[Tutorial] How to load the Tranzit survival maps (Town, Farm, Depot)
-
@DNS Yes the dvars work they have been tested many times before they had become public so they work. The only explanation is your server config has sv_maprotation active while you are trying to run a non sv_maprotation map such as town. Use pastebin to share your config and remove any sensitive information like passwords/rcon passwords.
-
//////////////////////////////////////////////////
/// PlutoT6 ZM ServerConfiguration file //
//////////////////////////////////////////////////
// This config best view with Notepad++ OR //
// Other *nix compatible editors of your choice.//
//////////////////////////////////////////////////
// 0.1 Basic version //
// 0.2 Added map list and map rotation //
// 0.3 Added Colors and B3/Log/RCon section //
// 0.4 Added gametype to map list and rotation //
// 0.5 Added location to map list and rotation //
// 0.6 Added Sharp Shooter and Gun game //
// 0.7 Clean up //
// 0.8 Additional gts -Fry //
// 0.9 Cleaned up the mess Fry merged, //
// added more comments //
// 1.0 Noob friendly -Fry //
// 1.1 Updated for relaunch of PlutoT6 //
////////////////////////////////////////////////////////////////////////////////////////////////////
// GENERAL SETTINGS //
//////////////////////////////////////////////////
//g_password "" // Password protected Game Server
party_maxplayers 8 // Maximum players that are allowed in your server. (1-8) (Recommend 4 for almost bug free gameplay)
//sv_minPing 0 // Minimum ping neede to the server? (Terribly broken and inaccurate since ages!)
//sv_maxPing 400 // Maximum ping allowed to the server? (Terribly broken and inaccurate since ages!)
//zm_gungame 1 // Enable Pluto's custom Gun Game?
//zm_sharpshooter 1 // Enable Pluto's custom Sharp Shooter?
//gts zmDifficulty 1 // Difficulty? 0 = Easy, 1 = Normal
//gts startRound 1 // Starting Round. Only Survival and Grief have this option!
//gts magic 1 // Remove all supernatural assistance? Only Survival and Grief have this option!
//gts headshotsonly 0 // Headshots only? Only Survival and Grief have this option!
//gts allowdogs 1 // Allow Hellhounds? Only Survival has this option!
//gts cleansedLoadout 1 // Allow players to choose their Loadout? Only Turned has this option!
////////////////////////////////////////////////////////////////////////////////////////////////////
// B3, IW4MADMIN, GAME LOG & RCON SETTINGS //
//////////////////////////////////////////////////
g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs.
g_log "logs\games_zm.log" // If you choose to use this make sure the filename is unique for each server!
rcon_password "" // RemoteCONtrol password, needed for most management tools like IW4MADMIN and B3. Do not skip if you installing IW4MADMIN.
////////////////////////////////////////////////////////////////////////////////////////////////////
// MAP LIST WITH ALL GAME MODES AND LOCATIONS //
//////////////////////////////////////////////////
// At the moment only the first game mode of //
// each map works on dedicated servers (31/3/18)//
//////////////////////////////////////////////////
// Buried aka Resolution 1295 //
//////////////////////////////////////////////////
//gametype zclassic loc processing map zm_buried//
//////////////////////////////////////////////////
// Die Rise aka Great Leap Forward //
//////////////////////////////////////////////////
//gametype zclassic loc rooftop map zm_highrise//
//////////////////////////////////////////////////
// Nuketown //
//////////////////////////////////////////////////
//gametype zstandard loc nuked map zm_nuked //
//////////////////////////////////////////////////
// Mob of the Dead //
//////////////////////////////////////////////////
//gametype zclassic loc prison map zm_prison//
//////////////////////////////////////////////////
// Origins //
//Make sure you don't allow more than 4 players!//
//////////////////////////////////////////////////
//gametype zclassic loc tomb map zm_tomb //
//////////////////////////////////////////////////
// Diner (Turned only) //
//////////////////////////////////////////////////
//gametype zcleansed loc diner map zm_transit_dr//
//////////////////////////////////////////////////
// Green Run aka Bus Depot aka Farm aka Town //
//////////////////////////////////////////////////
//gametype zclassic loc transit map zm_transit //
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//Unlike in other games/MP you should always define the game type and location. //
////////////////////////////////////////////////////////////////////////////////////////sv_maprotation ui_gametype "zstandard"
g_gametype "zstandard"
ui_zm_mapstartlocation "town"
map "zm_transit"
ui_zm_gamemodegroup "zsurvival"//Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch...
map_rotate -
@DNS Remove map_rotate and see if it works. map_rotate isn't needed for running a town server.
-
so Server Disconnected-EXE CLIENT FIELD MISMATCH is discontinued
it only hangs now while waiting for the other players -
@DNS Try using these instead maybe:
ui_zm_mapstartlocation "town" ui_gametype "zstandard" ui_mapname "zm_transit" mapname "zm_transit" g_gametype "zstandard" ui_zm_gamemodegroup "zsurvival" map "zm_transit"
-
From now on you are my best friend: P thousand and a thank you for your help.Thank you very but very much.
-
@JezuzLizard Tested: works 100% with these commands.
Thank you all very mutch guys!
-
This post is deleted!
-
@JezuzLizard the sound effects of powerups are not being played back. This is normal?
-
@broken168 You mean the announcer dialog doesn't play when you pickup a powerup? That is a bug on every map except MoTD.