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  3. TranZit Reimagined 2020 | Colder Days Mod | Updated July 17th, 2025

TranZit Reimagined 2020 | Colder Days Mod | Updated July 17th, 2025

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  • Ultimatemanundefined Ultimateman

    teh_bandit you know it boss!

    Script_doctor7undefined Offline
    Script_doctor7undefined Offline
    Script_doctor7
    wrote on last edited by
    #144

    Ultimateman hey would you like to help me an my mod team make our next bo2 mod we have a discord il give it to you if you wanna help

    Ultimatemanundefined 1 Reply Last reply
    0
    • AdrX003undefined Offline
      AdrX003undefined Offline
      AdrX003
      wrote on last edited by AdrX003
      #145
      This post is deleted!
      1 Reply Last reply
      0
      • Ultimatemanundefined Ultimateman

        [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

        Updated July 17th, 2025
        Original 2020 Version to load from "mod list":
        https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

        NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
        https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

        Hey yall! This is my Tranzit mod which changes plenty of things in the map.

        FEATURES

        • No fog
        • No denizens
        • Custom day & night cycle for each player
        • Rotating sky box
        • No lava / lava damage
        • Unlimited stamina
        • Player speed increased by 35 units per second
        • Jetgun has unlimited ammo ( lovely )
        • Jetgun can be used by everyone at the same time ( no jetgun limit )
        • Pack a Punch door stays open forever once players have turned on the power
        • Turbine doors stay open once players have turned on the power
        • Custom placed models ( +- 200 ) around the map to make the map look more believable
        • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
        • Electric Trap & Turret no longer need Turbine
        • Electric Trap's health increased from 60 to 180
        • Unique player character looks
        • Custom Pack a Punch Camo
        • Over 190 custom textures

        Download links

        git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

        Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

        Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

        Gzmorz: Helped with model array & log printing

        Thank you for checking out my mod! 🙂

        Amount of time that went into creating this mod: ~500 hours

        Image 1

        Image 2

        Image 3

        Image 4

        OwN Avengedundefined Offline
        OwN Avengedundefined Offline
        OwN Avenged
        Contributor
        wrote on last edited by
        #146

        Ultimateman Installed the mod, everything works perfectly except the fact that Denizens still spawn. Know how to fix that? The lava is gone, the fog is gone, but the denizens still fuck you over.

        Ultimatemanundefined 1 Reply Last reply
        0
        • OwN Avengedundefined OwN Avenged

          Ultimateman Installed the mod, everything works perfectly except the fact that Denizens still spawn. Know how to fix that? The lava is gone, the fog is gone, but the denizens still fuck you over.

          Ultimatemanundefined Offline
          Ultimatemanundefined Offline
          Ultimateman
          wrote on last edited by
          #147

          OwN Avenged where did you install the files at?

          1 Reply Last reply
          0
          • Script_doctor7undefined Script_doctor7

            Ultimateman hey would you like to help me an my mod team make our next bo2 mod we have a discord il give it to you if you wanna help

            Ultimatemanundefined Offline
            Ultimatemanundefined Offline
            Ultimateman
            wrote on last edited by
            #148

            Script_doctor7 would like to hear from it over at dc but I can't promise anything yet 👍

            Script_doctor7undefined 1 Reply Last reply
            0
            • AdrX003undefined Offline
              AdrX003undefined Offline
              AdrX003
              wrote on last edited by
              #149

              on my case everything went all right when i placed the scripts like the old way you said to do (t6r/data/maps...etc) but any ideia of why it doesnt work with the new folder structure on localappdata? pretty strange haha

              Ultimatemanundefined 1 Reply Last reply
              0
              • maxzasterundefined Offline
                maxzasterundefined Offline
                maxzaster
                wrote on last edited by
                #150

                Ultimateman u rock

                Ultimatemanundefined 1 Reply Last reply
                1
                • AdrX003undefined AdrX003

                  on my case everything went all right when i placed the scripts like the old way you said to do (t6r/data/maps...etc) but any ideia of why it doesnt work with the new folder structure on localappdata? pretty strange haha

                  Ultimatemanundefined Offline
                  Ultimatemanundefined Offline
                  Ultimateman
                  wrote on last edited by
                  #151

                  AdrX003 for this outdated version youll need to use the t6r way. I will update this mod eventually to support appdata/t6/scripts way of loading mods.

                  AdrX003undefined 1 Reply Last reply
                  0
                  • maxzasterundefined maxzaster

                    Ultimateman u rock

                    Ultimatemanundefined Offline
                    Ultimatemanundefined Offline
                    Ultimateman
                    wrote on last edited by
                    #152

                    maxzaster I appreciate it!

                    1 Reply Last reply
                    0
                    • Ultimatemanundefined Ultimateman

                      [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

                      Updated July 17th, 2025
                      Original 2020 Version to load from "mod list":
                      https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

                      NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
                      https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                      Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                      FEATURES

                      • No fog
                      • No denizens
                      • Custom day & night cycle for each player
                      • Rotating sky box
                      • No lava / lava damage
                      • Unlimited stamina
                      • Player speed increased by 35 units per second
                      • Jetgun has unlimited ammo ( lovely )
                      • Jetgun can be used by everyone at the same time ( no jetgun limit )
                      • Pack a Punch door stays open forever once players have turned on the power
                      • Turbine doors stay open once players have turned on the power
                      • Custom placed models ( +- 200 ) around the map to make the map look more believable
                      • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                      • Electric Trap & Turret no longer need Turbine
                      • Electric Trap's health increased from 60 to 180
                      • Unique player character looks
                      • Custom Pack a Punch Camo
                      • Over 190 custom textures

                      Download links

                      git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

                      Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                      Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                      Gzmorz: Helped with model array & log printing

                      Thank you for checking out my mod! 🙂

                      Amount of time that went into creating this mod: ~500 hours

                      Image 1

                      Image 2

                      Image 3

                      Image 4

                      hindercanrunundefined Offline
                      hindercanrunundefined Offline
                      hindercanrun
                      wrote on last edited by hindercanrun
                      #153

                      Ultimateman
                      i think i made a mistake
                      Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

                      Ultimatemanundefined GhostRider0125undefined 2 Replies Last reply
                      1
                      • Ultimatemanundefined Ultimateman

                        AdrX003 for this outdated version youll need to use the t6r way. I will update this mod eventually to support appdata/t6/scripts way of loading mods.

                        AdrX003undefined Offline
                        AdrX003undefined Offline
                        AdrX003
                        wrote on last edited by
                        #154

                        Ultimateman oh so theres something specific on the code that end up needing this. i use to write down these details somewere so the GSC gets some nice docs for me, future modders and all that if you wanna help explaing it
                        but tnx anyway

                        1 Reply Last reply
                        0
                        • hindercanrunundefined hindercanrun

                          Ultimateman
                          i think i made a mistake
                          Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

                          Ultimatemanundefined Offline
                          Ultimatemanundefined Offline
                          Ultimateman
                          wrote on last edited by
                          #155

                          hindercanrun haha yayaya, were you trying to explore out of map while playing on one of the following; town, farm, depo. If so the game only loads area specific gump file hence, missing models. Oh and I haven't got around updating the file to support t6/scripts way of loading scripts. Some other mods might cause incompatibility issues with the current data/t6r/ struct that tranzit 2.0 uses. Will eventually update tranzit 2.0 too. 👍

                          hindercanrunundefined 1 Reply Last reply
                          0
                          • Ultimatemanundefined Ultimateman

                            hindercanrun haha yayaya, were you trying to explore out of map while playing on one of the following; town, farm, depo. If so the game only loads area specific gump file hence, missing models. Oh and I haven't got around updating the file to support t6/scripts way of loading scripts. Some other mods might cause incompatibility issues with the current data/t6r/ struct that tranzit 2.0 uses. Will eventually update tranzit 2.0 too. 👍

                            hindercanrunundefined Offline
                            hindercanrunundefined Offline
                            hindercanrun
                            wrote on last edited by hindercanrun
                            #156

                            Ultimateman if u see the hands in the first screenshot im stuhlinger
                            I did use the t6r way but im pretty sure i put some files in the wrong place

                            Ultimatemanundefined 1 Reply Last reply
                            0
                            • hindercanrunundefined hindercanrun

                              Ultimateman if u see the hands in the first screenshot im stuhlinger
                              I did use the t6r way but im pretty sure i put some files in the wrong place

                              Ultimatemanundefined Offline
                              Ultimatemanundefined Offline
                              Ultimateman
                              wrote on last edited by
                              #157

                              hindercanrun ahh true. Yeah t6r is the correct way to load this mod so far till I've updated it. Also I've noticed that tranzit 2.0 tends to break a lot while having other mods running in the background. Same goes for nuke 2.0.

                              1 Reply Last reply
                              0
                              • Ultimatemanundefined Ultimateman

                                [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

                                Updated July 17th, 2025
                                Original 2020 Version to load from "mod list":
                                https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

                                NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
                                https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                                Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                                FEATURES

                                • No fog
                                • No denizens
                                • Custom day & night cycle for each player
                                • Rotating sky box
                                • No lava / lava damage
                                • Unlimited stamina
                                • Player speed increased by 35 units per second
                                • Jetgun has unlimited ammo ( lovely )
                                • Jetgun can be used by everyone at the same time ( no jetgun limit )
                                • Pack a Punch door stays open forever once players have turned on the power
                                • Turbine doors stay open once players have turned on the power
                                • Custom placed models ( +- 200 ) around the map to make the map look more believable
                                • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                                • Electric Trap & Turret no longer need Turbine
                                • Electric Trap's health increased from 60 to 180
                                • Unique player character looks
                                • Custom Pack a Punch Camo
                                • Over 190 custom textures

                                Download links

                                git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

                                Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                                Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                                Gzmorz: Helped with model array & log printing

                                Thank you for checking out my mod! 🙂

                                Amount of time that went into creating this mod: ~500 hours

                                Image 1

                                Image 2

                                Image 3

                                Image 4

                                leapyleafundefined Offline
                                leapyleafundefined Offline
                                leapyleaf
                                wrote on last edited by
                                #158

                                Ultimateman wheres the gun textures pack

                                Ultimatemanundefined 1 Reply Last reply
                                0
                                • hindercanrunundefined hindercanrun

                                  Ultimateman
                                  i think i made a mistake
                                  Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

                                  GhostRider0125undefined Offline
                                  GhostRider0125undefined Offline
                                  GhostRider0125
                                  wrote on last edited by
                                  #159

                                  hindercanrun holy parkor 😆

                                  hindercanrunundefined 1 Reply Last reply
                                  0
                                  • GhostRider0125undefined GhostRider0125

                                    hindercanrun holy parkor 😆

                                    hindercanrunundefined Offline
                                    hindercanrunundefined Offline
                                    hindercanrun
                                    wrote on last edited by
                                    #160

                                    GhostRider0125 I should try that
                                    I had too much fun just messing around

                                    1 Reply Last reply
                                    1
                                    • leapyleafundefined leapyleaf

                                      Ultimateman wheres the gun textures pack

                                      Ultimatemanundefined Offline
                                      Ultimatemanundefined Offline
                                      Ultimateman
                                      wrote on last edited by
                                      #161

                                      @sicklyicy in the images folder, this mod only includes 1 weapon skin modification & that's pap camo. My other weapon camo files can be downloaded from my City Of Mars ( nuketown reimagined ) mod

                                      1 Reply Last reply
                                      0
                                      • Ultimatemanundefined Ultimateman

                                        [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

                                        Updated July 17th, 2025
                                        Original 2020 Version to load from "mod list":
                                        https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

                                        NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
                                        https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                                        Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                                        FEATURES

                                        • No fog
                                        • No denizens
                                        • Custom day & night cycle for each player
                                        • Rotating sky box
                                        • No lava / lava damage
                                        • Unlimited stamina
                                        • Player speed increased by 35 units per second
                                        • Jetgun has unlimited ammo ( lovely )
                                        • Jetgun can be used by everyone at the same time ( no jetgun limit )
                                        • Pack a Punch door stays open forever once players have turned on the power
                                        • Turbine doors stay open once players have turned on the power
                                        • Custom placed models ( +- 200 ) around the map to make the map look more believable
                                        • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                                        • Electric Trap & Turret no longer need Turbine
                                        • Electric Trap's health increased from 60 to 180
                                        • Unique player character looks
                                        • Custom Pack a Punch Camo
                                        • Over 190 custom textures

                                        Download links

                                        git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

                                        Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                                        Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                                        Gzmorz: Helped with model array & log printing

                                        Thank you for checking out my mod! 🙂

                                        Amount of time that went into creating this mod: ~500 hours

                                        Image 1

                                        Image 2

                                        Image 3

                                        Image 4

                                        A Former User? Offline
                                        A Former User? Offline
                                        A Former User
                                        wrote on last edited by
                                        #162

                                        Ultimateman How do you disable night time (Day and night cycle)? The source code is compiled and I cannot uncompile clients_ids. Can you help me on that one? Sadly my players keep leaving because of that for some reasons

                                        1 Reply Last reply
                                        1
                                        • Ultimatemanundefined Ultimateman

                                          [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

                                          Updated July 17th, 2025
                                          Original 2020 Version to load from "mod list":
                                          https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

                                          NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
                                          https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                                          Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                                          FEATURES

                                          • No fog
                                          • No denizens
                                          • Custom day & night cycle for each player
                                          • Rotating sky box
                                          • No lava / lava damage
                                          • Unlimited stamina
                                          • Player speed increased by 35 units per second
                                          • Jetgun has unlimited ammo ( lovely )
                                          • Jetgun can be used by everyone at the same time ( no jetgun limit )
                                          • Pack a Punch door stays open forever once players have turned on the power
                                          • Turbine doors stay open once players have turned on the power
                                          • Custom placed models ( +- 200 ) around the map to make the map look more believable
                                          • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                                          • Electric Trap & Turret no longer need Turbine
                                          • Electric Trap's health increased from 60 to 180
                                          • Unique player character looks
                                          • Custom Pack a Punch Camo
                                          • Over 190 custom textures

                                          Download links

                                          git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

                                          Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                                          Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                                          Gzmorz: Helped with model array & log printing

                                          Thank you for checking out my mod! 🙂

                                          Amount of time that went into creating this mod: ~500 hours

                                          Image 1

                                          Image 2

                                          Image 3

                                          Image 4

                                          VicBoxxundefined Offline
                                          VicBoxxundefined Offline
                                          VicBoxx
                                          wrote on last edited by
                                          #163

                                          Ultimateman can the easter egg be done?

                                          Jack Dempseyundefined 1 Reply Last reply
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