[Features] [Bugs] [T6] Quality of life request(s)

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  • Expanded Graphical Tweaks

    (built into the settings menu)

    • Ability to disable Depth of Field, not just the quality
    player setclientdvar("r_dof_enable", 0);
    
    • Shadow quality and Sun quality
    player setclientdvar( "r_enablePlayerShadow", 1 );
    player setclientdvar( "sm_sunquality", 2 );
    
    • Level of Detail bias and scale
    player setclientdvar("r_lodBiasRigid", -1000);
    player setclientdvar("r_lodBiasSkinned", -1000);
    player setClientDvar("r_lodScaleRigid", 1);
    player setClientDvar("r_lodScaleSkinned", 1);
    

    Improving the unlockall dvar

    • Fill the player's bank and give them all perma perks
    improve_unloack_all()
    {
    	flag_wait("initial_blackscreen_passed");
    
    	self.account_value = 250000;
    
    	self increment_client_stat( "pers_boarding", 0 );
    	self increment_client_stat( "pers_revivenoperk", 0 );
    	self increment_client_stat( "pers_multikill_headshots", 0 );
    	self increment_client_stat( "pers_cash_back_bought", 0 );
    	self increment_client_stat( "pers_cash_back_prone", 0 );
    	self increment_client_stat( "pers_insta_kill", 0 );
    	self increment_client_stat( "pers_jugg", 0 );
    	self increment_client_stat( "pers_flopper_counter", 0 );
    	self increment_client_stat( "pers_pistol_points_counter", 0 );
    	self increment_client_stat( "pers_double_points_counter", 0 );
    	self increment_client_stat( "pers_perk_lose_counter", 0 );
    	self increment_client_stat( "pers_sniper_counter", 0 );
    	self increment_client_stat( "pers_box_weapon_counter", 0 );
    	self increment_client_stat( "pers_nube_counter", 0 );
    }
    

    T6ZM Bug Fixes

    • Natively fix the bug causing zombie health to be broken past round 155.
    zombie_health()
    { 
    	for (;;)
    	{
    		level waittill("start_of_round");
    		if(level.zombie_health > maps/mp/zombies/_zm::ai_zombie_health(155))
    		{
    			level.zombie_health = maps/mp/zombies/_zm::ai_zombie_health(155);
    		}
    	}
    }
    
    • Provide a toggle or straight up remove the strafe and backwards movement slowdown that exist in the pc port of the game
    	setDvar("player_backSpeedScale", 1);
    	setDvar("player_strafeSpeedScale", 1);
    	setDvar("player_sprintStrafeSpeedScale", 1);
    
  • Updated to show the gsc solutions to these problems.

  • @teh_bandit said in [Features] [Bugs] [T6] Quality of life request(s):

    Updated to show the gsc solutions to these problems.

    We will look into these. Thank you for the provided solutions ๐Ÿ‘

  • @teh_bandit said in [Features] [Bugs] [T6] Quality of life request(s):

    Natively fix the bug causing zombie health to be broken past round 155.

    Small update: One of our devs was already working on that and the technical reason has been found for that bug. It's a certified 100% Treyarch moment.

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