[Mod Tools] Forge Freeze

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    1.-Open your _zombiemode.gsc and below this:

    maps\_zombiemode_auto_turret::init();
    

    add this:

    maps\_zombiemode_weap_forgefreeze::init();
    

    2.-Open your generic_human.atr found in raw / animtrees / ... and copy it to your mod ...
    Under:

    ai_zombie_taunts_9
    

    You add this:

    ai_zombie_crawl_freeze_death_01
        ai_zombie_crawl_freeze_death_02
        ai_zombie_freeze_death_a
        ai_zombie_freeze_death_b
        ai_zombie_freeze_death_c
        ai_zombie_freeze_death_d
        ai_zombie_freeze_death_e
        ai_zombie_quad_freeze_death_a
        ai_zombie_quad_freeze_death_b
    

    3.-Add this to your mod.csv

    weapon,sp/iw_freezegun
    weapon,sp/iw_freezegun_alt
    weapon,sp/iw_freezegun_upgraded
    weapon,sp/iw_freezegun_alt_upgraded
    sound,iw_freezegun,,all_sp
    sound,freezegun_sound,,all_sp
    fx,freezegun\fx_freezegun_shatter
    fx,freezegun\fx_zombie_freeze_torso_waw
    fx,freezegun\fx_zombie_freeze_md
    xanim,ai_zombie_freeze_death_a
    xanim,ai_zombie_freeze_death_b
    xanim,ai_zombie_freeze_death_c
    xanim,ai_zombie_freeze_death_d
    xanim,ai_zombie_freeze_death_e
    xanim,ai_zombie_quad_freeze_death_a
    xanim,ai_zombie_quad_freeze_death_b
    xanim,ai_zombie_crawl_freeze_death_01
    xanim,ai_zombie_crawl_freeze_death_02
    xmodel,bo1_p_zombie_ice_chunk_01
    xmodel,bo1_p_zombie_ice_chunk_02
    
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