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  3. TranZit Reimagined 2020 | Colder Days Mod | Updated July 17th, 2025

TranZit Reimagined 2020 | Colder Days Mod | Updated July 17th, 2025

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2bo2 zombiesreimaginedtranzit
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  • FaZe Flickundefined FaZe Flick

    Ultimateman I believe so, I had about a few gsc scripts running while playing your new mod, could that be the reason for the 43 crash?

    AdrX003undefined Offline
    AdrX003undefined Offline
    AdrX003
    wrote on last edited by
    #257

    FaZe Flick i would only play a mod loaded+ custom scripts in that folder only for very specific development stuff. its better to play the mods in the way they were compiled instead of trying to load alot of other stuff that will very likely crash cause theres alot of other custom GSC already loaded in.

    1 Reply Last reply
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    • Juanchilivundefined Offline
      Juanchilivundefined Offline
      Juanchiliv
      wrote on last edited by
      #258

      Ultimateman Do you know how to eliminate lava damage??
      Thamk you very much for all and merry christmas!!

      Ultimatemanundefined 1 Reply Last reply
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      • Juanchilivundefined Juanchiliv

        Ultimateman Do you know how to eliminate lava damage??
        Thamk you very much for all and merry christmas!!

        Ultimatemanundefined Offline
        Ultimatemanundefined Offline
        Ultimateman
        wrote on last edited by
        #259

        Juanchiliv Yeah I do know. I made a new tranzit mod a few weeks back. Check out the source code for my lava boots. Step 3 will unlock "lava ignoring" for player 👍
        https://github.com/DevUltimateman/tranzit_revamped_2024

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        • Juanchilivundefined Offline
          Juanchilivundefined Offline
          Juanchiliv
          wrote on last edited by
          #260

          Ultimateman I mean about a gsc file to eliminate lava damage, because the old zm_transit_lava.gsc does not work to me. Do you know what i can do?
          Thanks for your time.

          Ultimatemanundefined 1 Reply Last reply
          0
          • Juanchilivundefined Juanchiliv

            Ultimateman I mean about a gsc file to eliminate lava damage, because the old zm_transit_lava.gsc does not work to me. Do you know what i can do?
            Thanks for your time.

            Ultimatemanundefined Offline
            Ultimatemanundefined Offline
            Ultimateman
            wrote on last edited by
            #261

            Juanchiliv check out my tranzit revamped mod. it has a file called "sq_fire_boots". It will have func in step 3 that disabled lava damage for said playa 👍

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            • leonzoundefined Offline
              leonzoundefined Offline
              leonzo
              wrote on last edited by
              #262

              how to dwoland

              Ultimatemanundefined 1 Reply Last reply
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              • leonzoundefined leonzo

                how to dwoland

                Ultimatemanundefined Offline
                Ultimatemanundefined Offline
                Ultimateman
                wrote on last edited by
                #263

                leonzo I don't recommend downloading this anymore since Tranzit Revamped is out. Check it out from my profile instead. 👍
                However if you want to use this version, just dl it from the forum link or from github

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                • Szeiniundefined Offline
                  Szeiniundefined Offline
                  Szeini
                  wrote on last edited by
                  #264

                  Hey man, first of all thank u so much for this massive mod, second, I had to re-download BO2 and when I tried to insert the folders in their right place idk why but the game its the same. And I know u have a new Tranzit mod (which is also awesome, I've tried it) but I just liked the map so much with no lava, the blue-ish colour instead of red and so on. Can u help why it just doesnt work?

                  Ultimatemanundefined 1 Reply Last reply
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                  • Szeiniundefined Szeini

                    Hey man, first of all thank u so much for this massive mod, second, I had to re-download BO2 and when I tried to insert the folders in their right place idk why but the game its the same. And I know u have a new Tranzit mod (which is also awesome, I've tried it) but I just liked the map so much with no lava, the blue-ish colour instead of red and so on. Can u help why it just doesnt work?

                    Ultimatemanundefined Offline
                    Ultimatemanundefined Offline
                    Ultimateman
                    wrote on last edited by Xerxes
                    #265

                    Szeini Yeah so I think plutonium finally scrapped the t6r folder method.
                    Send me a msg on our discord server and ill get back to you with a new way of loading the old tranzit mod 👍

                    name: ultimateman

                    Ultimatemanundefined 1 Reply Last reply
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                    • Ultimatemanundefined Ultimateman

                      Szeini Yeah so I think plutonium finally scrapped the t6r folder method.
                      Send me a msg on our discord server and ill get back to you with a new way of loading the old tranzit mod 👍

                      name: ultimateman

                      Ultimatemanundefined Offline
                      Ultimatemanundefined Offline
                      Ultimateman
                      wrote on last edited by
                      #266
                      This post is deleted!
                      1 Reply Last reply
                      0
                      • Szeiniundefined Offline
                        Szeiniundefined Offline
                        Szeini
                        wrote on last edited by
                        #267

                        I've sent you a friend request, my user is: manthie

                        1 Reply Last reply
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                        • H3X1Cundefined Offline
                          H3X1Cundefined Offline
                          H3X1C
                          Plutonium Staff
                          wrote on last edited by
                          #268

                          Please do not post discord invite links, this violates rule 8 of the forum rules regarding advertisement

                          AdrX003undefined 1 Reply Last reply
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                          • H3X1Cundefined H3X1C

                            Please do not post discord invite links, this violates rule 8 of the forum rules regarding advertisement

                            AdrX003undefined Offline
                            AdrX003undefined Offline
                            AdrX003
                            wrote on last edited by
                            #269

                            H3X1C Sad.

                            1 Reply Last reply
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                            • Whale_Nundefined Offline
                              Whale_Nundefined Offline
                              Whale_N
                              wrote on last edited by
                              #270

                              Is there anyway of getting the script for the PAP door to remain open by itself. I am new to this whole thing and don't really know what I am looking at

                              Ultimatemanundefined 1 Reply Last reply
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                              • Whale_Nundefined Whale_N

                                Is there anyway of getting the script for the PAP door to remain open by itself. I am new to this whole thing and don't really know what I am looking at

                                Ultimatemanundefined Offline
                                Ultimatemanundefined Offline
                                Ultimateman
                                wrote on last edited by
                                #271

                                Whale_N yeah there is, you can look thru the source codes that I have on my github but here's the vairable that needs to go inside of init()

                                level.power_local_doors_globally = true;
                                
                                Whale_Nundefined 1 Reply Last reply
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                                • Ultimatemanundefined Ultimateman

                                  Whale_N yeah there is, you can look thru the source codes that I have on my github but here's the vairable that needs to go inside of init()

                                  level.power_local_doors_globally = true;
                                  
                                  Whale_Nundefined Offline
                                  Whale_Nundefined Offline
                                  Whale_N
                                  wrote on last edited by
                                  #272

                                  Ultimateman Thanks brother that worked!

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                                  • Ultimatemanundefined Ultimateman

                                    [ BO2 TranZit 2.0 Reimagined Mod 2020 Release ]

                                    Updated July 17th, 2025
                                    Original 2020 Version to load from "mod list":
                                    https://www.mediafire.com/file/lbvzy39kynt2pqv/zm_tranzit_reimgained_2020_legacy_mod.zip/file

                                    NEW VERSION OF THE MOD CALLED "Tranzit Revamped 2024 Mod"
                                    https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                                    Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                                    FEATURES

                                    • No fog
                                    • No denizens
                                    • Custom day & night cycle for each player
                                    • Rotating sky box
                                    • No lava / lava damage
                                    • Unlimited stamina
                                    • Player speed increased by 35 units per second
                                    • Jetgun has unlimited ammo ( lovely )
                                    • Jetgun can be used by everyone at the same time ( no jetgun limit )
                                    • Pack a Punch door stays open forever once players have turned on the power
                                    • Turbine doors stay open once players have turned on the power
                                    • Custom placed models ( +- 200 ) around the map to make the map look more believable
                                    • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                                    • Electric Trap & Turret no longer need Turbine
                                    • Electric Trap's health increased from 60 to 180
                                    • Unique player character looks
                                    • Custom Pack a Punch Camo
                                    • Over 190 custom textures

                                    Download links

                                    git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined

                                    Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                                    Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                                    Gzmorz: Helped with model array & log printing

                                    Thank you for checking out my mod! 🙂

                                    Amount of time that went into creating this mod: ~500 hours

                                    Image 1

                                    Image 2

                                    Image 3

                                    Image 4

                                    noPerkSlayerundefined Offline
                                    noPerkSlayerundefined Offline
                                    noPerkSlayer
                                    wrote on last edited by
                                    #273

                                    Ultimateman SO COOL MAN, thank you for the hard work.

                                    Ultimatemanundefined 1 Reply Last reply
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                                    • noPerkSlayerundefined noPerkSlayer

                                      Ultimateman SO COOL MAN, thank you for the hard work.

                                      Ultimatemanundefined Offline
                                      Ultimatemanundefined Offline
                                      Ultimateman
                                      wrote on last edited by
                                      #274

                                      @SpadesNJM no problem, glad you like it! 🔥

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