<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Changing gun game guns in mp]]></title><description><![CDATA[<p dir="auto">I am looking for a way to change the gun game rotation in mp custom games. I have modified the gun.gsc but I don't know where to put it within the files. Does knows what to do with it?</p>
]]></description><link>https://forum.plutonium.pw/topic/38226/changing-gun-game-guns-in-mp</link><generator>RSS for Node</generator><lastBuildDate>Fri, 06 Mar 2026 17:28:51 GMT</lastBuildDate><atom:link href="https://forum.plutonium.pw/topic/38226.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 26 Sep 2024 05:59:54 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Changing gun game guns in mp on Thu, 26 Sep 2024 09:24:27 GMT]]></title><description><![CDATA[<p dir="auto"><code>AppData\Local\Plutonium\storage\t6\maps\mp\gametypes</code> If those folders don't exist in T6, create them and place <strong>gun.gsc</strong> in gametypes folder to override the entire stock script. However, I recommend creating a custom script and using <code>replacefunc()</code> to replace any function from <strong>gun.gsc</strong> or any stock script with your own code, without needing to replace the entire script and for stability purposes. <a href="https://plutonium.pw/docs/modding/gsc/new-scripting-features/" target="_blank" rel="noopener noreferrer nofollow ugc">https://plutonium.pw/docs/modding/gsc/new-scripting-features/</a></p>
]]></description><link>https://forum.plutonium.pw/post/147237</link><guid isPermaLink="true">https://forum.plutonium.pw/post/147237</guid><dc:creator><![CDATA[RedxSkull]]></dc:creator><pubDate>Thu, 26 Sep 2024 09:24:27 GMT</pubDate></item></channel></rss>