<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Nuketown player spawns for 5 or more players]]></title><description><![CDATA[<p dir="auto">Does anyone know how to fix the bug where if you load nuketown with 5+ players, 2 will spawn ontop of eachother and down eachother (both needing to be revived)</p>
<p dir="auto">Im guessing if its 8 players, everyone would be downed? It happened with 5 players in my server 2 games in a row</p>
]]></description><link>https://forum.plutonium.pw/topic/25565/nuketown-player-spawns-for-5-or-more-players</link><generator>RSS for Node</generator><lastBuildDate>Thu, 05 Mar 2026 13:46:09 GMT</lastBuildDate><atom:link href="https://forum.plutonium.pw/topic/25565.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 02 Oct 2022 14:41:45 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Nuketown player spawns for 5 or more players on Sun, 02 Oct 2022 17:27:41 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/chasef7" aria-label="Profile: chasef7"><bdi>chasef7</bdi></a> You can either add more initial spawnpoints or disable the player intersection tracker which is what is killing the players.</p>
]]></description><link>https://forum.plutonium.pw/post/100252</link><guid isPermaLink="true">https://forum.plutonium.pw/post/100252</guid><dc:creator><![CDATA[JezuzLizard]]></dc:creator><pubDate>Sun, 02 Oct 2022 17:27:41 GMT</pubDate></item></channel></rss>