AdrX003undefined Offline
                            AdrX003
                            wrote on last edited by
                            #154

                            Ultimateman oh so theres something specific on the code that end up needing this. i use to write down these details somewere so the GSC gets some nice docs for me, future modders and all that if you wanna help explaing it
                            but tnx anyway

                            1 Reply Last reply
                            0
                            • hindercanrunundefined hindercanrun

                              Ultimateman
                              i think i made a mistake
                              Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

                              Ultimatemanundefined Offline
                              Ultimatemanundefined Offline
                              Ultimateman
                              wrote on last edited by
                              #155

                              hindercanrun haha yayaya, were you trying to explore out of map while playing on one of the following; town, farm, depo. If so the game only loads area specific gump file hence, missing models. Oh and I haven't got around updating the file to support t6/scripts way of loading scripts. Some other mods might cause incompatibility issues with the current data/t6r/ struct that tranzit 2.0 uses. Will eventually update tranzit 2.0 too. 👍

                              hindercanrunundefined 1 Reply Last reply
                              0
                              • Ultimatemanundefined Ultimateman

                                hindercanrun haha yayaya, were you trying to explore out of map while playing on one of the following; town, farm, depo. If so the game only loads area specific gump file hence, missing models. Oh and I haven't got around updating the file to support t6/scripts way of loading scripts. Some other mods might cause incompatibility issues with the current data/t6r/ struct that tranzit 2.0 uses. Will eventually update tranzit 2.0 too. 👍

                                hindercanrunundefined Offline
                                hindercanrunundefined Offline
                                hindercanrun
                                wrote on last edited by hindercanrun
                                #156

                                Ultimateman if u see the hands in the first screenshot im stuhlinger
                                I did use the t6r way but im pretty sure i put some files in the wrong place

                                Ultimatemanundefined 1 Reply Last reply
                                0
                                • hindercanrunundefined hindercanrun

                                  Ultimateman if u see the hands in the first screenshot im stuhlinger
                                  I did use the t6r way but im pretty sure i put some files in the wrong place

                                  Ultimatemanundefined Offline
                                  Ultimatemanundefined Offline
                                  Ultimateman
                                  wrote on last edited by
                                  #157

                                  hindercanrun ahh true. Yeah t6r is the correct way to load this mod so far till I've updated it. Also I've noticed that tranzit 2.0 tends to break a lot while having other mods running in the background. Same goes for nuke 2.0.

                                  1 Reply Last reply
                                  0
                                  • Ultimatemanundefined Ultimateman

                                    [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

                                    Updated July 17th, 2025
                                    Original 2020 Version to load from "mod list":
                                    https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

                                    NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
                                    https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                                    Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                                    FEATURES

                                    • No fog
                                    • No denizens
                                    • Custom day & night cycle for each player
                                    • Rotating sky box
                                    • No lava / lava damage
                                    • Unlimited stamina
                                    • Player speed increased by 35 units per second
                                    • Jetgun has unlimited ammo ( lovely )
                                    • Jetgun can be used by everyone at the same time ( no jetgun limit )
                                    • Pack a Punch door stays open forever once players have turned on the power
                                    • Turbine doors stay open once players have turned on the power
                                    • Custom placed models ( +- 200 ) around the map to make the map look more believable
                                    • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                                    • Electric Trap & Turret no longer need Turbine
                                    • Electric Trap's health increased from 60 to 180
                                    • Unique player character looks
                                    • Custom Pack a Punch Camo
                                    • Over 190 custom textures

                                    Download links

                                    git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

                                    Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                                    Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                                    Gzmorz: Helped with model array & log printing

                                    Thank you for checking out my mod! 🙂

                                    Amount of time that went into creating this mod: ~500 hours

                                    Image 1

                                    Image 2

                                    Image 3

                                    Image 4

                                    leapyleafundefined Offline
                                    leapyleafundefined Offline
                                    leapyleaf
                                    wrote on last edited by
                                    #158

                                    Ultimateman wheres the gun textures pack

                                    Ultimatemanundefined 1 Reply Last reply
                                    0
                                    • hindercanrunundefined hindercanrun

                                      Ultimateman
                                      i think i made a mistake
                                      Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

                                      GhostRider0125undefined Offline
                                      GhostRider0125undefined Offline
                                      GhostRider0125
                                      wrote on last edited by
                                      #159

                                      hindercanrun holy parkor 😆

                                      hindercanrunundefined 1 Reply Last reply
                                      0
                                      • GhostRider0125undefined GhostRider0125

                                        hindercanrun holy parkor 😆

                                        hindercanrunundefined Offline
                                        hindercanrunundefined Offline
                                        hindercanrun
                                        wrote on last edited by
                                        #160

                                        GhostRider0125 I should try that
                                        I had too much fun just messing around

                                        1 Reply Last reply
                                        1
                                        • leapyleafundefined leapyleaf

                                          Ultimateman wheres the gun textures pack

                                          Ultimatemanundefined Offline
                                          Ultimatemanundefined Offline
                                          Ultimateman
                                          wrote on last edited by
                                          #161

                                          @sicklyicy in the images folder, this mod only includes 1 weapon skin modification & that's pap camo. My other weapon camo files can be downloaded from my City Of Mars ( nuketown reimagined ) mod

                                          1 Reply Last reply
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