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  3. TranZit Reimagined 2020 | Colder Days Mod | Updated July 17th, 2025

TranZit Reimagined 2020 | Colder Days Mod | Updated July 17th, 2025

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2bo2 zombiesreimaginedtranzit
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  • maxzasterundefined maxzaster

    Ultimateman u rock

    Ultimatemanundefined Offline
    Ultimatemanundefined Offline
    Ultimateman
    wrote on last edited by
    #152

    maxzaster I appreciate it!

    1 Reply Last reply
    0
    • Ultimatemanundefined Ultimateman

      [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

      Updated July 17th, 2025
      Original 2020 Version to load from "mod list":
      https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

      NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
      https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

      Hey yall! This is my Tranzit mod which changes plenty of things in the map.

      FEATURES

      • No fog
      • No denizens
      • Custom day & night cycle for each player
      • Rotating sky box
      • No lava / lava damage
      • Unlimited stamina
      • Player speed increased by 35 units per second
      • Jetgun has unlimited ammo ( lovely )
      • Jetgun can be used by everyone at the same time ( no jetgun limit )
      • Pack a Punch door stays open forever once players have turned on the power
      • Turbine doors stay open once players have turned on the power
      • Custom placed models ( +- 200 ) around the map to make the map look more believable
      • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
      • Electric Trap & Turret no longer need Turbine
      • Electric Trap's health increased from 60 to 180
      • Unique player character looks
      • Custom Pack a Punch Camo
      • Over 190 custom textures

      Download links

      git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

      Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

      Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

      Gzmorz: Helped with model array & log printing

      Thank you for checking out my mod! 🙂

      Amount of time that went into creating this mod: ~500 hours

      Image 1

      Image 2

      Image 3

      Image 4

      hindercanrunundefined Offline
      hindercanrunundefined Offline
      hindercanrun
      wrote on last edited by hindercanrun
      #153

      Ultimateman
      i think i made a mistake
      Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

      Ultimatemanundefined GhostRider0125undefined 2 Replies Last reply
      1
      • Ultimatemanundefined Ultimateman

        AdrX003 for this outdated version youll need to use the t6r way. I will update this mod eventually to support appdata/t6/scripts way of loading mods.

        AdrX003undefined Offline
        AdrX003undefined Offline
        AdrX003
        wrote on last edited by
        #154

        Ultimateman oh so theres something specific on the code that end up needing this. i use to write down these details somewere so the GSC gets some nice docs for me, future modders and all that if you wanna help explaing it
        but tnx anyway

        1 Reply Last reply
        0
        • hindercanrunundefined hindercanrun

          Ultimateman
          i think i made a mistake
          Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

          Ultimatemanundefined Offline
          Ultimatemanundefined Offline
          Ultimateman
          wrote on last edited by
          #155

          hindercanrun haha yayaya, were you trying to explore out of map while playing on one of the following; town, farm, depo. If so the game only loads area specific gump file hence, missing models. Oh and I haven't got around updating the file to support t6/scripts way of loading scripts. Some other mods might cause incompatibility issues with the current data/t6r/ struct that tranzit 2.0 uses. Will eventually update tranzit 2.0 too. 👍

          hindercanrunundefined 1 Reply Last reply
          0
          • Ultimatemanundefined Ultimateman

            hindercanrun haha yayaya, were you trying to explore out of map while playing on one of the following; town, farm, depo. If so the game only loads area specific gump file hence, missing models. Oh and I haven't got around updating the file to support t6/scripts way of loading scripts. Some other mods might cause incompatibility issues with the current data/t6r/ struct that tranzit 2.0 uses. Will eventually update tranzit 2.0 too. 👍

            hindercanrunundefined Offline
            hindercanrunundefined Offline
            hindercanrun
            wrote on last edited by hindercanrun
            #156

            Ultimateman if u see the hands in the first screenshot im stuhlinger
            I did use the t6r way but im pretty sure i put some files in the wrong place

            Ultimatemanundefined 1 Reply Last reply
            0
            • hindercanrunundefined hindercanrun

              Ultimateman if u see the hands in the first screenshot im stuhlinger
              I did use the t6r way but im pretty sure i put some files in the wrong place

              Ultimatemanundefined Offline
              Ultimatemanundefined Offline
              Ultimateman
              wrote on last edited by
              #157

              hindercanrun ahh true. Yeah t6r is the correct way to load this mod so far till I've updated it. Also I've noticed that tranzit 2.0 tends to break a lot while having other mods running in the background. Same goes for nuke 2.0.

              1 Reply Last reply
              0
              • Ultimatemanundefined Ultimateman

                [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

                Updated July 17th, 2025
                Original 2020 Version to load from "mod list":
                https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

                NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
                https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                FEATURES

                • No fog
                • No denizens
                • Custom day & night cycle for each player
                • Rotating sky box
                • No lava / lava damage
                • Unlimited stamina
                • Player speed increased by 35 units per second
                • Jetgun has unlimited ammo ( lovely )
                • Jetgun can be used by everyone at the same time ( no jetgun limit )
                • Pack a Punch door stays open forever once players have turned on the power
                • Turbine doors stay open once players have turned on the power
                • Custom placed models ( +- 200 ) around the map to make the map look more believable
                • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                • Electric Trap & Turret no longer need Turbine
                • Electric Trap's health increased from 60 to 180
                • Unique player character looks
                • Custom Pack a Punch Camo
                • Over 190 custom textures

                Download links

                git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

                Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                Gzmorz: Helped with model array & log printing

                Thank you for checking out my mod! 🙂

                Amount of time that went into creating this mod: ~500 hours

                Image 1

                Image 2

                Image 3

                Image 4

                leapyleafundefined Offline
                leapyleafundefined Offline
                leapyleaf
                wrote on last edited by
                #158

                Ultimateman wheres the gun textures pack

                Ultimatemanundefined 1 Reply Last reply
                0
                • hindercanrunundefined hindercanrun

                  Ultimateman
                  i think i made a mistake
                  Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

                  GhostRider0125undefined Offline
                  GhostRider0125undefined Offline
                  GhostRider0125
                  wrote on last edited by
                  #159

                  hindercanrun holy parkor 😆

                  hindercanrunundefined 1 Reply Last reply
                  0
                  • GhostRider0125undefined GhostRider0125

                    hindercanrun holy parkor 😆

                    hindercanrunundefined Offline
                    hindercanrunundefined Offline
                    hindercanrun
                    wrote on last edited by
                    #160

                    GhostRider0125 I should try that
                    I had too much fun just messing around

                    1 Reply Last reply
                    1
                    • leapyleafundefined leapyleaf

                      Ultimateman wheres the gun textures pack

                      Ultimatemanundefined Offline
                      Ultimatemanundefined Offline
                      Ultimateman
                      wrote on last edited by
                      #161

                      @sicklyicy in the images folder, this mod only includes 1 weapon skin modification & that's pap camo. My other weapon camo files can be downloaded from my City Of Mars ( nuketown reimagined ) mod

                      1 Reply Last reply
                      0
                      • Ultimatemanundefined Ultimateman

                        [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

                        Updated July 17th, 2025
                        Original 2020 Version to load from "mod list":
                        https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

                        NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
                        https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                        Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                        FEATURES

                        • No fog
                        • No denizens
                        • Custom day & night cycle for each player
                        • Rotating sky box
                        • No lava / lava damage
                        • Unlimited stamina
                        • Player speed increased by 35 units per second
                        • Jetgun has unlimited ammo ( lovely )
                        • Jetgun can be used by everyone at the same time ( no jetgun limit )
                        • Pack a Punch door stays open forever once players have turned on the power
                        • Turbine doors stay open once players have turned on the power
                        • Custom placed models ( +- 200 ) around the map to make the map look more believable
                        • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                        • Electric Trap & Turret no longer need Turbine
                        • Electric Trap's health increased from 60 to 180
                        • Unique player character looks
                        • Custom Pack a Punch Camo
                        • Over 190 custom textures

                        Download links

                        git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

                        Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                        Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                        Gzmorz: Helped with model array & log printing

                        Thank you for checking out my mod! 🙂

                        Amount of time that went into creating this mod: ~500 hours

                        Image 1

                        Image 2

                        Image 3

                        Image 4

                        A Former User? Offline
                        A Former User? Offline
                        A Former User
                        wrote on last edited by
                        #162

                        Ultimateman How do you disable night time (Day and night cycle)? The source code is compiled and I cannot uncompile clients_ids. Can you help me on that one? Sadly my players keep leaving because of that for some reasons

                        1 Reply Last reply
                        1
                        • Ultimatemanundefined Ultimateman

                          [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

                          Updated July 17th, 2025
                          Original 2020 Version to load from "mod list":
                          https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

                          NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
                          https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                          Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                          FEATURES

                          • No fog
                          • No denizens
                          • Custom day & night cycle for each player
                          • Rotating sky box
                          • No lava / lava damage
                          • Unlimited stamina
                          • Player speed increased by 35 units per second
                          • Jetgun has unlimited ammo ( lovely )
                          • Jetgun can be used by everyone at the same time ( no jetgun limit )
                          • Pack a Punch door stays open forever once players have turned on the power
                          • Turbine doors stay open once players have turned on the power
                          • Custom placed models ( +- 200 ) around the map to make the map look more believable
                          • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                          • Electric Trap & Turret no longer need Turbine
                          • Electric Trap's health increased from 60 to 180
                          • Unique player character looks
                          • Custom Pack a Punch Camo
                          • Over 190 custom textures

                          Download links

                          git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

                          Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                          Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                          Gzmorz: Helped with model array & log printing

                          Thank you for checking out my mod! 🙂

                          Amount of time that went into creating this mod: ~500 hours

                          Image 1

                          Image 2

                          Image 3

                          Image 4

                          VicBoxxundefined Offline
                          VicBoxxundefined Offline
                          VicBoxx
                          wrote on last edited by
                          #163

                          Ultimateman can the easter egg be done?

                          Jack Dempseyundefined 1 Reply Last reply
                          0
                          • VicBoxxundefined VicBoxx

                            Ultimateman can the easter egg be done?

                            Jack Dempseyundefined Offline
                            Jack Dempseyundefined Offline
                            Jack Dempsey
                            wrote on last edited by
                            #164

                            VicBoxx Yes, but only Maxis Side.

                            1 Reply Last reply
                            0
                            • Sorexundefined Sorex

                              @Espitiax you can use a public decompiler to get the source code

                              Gera_exeundefined Offline
                              Gera_exeundefined Offline
                              Gera_exe
                              wrote on last edited by
                              #165

                              Sorex x2

                              1 Reply Last reply
                              0
                              • Ultimatemanundefined Ultimateman

                                [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

                                Updated July 17th, 2025
                                Original 2020 Version to load from "mod list":
                                https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

                                NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
                                https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                                Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                                FEATURES

                                • No fog
                                • No denizens
                                • Custom day & night cycle for each player
                                • Rotating sky box
                                • No lava / lava damage
                                • Unlimited stamina
                                • Player speed increased by 35 units per second
                                • Jetgun has unlimited ammo ( lovely )
                                • Jetgun can be used by everyone at the same time ( no jetgun limit )
                                • Pack a Punch door stays open forever once players have turned on the power
                                • Turbine doors stay open once players have turned on the power
                                • Custom placed models ( +- 200 ) around the map to make the map look more believable
                                • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                                • Electric Trap & Turret no longer need Turbine
                                • Electric Trap's health increased from 60 to 180
                                • Unique player character looks
                                • Custom Pack a Punch Camo
                                • Over 190 custom textures

                                Download links

                                git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

                                Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                                Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                                Gzmorz: Helped with model array & log printing

                                Thank you for checking out my mod! 🙂

                                Amount of time that went into creating this mod: ~500 hours

                                Image 1

                                Image 2

                                Image 3

                                Image 4

                                Itz_Felix63undefined Offline
                                Itz_Felix63undefined Offline
                                Itz_Felix63
                                wrote on last edited by
                                #166

                                Ultimateman the game crashes mid game every time i play normal tranzit, is this something caused by the mod or its a problem from my pc?

                                Ultimatemanundefined 1 Reply Last reply
                                0
                                • Itz_Felix63undefined Itz_Felix63

                                  Ultimateman the game crashes mid game every time i play normal tranzit, is this something caused by the mod or its a problem from my pc?

                                  Ultimatemanundefined Offline
                                  Ultimatemanundefined Offline
                                  Ultimateman
                                  wrote on last edited by
                                  #167

                                  Itz_Felix63 you could join in on our discord server where you could post screenshots of your script folder and we could look into the issue over there more easily. Oh, tranzit reimagined is getting a massive overhaul soon with plenty of things added

                                  1 Reply Last reply
                                  0
                                  • Chunkychungaundefined Offline
                                    Chunkychungaundefined Offline
                                    Chunkychunga
                                    wrote on last edited by Chunkychunga
                                    #168

                                    Ultimateman do you know what files I can delete so I could return the main menu to the original where it has the asteroid ring instead of the prestige icons and to get the globe back. Its just a personal preference and love the mod by the way 10 stars out of 5 lol.

                                    1 Reply Last reply
                                    0
                                    • Ultimatemanundefined Offline
                                      Ultimatemanundefined Offline
                                      Ultimateman
                                      wrote on last edited by
                                      #169

                                      Haha not a problem. Thanks tho I do appreciate the kind comment!
                                      Here's a list of all the textures that I modified for menu view;

                                      • menu_zm_transit_zclassic_transit / map preview in the tv shaped thing when in custom games settings
                                      • menu_zm_title_screen / cod zombies logo in main menu
                                      • menu_zm_map_transit_large_blur / part of tranzit's menu selection
                                      • menu_zm_map_transit_large / part of tranzit's menu selection
                                      • menu_zm_map_transit_blit_town / part of tranzit's menu selection
                                      • menu_zm_map_transit_blit_farm / part of tranzit's menu selection
                                      • menu_zm_map_transit_blit_power / part of tranzit's menu selection
                                      • menu_zm_map_transit_blit_diner / part of tranzit's menu selection
                                      • menu_zm_map_transit_blit_depot / part of tranzit's menu selection
                                      • menu_vis_bracket_small_zm / when something is hovered over, displays brackets around the text
                                      • globe_map_zm / the spinning globe in main menu
                                      • lui_bkg_zm_rocks_front_forward / asteroids from left to right ( front row )
                                      • lui_bkg_zm_rocks_front / asteroids from left to right ( second row )
                                      • lui_bkg_zm_rocks_back / asteroids from right to left ( behind all asteroid rows )
                                      • lui_bkg_zm_sun / the sun explo displayed behind, next to globe
                                      • lui_bkg_zm_flare / flare line around the globe
                                      • lui_bkg_zm_flare_left / smaller flare line on the left side of globe
                                      • lui_bkg_zm / main background image behind every other element

                                      I might of had missed something coz I'm at work and had to download the mod to my work pc. However I think I found all the files that you needed.
                                      Oh and btw.. keep an eye out for the mega update for tranzit reimagined. This is a "game changer". It's even bigger project than my Nuketown zombies reimagination City Of Mars project.

                                      Chunkychungaundefined 1 Reply Last reply
                                      0
                                      • Ultimatemanundefined Ultimateman

                                        Haha not a problem. Thanks tho I do appreciate the kind comment!
                                        Here's a list of all the textures that I modified for menu view;

                                        • menu_zm_transit_zclassic_transit / map preview in the tv shaped thing when in custom games settings
                                        • menu_zm_title_screen / cod zombies logo in main menu
                                        • menu_zm_map_transit_large_blur / part of tranzit's menu selection
                                        • menu_zm_map_transit_large / part of tranzit's menu selection
                                        • menu_zm_map_transit_blit_town / part of tranzit's menu selection
                                        • menu_zm_map_transit_blit_farm / part of tranzit's menu selection
                                        • menu_zm_map_transit_blit_power / part of tranzit's menu selection
                                        • menu_zm_map_transit_blit_diner / part of tranzit's menu selection
                                        • menu_zm_map_transit_blit_depot / part of tranzit's menu selection
                                        • menu_vis_bracket_small_zm / when something is hovered over, displays brackets around the text
                                        • globe_map_zm / the spinning globe in main menu
                                        • lui_bkg_zm_rocks_front_forward / asteroids from left to right ( front row )
                                        • lui_bkg_zm_rocks_front / asteroids from left to right ( second row )
                                        • lui_bkg_zm_rocks_back / asteroids from right to left ( behind all asteroid rows )
                                        • lui_bkg_zm_sun / the sun explo displayed behind, next to globe
                                        • lui_bkg_zm_flare / flare line around the globe
                                        • lui_bkg_zm_flare_left / smaller flare line on the left side of globe
                                        • lui_bkg_zm / main background image behind every other element

                                        I might of had missed something coz I'm at work and had to download the mod to my work pc. However I think I found all the files that you needed.
                                        Oh and btw.. keep an eye out for the mega update for tranzit reimagined. This is a "game changer". It's even bigger project than my Nuketown zombies reimagination City Of Mars project.

                                        Chunkychungaundefined Offline
                                        Chunkychungaundefined Offline
                                        Chunkychunga
                                        wrote on last edited by
                                        #170

                                        Ultimateman appreciate the detailed list and don't worry I can't wait to see what you've been cooking up, keep it up man.

                                        1 Reply Last reply
                                        1
                                        • Nakulemonade204undefined Offline
                                          Nakulemonade204undefined Offline
                                          Nakulemonade204
                                          wrote on last edited by
                                          #171

                                          yo anyone know how to get this to work, ive tried but all i get is the textures. the scripts arent functional

                                          1 Reply Last reply
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