<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[High FOV texture bug Help]]></title><description><![CDATA[<p dir="auto">Hi, I saw another post on here that mentioned texture bugs resulting from high FOV, and I've had the same issue on maps like buried next to the bar near the easter egg machine.</p>
<p dir="auto">In the other post, a moderator mentioned fixing it with a GSC script involving:</p>
<p dir="auto">self setclientdvar("r_lodBiasRigid", -1000);<br />
self setclientdvar("r_lodBiasSkinned", -1000);</p>
<p dir="auto">Now I assume what he meant is that I can put this in a GSC script and the game will automatically run the code every time I start the game and it won't happen anymore. Now, I've put the codes into the dev console through:</p>
<p dir="auto">sv_cheats 1<br />
r_lodBiasRigid -1000<br />
r_lodBiasSkinned -1000</p>
<p dir="auto">Which fixed it, but doing that every time is a bit of a hassle. So here's my question- Does anyone familiar with GSC know how exactly to format the first two lines of GSC code I gave to actually get it to compile correctly?</p>
<p dir="auto">I tried putting those two lines</p>
<p dir="auto">self setclientdvar("r_lodBiasRigid", -1000);<br />
self setclientdvar("r_lodBiasSkinned", -1000);</p>
<p dir="auto">In a GSC file by itself and it failed to compile, so I'm assuming I need to format it or structure it in a way for it to properly be read and compiled.</p>
<p dir="auto">Anyone know?</p>
<p dir="auto">Bug for reference:</p>
<p dir="auto">![0_1666990928770_1665638997092-sin-título1.png](Uploading 100%)</p>
]]></description><link>https://forum.plutonium.pw/topic/26062/high-fov-texture-bug-help</link><generator>RSS for Node</generator><lastBuildDate>Wed, 10 Jun 2026 02:41:25 GMT</lastBuildDate><atom:link href="https://forum.plutonium.pw/topic/26062.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 28 Oct 2022 21:02:19 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to High FOV texture bug Help on Sat, 29 Oct 2022 05:24:30 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/hindercanrun" aria-label="Profile: hindercanrun"><bdi>hindercanrun</bdi></a> I know, but using the two commands I gave fix it and I'm wondering how to format the GSC script to be able to compile properly because simply putting the two lines in by themself doesn't work</p>
<p dir="auto">the texture bugs also go away for me at 100 fov</p>
]]></description><link>https://forum.plutonium.pw/post/102371</link><guid isPermaLink="true">https://forum.plutonium.pw/post/102371</guid><dc:creator><![CDATA[Tarragruee]]></dc:creator><pubDate>Sat, 29 Oct 2022 05:24:30 GMT</pubDate></item><item><title><![CDATA[Reply to High FOV texture bug Help on Sat, 29 Oct 2022 01:35:24 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/tarragruee" aria-label="Profile: Tarragruee"><bdi>Tarragruee</bdi></a> high fov can cause bugs like this<br />
older games like bo2 used 65 fov so anything above it can cause issues</p>
]]></description><link>https://forum.plutonium.pw/post/102363</link><guid isPermaLink="true">https://forum.plutonium.pw/post/102363</guid><dc:creator><![CDATA[hindercanrun]]></dc:creator><pubDate>Sat, 29 Oct 2022 01:35:24 GMT</pubDate></item><item><title><![CDATA[Reply to High FOV texture bug Help on Fri, 28 Oct 2022 21:23:49 GMT]]></title><description><![CDATA[<p dir="auto">also I wish the plutonium folks good luck and lots of praise; black ops 1/2 gives me lots of good memories from childhood and being able to relive that for free with all the dlc and things is amazing. I hope the support for this will continue for years to come with a good community of people!!!</p>
]]></description><link>https://forum.plutonium.pw/post/102345</link><guid isPermaLink="true">https://forum.plutonium.pw/post/102345</guid><dc:creator><![CDATA[Tarragruee]]></dc:creator><pubDate>Fri, 28 Oct 2022 21:23:49 GMT</pubDate></item><item><title><![CDATA[Reply to High FOV texture bug Help on Fri, 28 Oct 2022 21:12:26 GMT]]></title><description><![CDATA[<p dir="auto">I clicked the wrong file upload button, here is the picture from another thread showing this:</p>
<p dir="auto"><img src="/assets/uploads/files/1666991031057-1665638997092-sin-t%C3%ADtulo1.png" alt="1665638997092-sin-título1.png" class=" img-fluid img-markdown" /></p>
]]></description><link>https://forum.plutonium.pw/post/102344</link><guid isPermaLink="true">https://forum.plutonium.pw/post/102344</guid><dc:creator><![CDATA[Tarragruee]]></dc:creator><pubDate>Fri, 28 Oct 2022 21:12:26 GMT</pubDate></item></channel></rss>