Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. TranZit Reimagined 2020 | Colder Days Mod | Updated July 17th, 2025

TranZit Reimagined 2020 | Colder Days Mod | Updated July 17th, 2025

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2bo2 zombiesreimaginedtranzit
274 Posts 110 Posters 130.7k Views 13 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • hindercanrunundefined hindercanrun

    Ultimateman
    i think i made a mistake
    Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

    Ultimatemanundefined Offline
    Ultimatemanundefined Offline
    Ultimateman
    wrote on last edited by
    #155

    hindercanrun haha yayaya, were you trying to explore out of map while playing on one of the following; town, farm, depo. If so the game only loads area specific gump file hence, missing models. Oh and I haven't got around updating the file to support t6/scripts way of loading scripts. Some other mods might cause incompatibility issues with the current data/t6r/ struct that tranzit 2.0 uses. Will eventually update tranzit 2.0 too. 👍

    hindercanrunundefined 1 Reply Last reply
    0
    • Ultimatemanundefined Ultimateman

      hindercanrun haha yayaya, were you trying to explore out of map while playing on one of the following; town, farm, depo. If so the game only loads area specific gump file hence, missing models. Oh and I haven't got around updating the file to support t6/scripts way of loading scripts. Some other mods might cause incompatibility issues with the current data/t6r/ struct that tranzit 2.0 uses. Will eventually update tranzit 2.0 too. 👍

      hindercanrunundefined Offline
      hindercanrunundefined Offline
      hindercanrun
      wrote on last edited by hindercanrun
      #156

      Ultimateman if u see the hands in the first screenshot im stuhlinger
      I did use the t6r way but im pretty sure i put some files in the wrong place

      Ultimatemanundefined 1 Reply Last reply
      0
      • hindercanrunundefined hindercanrun

        Ultimateman if u see the hands in the first screenshot im stuhlinger
        I did use the t6r way but im pretty sure i put some files in the wrong place

        Ultimatemanundefined Offline
        Ultimatemanundefined Offline
        Ultimateman
        wrote on last edited by
        #157

        hindercanrun ahh true. Yeah t6r is the correct way to load this mod so far till I've updated it. Also I've noticed that tranzit 2.0 tends to break a lot while having other mods running in the background. Same goes for nuke 2.0.

        1 Reply Last reply
        0
        • Ultimatemanundefined Ultimateman

          [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

          Updated July 17th, 2025
          Original 2020 Version to load from "mod list":
          https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

          NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
          https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

          Hey yall! This is my Tranzit mod which changes plenty of things in the map.

          FEATURES

          • No fog
          • No denizens
          • Custom day & night cycle for each player
          • Rotating sky box
          • No lava / lava damage
          • Unlimited stamina
          • Player speed increased by 35 units per second
          • Jetgun has unlimited ammo ( lovely )
          • Jetgun can be used by everyone at the same time ( no jetgun limit )
          • Pack a Punch door stays open forever once players have turned on the power
          • Turbine doors stay open once players have turned on the power
          • Custom placed models ( +- 200 ) around the map to make the map look more believable
          • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
          • Electric Trap & Turret no longer need Turbine
          • Electric Trap's health increased from 60 to 180
          • Unique player character looks
          • Custom Pack a Punch Camo
          • Over 190 custom textures

          Download links

          git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

          Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

          Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

          Gzmorz: Helped with model array & log printing

          Thank you for checking out my mod! 🙂

          Amount of time that went into creating this mod: ~500 hours

          Image 1

          Image 2

          Image 3

          Image 4

          leapyleafundefined Offline
          leapyleafundefined Offline
          leapyleaf
          wrote on last edited by
          #158

          Ultimateman wheres the gun textures pack

          Ultimatemanundefined 1 Reply Last reply
          0
          • hindercanrunundefined hindercanrun

            Ultimateman
            i think i made a mistake
            Call of Duty®_ Black Ops II - Zombies 23_08_2022 4_01_10 PM.pngCall of Duty®_ Black Ops II - Zombies 23_08_2022 4_17_27 PM.png

            GhostRider0125undefined Offline
            GhostRider0125undefined Offline
            GhostRider0125
            wrote on last edited by
            #159

            hindercanrun holy parkor 😆

            hindercanrunundefined 1 Reply Last reply
            0
            • GhostRider0125undefined GhostRider0125

              hindercanrun holy parkor 😆

              hindercanrunundefined Offline
              hindercanrunundefined Offline
              hindercanrun
              wrote on last edited by
              #160

              GhostRider0125 I should try that
              I had too much fun just messing around

              1 Reply Last reply
              1
              • leapyleafundefined leapyleaf

                Ultimateman wheres the gun textures pack

                Ultimatemanundefined Offline
                Ultimatemanundefined Offline
                Ultimateman
                wrote on last edited by
                #161

                @sicklyicy in the images folder, this mod only includes 1 weapon skin modification & that's pap camo. My other weapon camo files can be downloaded from my City Of Mars ( nuketown reimagined ) mod

                1 Reply Last reply
                0
                • Ultimatemanundefined Ultimateman

                  [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

                  Updated July 17th, 2025
                  Original 2020 Version to load from "mod list":
                  https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

                  NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
                  https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                  Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                  FEATURES

                  • No fog
                  • No denizens
                  • Custom day & night cycle for each player
                  • Rotating sky box
                  • No lava / lava damage
                  • Unlimited stamina
                  • Player speed increased by 35 units per second
                  • Jetgun has unlimited ammo ( lovely )
                  • Jetgun can be used by everyone at the same time ( no jetgun limit )
                  • Pack a Punch door stays open forever once players have turned on the power
                  • Turbine doors stay open once players have turned on the power
                  • Custom placed models ( +- 200 ) around the map to make the map look more believable
                  • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                  • Electric Trap & Turret no longer need Turbine
                  • Electric Trap's health increased from 60 to 180
                  • Unique player character looks
                  • Custom Pack a Punch Camo
                  • Over 190 custom textures

                  Download links

                  git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

                  Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                  Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                  Gzmorz: Helped with model array & log printing

                  Thank you for checking out my mod! 🙂

                  Amount of time that went into creating this mod: ~500 hours

                  Image 1

                  Image 2

                  Image 3

                  Image 4

                  A Former User? Offline
                  A Former User? Offline
                  A Former User
                  wrote on last edited by
                  #162

                  Ultimateman How do you disable night time (Day and night cycle)? The source code is compiled and I cannot uncompile clients_ids. Can you help me on that one? Sadly my players keep leaving because of that for some reasons

                  1 Reply Last reply
                  1
                  • Ultimatemanundefined Ultimateman

                    [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

                    Updated July 17th, 2025
                    Original 2020 Version to load from "mod list":
                    https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

                    NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
                    https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                    Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                    FEATURES

                    • No fog
                    • No denizens
                    • Custom day & night cycle for each player
                    • Rotating sky box
                    • No lava / lava damage
                    • Unlimited stamina
                    • Player speed increased by 35 units per second
                    • Jetgun has unlimited ammo ( lovely )
                    • Jetgun can be used by everyone at the same time ( no jetgun limit )
                    • Pack a Punch door stays open forever once players have turned on the power
                    • Turbine doors stay open once players have turned on the power
                    • Custom placed models ( +- 200 ) around the map to make the map look more believable
                    • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                    • Electric Trap & Turret no longer need Turbine
                    • Electric Trap's health increased from 60 to 180
                    • Unique player character looks
                    • Custom Pack a Punch Camo
                    • Over 190 custom textures

                    Download links

                    git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

                    Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                    Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                    Gzmorz: Helped with model array & log printing

                    Thank you for checking out my mod! 🙂

                    Amount of time that went into creating this mod: ~500 hours

                    Image 1

                    Image 2

                    Image 3

                    Image 4

                    VicBoxxundefined Offline
                    VicBoxxundefined Offline
                    VicBoxx
                    wrote on last edited by
                    #163

                    Ultimateman can the easter egg be done?

                    Jack Dempseyundefined 1 Reply Last reply
                    0
                    • VicBoxxundefined VicBoxx

                      Ultimateman can the easter egg be done?

                      Jack Dempseyundefined Offline
                      Jack Dempseyundefined Offline
                      Jack Dempsey
                      wrote on last edited by
                      #164

                      VicBoxx Yes, but only Maxis Side.

                      1 Reply Last reply
                      0
                      • Sorexundefined Sorex

                        @Espitiax you can use a public decompiler to get the source code

                        Gera_exeundefined Offline
                        Gera_exeundefined Offline
                        Gera_exe
                        wrote on last edited by
                        #165

                        Sorex x2

                        1 Reply Last reply
                        0
                        • Ultimatemanundefined Ultimateman

                          [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

                          Updated July 17th, 2025
                          Original 2020 Version to load from "mod list":
                          https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

                          NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
                          https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                          Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                          FEATURES

                          • No fog
                          • No denizens
                          • Custom day & night cycle for each player
                          • Rotating sky box
                          • No lava / lava damage
                          • Unlimited stamina
                          • Player speed increased by 35 units per second
                          • Jetgun has unlimited ammo ( lovely )
                          • Jetgun can be used by everyone at the same time ( no jetgun limit )
                          • Pack a Punch door stays open forever once players have turned on the power
                          • Turbine doors stay open once players have turned on the power
                          • Custom placed models ( +- 200 ) around the map to make the map look more believable
                          • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                          • Electric Trap & Turret no longer need Turbine
                          • Electric Trap's health increased from 60 to 180
                          • Unique player character looks
                          • Custom Pack a Punch Camo
                          • Over 190 custom textures

                          Download links

                          git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

                          Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                          Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                          Gzmorz: Helped with model array & log printing

                          Thank you for checking out my mod! 🙂

                          Amount of time that went into creating this mod: ~500 hours

                          Image 1

                          Image 2

                          Image 3

                          Image 4

                          Itz_Felix63undefined Offline
                          Itz_Felix63undefined Offline
                          Itz_Felix63
                          wrote on last edited by
                          #166

                          Ultimateman the game crashes mid game every time i play normal tranzit, is this something caused by the mod or its a problem from my pc?

                          Ultimatemanundefined 1 Reply Last reply
                          0
                          • Itz_Felix63undefined Itz_Felix63

                            Ultimateman the game crashes mid game every time i play normal tranzit, is this something caused by the mod or its a problem from my pc?

                            Ultimatemanundefined Offline
                            Ultimatemanundefined Offline
                            Ultimateman
                            wrote on last edited by
                            #167

                            Itz_Felix63 you could join in on our discord server where you could post screenshots of your script folder and we could look into the issue over there more easily. Oh, tranzit reimagined is getting a massive overhaul soon with plenty of things added

                            1 Reply Last reply
                            0
                            • Chunkychungaundefined Offline
                              Chunkychungaundefined Offline
                              Chunkychunga
                              wrote on last edited by Chunkychunga
                              #168

                              Ultimateman do you know what files I can delete so I could return the main menu to the original where it has the asteroid ring instead of the prestige icons and to get the globe back. Its just a personal preference and love the mod by the way 10 stars out of 5 lol.

                              1 Reply Last reply
                              0
                              • Ultimatemanundefined Offline
                                Ultimatemanundefined Offline
                                Ultimateman
                                wrote on last edited by
                                #169

                                Haha not a problem. Thanks tho I do appreciate the kind comment!
                                Here's a list of all the textures that I modified for menu view;

                                • menu_zm_transit_zclassic_transit / map preview in the tv shaped thing when in custom games settings
                                • menu_zm_title_screen / cod zombies logo in main menu
                                • menu_zm_map_transit_large_blur / part of tranzit's menu selection
                                • menu_zm_map_transit_large / part of tranzit's menu selection
                                • menu_zm_map_transit_blit_town / part of tranzit's menu selection
                                • menu_zm_map_transit_blit_farm / part of tranzit's menu selection
                                • menu_zm_map_transit_blit_power / part of tranzit's menu selection
                                • menu_zm_map_transit_blit_diner / part of tranzit's menu selection
                                • menu_zm_map_transit_blit_depot / part of tranzit's menu selection
                                • menu_vis_bracket_small_zm / when something is hovered over, displays brackets around the text
                                • globe_map_zm / the spinning globe in main menu
                                • lui_bkg_zm_rocks_front_forward / asteroids from left to right ( front row )
                                • lui_bkg_zm_rocks_front / asteroids from left to right ( second row )
                                • lui_bkg_zm_rocks_back / asteroids from right to left ( behind all asteroid rows )
                                • lui_bkg_zm_sun / the sun explo displayed behind, next to globe
                                • lui_bkg_zm_flare / flare line around the globe
                                • lui_bkg_zm_flare_left / smaller flare line on the left side of globe
                                • lui_bkg_zm / main background image behind every other element

                                I might of had missed something coz I'm at work and had to download the mod to my work pc. However I think I found all the files that you needed.
                                Oh and btw.. keep an eye out for the mega update for tranzit reimagined. This is a "game changer". It's even bigger project than my Nuketown zombies reimagination City Of Mars project.

                                Chunkychungaundefined 1 Reply Last reply
                                0
                                • Ultimatemanundefined Ultimateman

                                  Haha not a problem. Thanks tho I do appreciate the kind comment!
                                  Here's a list of all the textures that I modified for menu view;

                                  • menu_zm_transit_zclassic_transit / map preview in the tv shaped thing when in custom games settings
                                  • menu_zm_title_screen / cod zombies logo in main menu
                                  • menu_zm_map_transit_large_blur / part of tranzit's menu selection
                                  • menu_zm_map_transit_large / part of tranzit's menu selection
                                  • menu_zm_map_transit_blit_town / part of tranzit's menu selection
                                  • menu_zm_map_transit_blit_farm / part of tranzit's menu selection
                                  • menu_zm_map_transit_blit_power / part of tranzit's menu selection
                                  • menu_zm_map_transit_blit_diner / part of tranzit's menu selection
                                  • menu_zm_map_transit_blit_depot / part of tranzit's menu selection
                                  • menu_vis_bracket_small_zm / when something is hovered over, displays brackets around the text
                                  • globe_map_zm / the spinning globe in main menu
                                  • lui_bkg_zm_rocks_front_forward / asteroids from left to right ( front row )
                                  • lui_bkg_zm_rocks_front / asteroids from left to right ( second row )
                                  • lui_bkg_zm_rocks_back / asteroids from right to left ( behind all asteroid rows )
                                  • lui_bkg_zm_sun / the sun explo displayed behind, next to globe
                                  • lui_bkg_zm_flare / flare line around the globe
                                  • lui_bkg_zm_flare_left / smaller flare line on the left side of globe
                                  • lui_bkg_zm / main background image behind every other element

                                  I might of had missed something coz I'm at work and had to download the mod to my work pc. However I think I found all the files that you needed.
                                  Oh and btw.. keep an eye out for the mega update for tranzit reimagined. This is a "game changer". It's even bigger project than my Nuketown zombies reimagination City Of Mars project.

                                  Chunkychungaundefined Offline
                                  Chunkychungaundefined Offline
                                  Chunkychunga
                                  wrote on last edited by
                                  #170

                                  Ultimateman appreciate the detailed list and don't worry I can't wait to see what you've been cooking up, keep it up man.

                                  1 Reply Last reply
                                  1
                                  • Nakulemonade204undefined Offline
                                    Nakulemonade204undefined Offline
                                    Nakulemonade204
                                    wrote on last edited by
                                    #171

                                    yo anyone know how to get this to work, ive tried but all i get is the textures. the scripts arent functional

                                    1 Reply Last reply
                                    0
                                    • dodger944undefined Offline
                                      dodger944undefined Offline
                                      dodger944
                                      wrote on last edited by
                                      #172

                                      Is there any way to make the portals under the lampposts without the denizens in this mod?

                                      Ultimatemanundefined 1 Reply Last reply
                                      0
                                      • dodger944undefined dodger944

                                        Is there any way to make the portals under the lampposts without the denizens in this mod?

                                        Ultimatemanundefined Offline
                                        Ultimatemanundefined Offline
                                        Ultimateman
                                        wrote on last edited by
                                        #173

                                        dodger944 Ill look into that if I come up with something with the v2 version. The mega update is soon ready!

                                        dodger944undefined 2 Replies Last reply
                                        0
                                        • Ultimatemanundefined Ultimateman

                                          dodger944 Ill look into that if I come up with something with the v2 version. The mega update is soon ready!

                                          dodger944undefined Offline
                                          dodger944undefined Offline
                                          dodger944
                                          wrote on last edited by
                                          #174

                                          Ultimateman If you're open to suggestions It would be cool for the portal to appear when the lamppost is EMP'ed.
                                          The reason I'm asking is that I wanted to try using the solo EE mod with this version, which on the Richtofen side means EMP-ing one lamppost, jumping through the portal and EMP-ing another.

                                          1 Reply Last reply
                                          1
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 7
                                          • 8
                                          • 9
                                          • 10
                                          • 11
                                          • 12
                                          • 13
                                          • 14
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate