<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Trying to Remove Lighting effect in MOTD]]></title><description><![CDATA[<p dir="auto">So I love MOTD, the only thing I don't really like is the <strong>blinding</strong> lighting<img src="https://forum.plutonium.pw/assets/plugins/nodebb-plugin-emoji/emoji/android/1f329.png?v=6b8f0b5ad96" class="not-responsive emoji emoji-android emoji--lightning" style="height:23px;width:auto;vertical-align:middle" title=":lightning:" alt="🌩" />  effect that happens regularly. I have been looking at console commands with the hope of fidgeting with the skybox enough to remove it.<br />
I've found out that " r_lightTweakSunLight " when typed, displays the a normal value of 10 and then when it displays the lighting effect it jumps all the way to 30, I don't really know if it has anything to do with it but I'm just desperate at this point.<br />
Maybe I'll try flipping the skybox around or sum. Maybe the skybox isn't even involved. <strong>I'm really dumb and need some help please&lt;3</strong></p>
]]></description><link>https://forum.plutonium.pw/topic/25211/trying-to-remove-lighting-effect-in-motd</link><generator>RSS for Node</generator><lastBuildDate>Sun, 10 May 2026 21:16:12 GMT</lastBuildDate><atom:link href="https://forum.plutonium.pw/topic/25211.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 11 Sep 2022 19:51:54 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Trying to Remove Lighting effect in MOTD on Mon, 12 Sep 2022 00:05:19 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/jezuzlizard" aria-label="Profile: JezuzLizard"><bdi>JezuzLizard</bdi></a> works perfectly, thank you very much<img src="https://forum.plutonium.pw/assets/plugins/nodebb-plugin-emoji/emoji/android/2764.png?v=6b8f0b5ad96" class="not-responsive emoji emoji-android emoji--heart" style="height:23px;width:auto;vertical-align:middle" title=":heart:" alt="❤" /> <img src="https://forum.plutonium.pw/assets/plugins/nodebb-plugin-emoji/emoji/android/2764.png?v=6b8f0b5ad96" class="not-responsive emoji emoji-android emoji--heart" style="height:23px;width:auto;vertical-align:middle" title=":heart:" alt="❤" /></p>
]]></description><link>https://forum.plutonium.pw/post/98460</link><guid isPermaLink="true">https://forum.plutonium.pw/post/98460</guid><dc:creator><![CDATA[[[global:former-user]]]]></dc:creator><pubDate>Mon, 12 Sep 2022 00:05:19 GMT</pubDate></item><item><title><![CDATA[Reply to Trying to Remove Lighting effect in MOTD on Sun, 11 Sep 2022 22:24:02 GMT]]></title><description><![CDATA[<p dir="auto">@Ahri-Simp The only way to disable the lightning is with a GSC script. I wrote this one a while ago but never released it.</p>
<pre><code>#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;

init()
{
    if ( level.script == "zm_prison" )
    {
        level._callbacks[ "on_player_connect" ][ 16 ] = ::player_lightning_manager_override;
    }
}

player_lightning_manager_override()
{
    self setclientfieldtoplayer( "toggle_lightning", 0 );
}
</code></pre>
]]></description><link>https://forum.plutonium.pw/post/98452</link><guid isPermaLink="true">https://forum.plutonium.pw/post/98452</guid><dc:creator><![CDATA[JezuzLizard]]></dc:creator><pubDate>Sun, 11 Sep 2022 22:24:02 GMT</pubDate></item></channel></rss>