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  3. TranZit Reimagined 2020 | Colder Days Mod | Updated July 17th, 2025

TranZit Reimagined 2020 | Colder Days Mod | Updated July 17th, 2025

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  • AdrX003undefined Offline
    AdrX003undefined Offline
    AdrX003
    wrote on last edited by AdrX003
    #145
    This post is deleted!
    1 Reply Last reply
    0
    • Ultimatemanundefined Ultimateman

      [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

      Updated July 17th, 2025
      Original 2020 Version to load from "mod list":
      https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

      NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
      https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

      Hey yall! This is my Tranzit mod which changes plenty of things in the map.

      FEATURES

      • No fog
      • No denizens
      • Custom day & night cycle for each player
      • Rotating sky box
      • No lava / lava damage
      • Unlimited stamina
      • Player speed increased by 35 units per second
      • Jetgun has unlimited ammo ( lovely )
      • Jetgun can be used by everyone at the same time ( no jetgun limit )
      • Pack a Punch door stays open forever once players have turned on the power
      • Turbine doors stay open once players have turned on the power
      • Custom placed models ( +- 200 ) around the map to make the map look more believable
      • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
      • Electric Trap & Turret no longer need Turbine
      • Electric Trap's health increased from 60 to 180
      • Unique player character looks
      • Custom Pack a Punch Camo
      • Over 190 custom textures

      Download links

      git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

      Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

      Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

      Gzmorz: Helped with model array & log printing

      Thank you for checking out my mod! 🙂

      Amount of time that went into creating this mod: ~500 hours

      Image 1

      Image 2

      Image 3

      Image 4

      OwN Avengedundefined Offline
      OwN Avengedundefined Offline
      OwN Avenged
      Contributor
      wrote on last edited by
      #146

      Ultimateman Installed the mod, everything works perfectly except the fact that Denizens still spawn. Know how to fix that? The lava is gone, the fog is gone, but the denizens still fuck you over.

      Ultimatemanundefined 1 Reply Last reply
      0
      • OwN Avengedundefined OwN Avenged

        Ultimateman Installed the mod, everything works perfectly except the fact that Denizens still spawn. Know how to fix that? The lava is gone, the fog is gone, but the denizens still fuck you over.

        Ultimatemanundefined Offline
        Ultimatemanundefined Offline
        Ultimateman
        wrote on last edited by
        #147

        OwN Avenged where did you install the files at?

        1 Reply Last reply
        0
        • Script_doctor7undefined Script_doctor7

          Ultimateman hey would you like to help me an my mod team make our next bo2 mod we have a discord il give it to you if you wanna help

          Ultimatemanundefined Offline
          Ultimatemanundefined Offline
          Ultimateman
          wrote on last edited by
          #148

          Script_doctor7 would like to hear from it over at dc but I can't promise anything yet 👍

          Script_doctor7undefined 1 Reply Last reply
          0
          • AdrX003undefined Offline
            AdrX003undefined Offline
            AdrX003
            wrote on last edited by
            #149

            on my case everything went all right when i placed the scripts like the old way you said to do (t6r/data/maps...etc) but any ideia of why it doesnt work with the new folder structure on localappdata? pretty strange haha

            Ultimatemanundefined 1 Reply Last reply
            0
            • maxzasterundefined Offline
              maxzasterundefined Offline
              maxzaster
              wrote on last edited by
              #150

              Ultimateman u rock

              Ultimatemanundefined 1 Reply Last reply
              1
              • AdrX003undefined AdrX003

                on my case everything went all right when i placed the scripts like the old way you said to do (t6r/data/maps...etc) but any ideia of why it doesnt work with the new folder structure on localappdata? pretty strange haha

                Ultimatemanundefined Offline
                Ultimatemanundefined Offline
                Ultimateman
                wrote on last edited by
                #151

                AdrX003 for this outdated version youll need to use the t6r way. I will update this mod eventually to support appdata/t6/scripts way of loading mods.

                AdrX003undefined 1 Reply Last reply
                0
                • maxzasterundefined maxzaster

                  Ultimateman u rock

                  Ultimatemanundefined Offline
                  Ultimatemanundefined Offline
                  Ultimateman
                  wrote on last edited by
                  #152

                  maxzaster I appreciate it!

                  1 Reply Last reply
                  0
                  • Ultimatemanundefined Ultimateman

                    [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

                    Updated July 17th, 2025
                    Original 2020 Version to load from "mod list":
                    https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

                    NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
                    https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                    Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                    FEATURES

                    • No fog
                    • No denizens
                    • Custom day & night cycle for each player
                    • Rotating sky box
                    • No lava / lava damage
                    • Unlimited stamina
                    • Player speed increased by 35 units per second
                    • Jetgun has unlimited ammo ( lovely )
                    • Jetgun can be used by everyone at the same time ( no jetgun limit )
                    • Pack a Punch door stays open forever once players have turned on the power
                    • Turbine doors stay open once players have turned on the power
                    • Custom placed models ( +- 200 ) around the map to make the map look more believable
                    • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                    • Electric Trap & Turret no longer need Turbine
                    • Electric Trap's health increased from 60 to 180
                    • Unique player character looks
                    • Custom Pack a Punch Camo
                    • Over 190 custom textures

                    Download links

                    git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

                    Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                    Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                    Gzmorz: Helped with model array & log printing

                    Thank you for checking out my mod! 🙂

                    Amount of time that went into creating this mod: ~500 hours

                    Image 1

                    Image 2

                    Image 3

                    Image 4

                    hindercanrunundefined Offline
                    hindercanrunundefined Offline
                    hindercanrun
                    wrote on last edited by hindercanrun
                    #153

                    Ultimateman
                    i think i made a mistake
                    Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

                    Ultimatemanundefined GhostRider0125undefined 2 Replies Last reply
                    1
                    • Ultimatemanundefined Ultimateman

                      AdrX003 for this outdated version youll need to use the t6r way. I will update this mod eventually to support appdata/t6/scripts way of loading mods.

                      AdrX003undefined Offline
                      AdrX003undefined Offline
                      AdrX003
                      wrote on last edited by
                      #154

                      Ultimateman oh so theres something specific on the code that end up needing this. i use to write down these details somewere so the GSC gets some nice docs for me, future modders and all that if you wanna help explaing it
                      but tnx anyway

                      1 Reply Last reply
                      0
                      • hindercanrunundefined hindercanrun

                        Ultimateman
                        i think i made a mistake
                        Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

                        Ultimatemanundefined Offline
                        Ultimatemanundefined Offline
                        Ultimateman
                        wrote on last edited by
                        #155

                        hindercanrun haha yayaya, were you trying to explore out of map while playing on one of the following; town, farm, depo. If so the game only loads area specific gump file hence, missing models. Oh and I haven't got around updating the file to support t6/scripts way of loading scripts. Some other mods might cause incompatibility issues with the current data/t6r/ struct that tranzit 2.0 uses. Will eventually update tranzit 2.0 too. 👍

                        hindercanrunundefined 1 Reply Last reply
                        0
                        • Ultimatemanundefined Ultimateman

                          hindercanrun haha yayaya, were you trying to explore out of map while playing on one of the following; town, farm, depo. If so the game only loads area specific gump file hence, missing models. Oh and I haven't got around updating the file to support t6/scripts way of loading scripts. Some other mods might cause incompatibility issues with the current data/t6r/ struct that tranzit 2.0 uses. Will eventually update tranzit 2.0 too. 👍

                          hindercanrunundefined Offline
                          hindercanrunundefined Offline
                          hindercanrun
                          wrote on last edited by hindercanrun
                          #156

                          Ultimateman if u see the hands in the first screenshot im stuhlinger
                          I did use the t6r way but im pretty sure i put some files in the wrong place

                          Ultimatemanundefined 1 Reply Last reply
                          0
                          • hindercanrunundefined hindercanrun

                            Ultimateman if u see the hands in the first screenshot im stuhlinger
                            I did use the t6r way but im pretty sure i put some files in the wrong place

                            Ultimatemanundefined Offline
                            Ultimatemanundefined Offline
                            Ultimateman
                            wrote on last edited by
                            #157

                            hindercanrun ahh true. Yeah t6r is the correct way to load this mod so far till I've updated it. Also I've noticed that tranzit 2.0 tends to break a lot while having other mods running in the background. Same goes for nuke 2.0.

                            1 Reply Last reply
                            0
                            • Ultimatemanundefined Ultimateman

                              [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

                              Updated July 17th, 2025
                              Original 2020 Version to load from "mod list":
                              https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

                              NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
                              https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                              Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                              FEATURES

                              • No fog
                              • No denizens
                              • Custom day & night cycle for each player
                              • Rotating sky box
                              • No lava / lava damage
                              • Unlimited stamina
                              • Player speed increased by 35 units per second
                              • Jetgun has unlimited ammo ( lovely )
                              • Jetgun can be used by everyone at the same time ( no jetgun limit )
                              • Pack a Punch door stays open forever once players have turned on the power
                              • Turbine doors stay open once players have turned on the power
                              • Custom placed models ( +- 200 ) around the map to make the map look more believable
                              • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                              • Electric Trap & Turret no longer need Turbine
                              • Electric Trap's health increased from 60 to 180
                              • Unique player character looks
                              • Custom Pack a Punch Camo
                              • Over 190 custom textures

                              Download links

                              git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

                              Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                              Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                              Gzmorz: Helped with model array & log printing

                              Thank you for checking out my mod! 🙂

                              Amount of time that went into creating this mod: ~500 hours

                              Image 1

                              Image 2

                              Image 3

                              Image 4

                              leapyleafundefined Offline
                              leapyleafundefined Offline
                              leapyleaf
                              wrote on last edited by
                              #158

                              Ultimateman wheres the gun textures pack

                              Ultimatemanundefined 1 Reply Last reply
                              0
                              • hindercanrunundefined hindercanrun

                                Ultimateman
                                i think i made a mistake
                                Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

                                GhostRider0125undefined Offline
                                GhostRider0125undefined Offline
                                GhostRider0125
                                wrote on last edited by
                                #159

                                hindercanrun holy parkor 😆

                                hindercanrunundefined 1 Reply Last reply
                                0
                                • GhostRider0125undefined GhostRider0125

                                  hindercanrun holy parkor 😆

                                  hindercanrunundefined Offline
                                  hindercanrunundefined Offline
                                  hindercanrun
                                  wrote on last edited by
                                  #160

                                  GhostRider0125 I should try that
                                  I had too much fun just messing around

                                  1 Reply Last reply
                                  1
                                  • leapyleafundefined leapyleaf

                                    Ultimateman wheres the gun textures pack

                                    Ultimatemanundefined Offline
                                    Ultimatemanundefined Offline
                                    Ultimateman
                                    wrote on last edited by
                                    #161

                                    @sicklyicy in the images folder, this mod only includes 1 weapon skin modification & that's pap camo. My other weapon camo files can be downloaded from my City Of Mars ( nuketown reimagined ) mod

                                    1 Reply Last reply
                                    0
                                    • Ultimatemanundefined Ultimateman

                                      [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

                                      Updated July 17th, 2025
                                      Original 2020 Version to load from "mod list":
                                      https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

                                      NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
                                      https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                                      Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                                      FEATURES

                                      • No fog
                                      • No denizens
                                      • Custom day & night cycle for each player
                                      • Rotating sky box
                                      • No lava / lava damage
                                      • Unlimited stamina
                                      • Player speed increased by 35 units per second
                                      • Jetgun has unlimited ammo ( lovely )
                                      • Jetgun can be used by everyone at the same time ( no jetgun limit )
                                      • Pack a Punch door stays open forever once players have turned on the power
                                      • Turbine doors stay open once players have turned on the power
                                      • Custom placed models ( +- 200 ) around the map to make the map look more believable
                                      • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                                      • Electric Trap & Turret no longer need Turbine
                                      • Electric Trap's health increased from 60 to 180
                                      • Unique player character looks
                                      • Custom Pack a Punch Camo
                                      • Over 190 custom textures

                                      Download links

                                      git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

                                      Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                                      Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                                      Gzmorz: Helped with model array & log printing

                                      Thank you for checking out my mod! 🙂

                                      Amount of time that went into creating this mod: ~500 hours

                                      Image 1

                                      Image 2

                                      Image 3

                                      Image 4

                                      A Former User? Offline
                                      A Former User? Offline
                                      A Former User
                                      wrote on last edited by
                                      #162

                                      Ultimateman How do you disable night time (Day and night cycle)? The source code is compiled and I cannot uncompile clients_ids. Can you help me on that one? Sadly my players keep leaving because of that for some reasons

                                      1 Reply Last reply
                                      1
                                      • Ultimatemanundefined Ultimateman

                                        [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

                                        Updated July 17th, 2025
                                        Original 2020 Version to load from "mod list":
                                        https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

                                        NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
                                        https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                                        Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                                        FEATURES

                                        • No fog
                                        • No denizens
                                        • Custom day & night cycle for each player
                                        • Rotating sky box
                                        • No lava / lava damage
                                        • Unlimited stamina
                                        • Player speed increased by 35 units per second
                                        • Jetgun has unlimited ammo ( lovely )
                                        • Jetgun can be used by everyone at the same time ( no jetgun limit )
                                        • Pack a Punch door stays open forever once players have turned on the power
                                        • Turbine doors stay open once players have turned on the power
                                        • Custom placed models ( +- 200 ) around the map to make the map look more believable
                                        • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                                        • Electric Trap & Turret no longer need Turbine
                                        • Electric Trap's health increased from 60 to 180
                                        • Unique player character looks
                                        • Custom Pack a Punch Camo
                                        • Over 190 custom textures

                                        Download links

                                        git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

                                        Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                                        Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                                        Gzmorz: Helped with model array & log printing

                                        Thank you for checking out my mod! 🙂

                                        Amount of time that went into creating this mod: ~500 hours

                                        Image 1

                                        Image 2

                                        Image 3

                                        Image 4

                                        VicBoxxundefined Offline
                                        VicBoxxundefined Offline
                                        VicBoxx
                                        wrote on last edited by
                                        #163

                                        Ultimateman can the easter egg be done?

                                        Jack Dempseyundefined 1 Reply Last reply
                                        0
                                        • VicBoxxundefined VicBoxx

                                          Ultimateman can the easter egg be done?

                                          Jack Dempseyundefined Offline
                                          Jack Dempseyundefined Offline
                                          Jack Dempsey
                                          wrote on last edited by
                                          #164

                                          VicBoxx Yes, but only Maxis Side.

                                          1 Reply Last reply
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