<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Black ops 2 bot difficulty.]]></title><description><![CDATA[<p dir="auto">Is there anyway, or anything I can do to make the black ops 2 bots better than these changes? Im doing my best to replicate pretty much an aimbot type level. But no matter the changes I make they seem to be just above average still.</p>
<p dir="auto">These are the changes Ive already made any feedback would be helpful.</p>
<p dir="auto">bot_set_difficulty( difficulty )<br />
{<br />
if ( difficulty == 3 ) // aka "fu" mode<br />
{<br />
setdvar( "bot_MinDeathTime", "250" );<br />
setdvar( "bot_MaxDeathTime", "2000" );<br />
setdvar( "bot_MinFireTime", "100" );<br />
setdvar( "bot_MaxFireTime", "400" );<br />
setdvar( "bot_PitchUp", "-5" );<br />
setdvar( "bot_PitchDown", "10" );<br />
setdvar( "bot_Fov", "250" ); //default is 160<br />
setdvar( "bot_MinAdsTime", "3000" );<br />
setdvar( "bot_MaxAdsTime", "5000" );<br />
setdvar( "bot_MinCrouchTime", "100" ); /<br />
setdvar( "bot_MaxCrouchTime", "550" );<br />
setdvar( "bot_TargetLeadBias", "2" );<br />
setdvar( "bot_MinReactionTime", "0" ); /* default is 40 <em>/<br />
setdvar( "bot_MaxReactionTime", "0" ); /</em> default is 70 */<br />
setdvar( "bot_StrafeChance", "randomInt( 100 )" ); //default = 1<br />
setdvar( "bot_MinStrafeTime", "3000" );<br />
setdvar( "bot_MaxStrafeTime", "6000" );<br />
setdvar( "scr_help_dist", "3000" );<br />
setdvar( "bot_AllowGrenades", "1" );<br />
setdvar( "bot_MinGrenadeTime", "1000" ); //default = 1500<br />
setdvar( "bot_MaxGrenadeTime", "4000" );<br />
setdvar( "bot_MeleeDist", "70" );<br />
setdvar( "bot_YawSpeed", "2" );<br />
setdvar( "bot_YawSpeedAds", "5" );<br />
setdvar( "ai_turnRate", "0.1" ); //default = 0.3<br />
setdvar( "ik_dvar_ai_aim_tracking_rate", "0.05" );<br />
setdvar( "ai_playerNearRange", "200" ); //Minimum range for AI to use 'near' accuracy. default = 800<br />
setdvar( "ai_playerFarRange", "2000" ); //Minimum range for AI to use 'far' accuracy. default = 2000<br />
setdvar( "ai_playerNearAccuracy", "0.5" ); //Accuracy for an AI near to a player. default = 0.5<br />
setdvar( "ai_playerFarAccuracy", "0.5" ); //Accuracy for an AI far from a player. default = 0.1<br />
setdvar( "ai_pathRandomPercent", "50" ); //Amount of random cost percent to add to each path node so AI always take slightly different routes. default = 50<br />
setdvar( "ai_threatUpdateInterval", "50" ); //AI target threat update interval in milliseconds. default = 500</p>
]]></description><link>https://forum.plutonium.pw/topic/36888/black-ops-2-bot-difficulty</link><generator>RSS for Node</generator><lastBuildDate>Sun, 10 May 2026 23:37:35 GMT</lastBuildDate><atom:link href="https://forum.plutonium.pw/topic/36888.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 25 Jun 2024 19:22:34 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Black ops 2 bot difficulty. on Tue, 25 Jun 2024 22:07:59 GMT]]></title><description><![CDATA[<p dir="auto">Also would like to know</p>
]]></description><link>https://forum.plutonium.pw/post/142158</link><guid isPermaLink="true">https://forum.plutonium.pw/post/142158</guid><dc:creator><![CDATA[Sammykins]]></dc:creator><pubDate>Tue, 25 Jun 2024 22:07:59 GMT</pubDate></item></channel></rss>