[Tutorial] How to load the Tranzit survival maps (Town, Farm, Depot)

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  • @DNS Yes the dvars work they have been tested many times before they had become public so they work. The only explanation is your server config has sv_maprotation active while you are trying to run a non sv_maprotation map such as town. Use pastebin to share your config and remove any sensitive information like passwords/rcon passwords.

  • //////////////////////////////////////////////////
    /// PlutoT6 ZM ServerConfiguration file //
    //////////////////////////////////////////////////
    // This config best view with Notepad++ OR //
    // Other *nix compatible editors of your choice.//
    //////////////////////////////////////////////////
    // 0.1 Basic version //
    // 0.2 Added map list and map rotation //
    // 0.3 Added Colors and B3/Log/RCon section //
    // 0.4 Added gametype to map list and rotation //
    // 0.5 Added location to map list and rotation //
    // 0.6 Added Sharp Shooter and Gun game //
    // 0.7 Clean up //
    // 0.8 Additional gts -Fry //
    // 0.9 Cleaned up the mess Fry merged, //
    // added more comments //
    // 1.0 Noob friendly -Fry //
    // 1.1 Updated for relaunch of PlutoT6 //
    //////////////////////////////////////////////////

    //////////////////////////////////////////////////
    // GENERAL SETTINGS //
    //////////////////////////////////////////////////
    //g_password "" // Password protected Game Server
    party_maxplayers 8 // Maximum players that are allowed in your server. (1-8) (Recommend 4 for almost bug free gameplay)
    //sv_minPing 0 // Minimum ping neede to the server? (Terribly broken and inaccurate since ages!)
    //sv_maxPing 400 // Maximum ping allowed to the server? (Terribly broken and inaccurate since ages!)
    //zm_gungame 1 // Enable Pluto's custom Gun Game?
    //zm_sharpshooter 1 // Enable Pluto's custom Sharp Shooter?
    //gts zmDifficulty 1 // Difficulty? 0 = Easy, 1 = Normal
    //gts startRound 1 // Starting Round. Only Survival and Grief have this option!
    //gts magic 1 // Remove all supernatural assistance? Only Survival and Grief have this option!
    //gts headshotsonly 0 // Headshots only? Only Survival and Grief have this option!
    //gts allowdogs 1 // Allow Hellhounds? Only Survival has this option!
    //gts cleansedLoadout 1 // Allow players to choose their Loadout? Only Turned has this option!
    //////////////////////////////////////////////////

    //////////////////////////////////////////////////
    // B3, IW4MADMIN, GAME LOG & RCON SETTINGS //
    //////////////////////////////////////////////////
    g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs.
    g_log "logs\games_zm.log" // If you choose to use this make sure the filename is unique for each server!
    rcon_password "" // RemoteCONtrol password, needed for most management tools like IW4MADMIN and B3. Do not skip if you installing IW4MADMIN.
    //////////////////////////////////////////////////

    //////////////////////////////////////////////////
    // MAP LIST WITH ALL GAME MODES AND LOCATIONS //
    //////////////////////////////////////////////////
    // At the moment only the first game mode of //
    // each map works on dedicated servers (31/3/18)//
    //////////////////////////////////////////////////
    // Buried aka Resolution 1295 //
    //////////////////////////////////////////////////
    //gametype zclassic loc processing map zm_buried//
    //////////////////////////////////////////////////
    // Die Rise aka Great Leap Forward //
    //////////////////////////////////////////////////
    //gametype zclassic loc rooftop map zm_highrise//
    //////////////////////////////////////////////////
    // Nuketown //
    //////////////////////////////////////////////////
    //gametype zstandard loc nuked map zm_nuked //
    //////////////////////////////////////////////////
    // Mob of the Dead //
    //////////////////////////////////////////////////
    //gametype zclassic loc prison map zm_prison//
    //////////////////////////////////////////////////
    // Origins //
    //Make sure you don't allow more than 4 players!//
    //////////////////////////////////////////////////
    //gametype zclassic loc tomb map zm_tomb //
    //////////////////////////////////////////////////
    // Diner (Turned only) //
    //////////////////////////////////////////////////
    //gametype zcleansed loc diner map zm_transit_dr//
    //////////////////////////////////////////////////
    // Green Run aka Bus Depot aka Farm aka Town //
    //////////////////////////////////////////////////
    //gametype zclassic loc transit map zm_transit //
    //////////////////////////////////////////////////

    //////////////////////////////////////////////////////////////////////////////////////
    //Unlike in other games/MP you should always define the game type and location. //
    //////////////////////////////////////////////////////////////////////////////////////

    //sv_maprotation ui_gametype "zstandard"
    g_gametype "zstandard"
    ui_zm_mapstartlocation "town"
    map "zm_transit"
    ui_zm_gamemodegroup "zsurvival"

    //Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch...
    map_rotate

  • @DNS Remove map_rotate and see if it works. map_rotate isn't needed for running a town server.

  • so Server Disconnected-EXE CLIENT FIELD MISMATCH is discontinued
    it only hangs now while waiting for the other players

  • @DNS Try using these instead maybe:

    ui_zm_mapstartlocation "town"
    ui_gametype "zstandard"
    ui_mapname "zm_transit"
    mapname "zm_transit"
    g_gametype "zstandard"
    ui_zm_gamemodegroup "zsurvival"
    map "zm_transit"
    
  • From now on you are my best friend: P thousand and a thank you for your help.Thank you very but very much.

  • @JezuzLizard Tested: works 100% with these commands.

    Thank you all very mutch guys!

  • This post is deleted!
  • @JezuzLizard the sound effects of powerups are not being played back. This is normal?

  • @broken168 You mean the announcer dialog doesn't play when you pickup a powerup? That is a bug on every map except MoTD.

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