<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[[Support] One Man Army]]></title><description><![CDATA[<p dir="auto">Is one man army possible to put on game? Like can I gsc script it</p>
]]></description><link>https://forum.plutonium.pw/topic/235/support-one-man-army</link><generator>RSS for Node</generator><lastBuildDate>Sun, 19 Apr 2026 02:14:20 GMT</lastBuildDate><atom:link href="https://forum.plutonium.pw/topic/235.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 27 Feb 2020 05:47:26 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to [Support] One Man Army on Thu, 27 Feb 2020 08:20:57 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/farzad" aria-label="Profile: Farzad"><bdi>Farzad</bdi></a> Here's a script that will allow you to switch classes mid-game :</p>
<pre><code>forceClassChange()
{
    self endon("death");
    self endon("disconnect");

    for(;;)
    {
        self waittill("changed_class");
        self maps/mp/gametypes/_class::giveloadout( self.team, self.class );
    }
}
</code></pre>
<p dir="auto">Now I'm not sure you can create OMA like it was in MW2, with it being a perk etc... You can take the script from above, add a loading bar and make it work with only a certain weapon to pretend it's an OMA, but that's the best you can do.</p>
]]></description><link>https://forum.plutonium.pw/post/1525</link><guid isPermaLink="true">https://forum.plutonium.pw/post/1525</guid><dc:creator><![CDATA[Sass]]></dc:creator><pubDate>Thu, 27 Feb 2020 08:20:57 GMT</pubDate></item></channel></rss>