<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Custom Scripts language]]></title><description><![CDATA[<p dir="auto">I want to make my own scripts for my server. Which languages are supported? for example C# or Javascript</p>
]]></description><link>https://forum.plutonium.pw/topic/14004/custom-scripts-language</link><generator>RSS for Node</generator><lastBuildDate>Mon, 11 May 2026 14:54:10 GMT</lastBuildDate><atom:link href="https://forum.plutonium.pw/topic/14004.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 30 Aug 2021 22:24:34 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Custom Scripts language on Tue, 31 Aug 2021 03:53:38 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/redabigangbang" aria-label="Profile: REDABIGANGBANG"><bdi>REDABIGANGBANG</bdi></a> GSC is the scripting language used by Cod. It is based on C but very simplified.<br />
Some more details here: <a href="https://docs.plutonium.pw/docs/modding/gsc/" target="_blank" rel="noopener noreferrer nofollow ugc">https://docs.plutonium.pw/docs/modding/gsc/</a></p>
<p dir="auto">Dedicated servers also support plugins which can be used to expand the functionality of the game in many ways via reverse engineering and hooking.</p>
]]></description><link>https://forum.plutonium.pw/post/56733</link><guid isPermaLink="true">https://forum.plutonium.pw/post/56733</guid><dc:creator><![CDATA[JezuzLizard]]></dc:creator><pubDate>Tue, 31 Aug 2021 03:53:38 GMT</pubDate></item></channel></rss>