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  3. [ZM][RELEASE] Black Ops: Zombies Easter Egg Patches (Game_Mod/Plutonium Version)

[ZM][RELEASE] Black Ops: Zombies Easter Egg Patches (Game_Mod/Plutonium Version)

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  • ReubenUKGBundefined Offline
    ReubenUKGBundefined Offline
    ReubenUKGB
    wrote on last edited by ReubenUKGB
    #1

    Black Ops: Zombies EE Patches (Game_Mod/Plutonium Version)

    zombieseepatches

    What this mod does

    • Enables the ability to complete the Easter eggs in solo or coop (without four players).

    • Adds a Easter egg speedrun timer for the main Easter eggs.

    General Changes

    • Added a EE speedrun timer that activates when the first steps of the main Easter eggs are activated and stops when the last steps of the main Easter eggs are completed.

    Ascension EE Changes

    • The Casimir Mechanism Easter egg now works with any amount of players.

    • The buttons step now gives players one hundred seconds to press all four buttons when not in a four player game.

    • The lunar lander step is solo-able (the LUNA letters are at their original positions in coop) after the pressure plate step (in order: ride the lander near the Revive perk to grab the letter L, ride the lander near the Stamin-Up perk to grab the letter U, ride the lander near the Speed-Cola perk to grab the letter N and ride the lander near the PhD perk to grab the letter A).

    • The freeing Gersh step only requires the upgraded Zeus Cannon, upgraded Ray Gun and Gersh Device when playing solo.

    Call of the Dead EE Changes

    • The co-op version of the Ensemble Cast Easter egg now works in solo.

    • You no longer have to knife the frozen vodka bottle, you can shoot at the ice encased around it to dislodge it whilst standing below it to catch it in solo, when in co-op the ice encased around the vodka bottle still needs to be knifed.

    Shangri-La EE Changes

    • The Time Travel Will Tell Easter egg now works with any amount of players.

    • In solo mode the tile matching step now gives the player one hundred seconds to match each tile before they reset (standing on the tile activates the timer and symbol so that you can match tiles, crouching on the tile clears the symbol and stops the timer so that you can memorise which symbols are on what tiles).

    • Time in eclipse mode has been increased to twenty minutes during the tile matching step.

    • Player one always spawns as Richtofen.

    Moon EE Changes

    • The Richtofen's Grand Scheme Easter egg now works with any amount of players.

    • Player one always spawns as Richtofen.

    F.A.Q

    Q: Does this mod affect achievement unlocks?

    A: No Steam achievements will be unlocked when using Plutonium due to the way Plutonium currently interacts with Steam and the game files.

    Q: Do I still need to complete Easter eggs from previous maps in order to complete the Easter egg in Moon?

    A: Call of the Dead and Shangri-La Easter eggs need to be completed to do the Easter egg in Moon.

    Q: Does the mod support other versions of Call of Duty: Black Ops?

    A: Only the Steam version of the game is officially supported, although other versions may work.

    Q: Does this mod skip any steps of the Easter eggs?

    A: No Easter egg steps are skipped.

    Q: Which guide do I use to help complete the Easter eggs with?

    A: Any guide will do so long as changes made by the mod are also followed.

    Q: Is this mod compatible with other mods?

    A: This mod isn't compatible with other mods that override the same .gsc files.

    Commands

    Command Description Default Behaviour Default Value Example Console Command Usage Example Player Config Command Usage
    cg_drawWatermark Toggles the visibility of the in-game watermark HUD element. Enabled 1 cg_drawWatermark 0 seta cg_drawWatermark "0"
    cg_drawSpeedrunTimer Toggles the visibility of the in-game EE Speedrun Timer HUD element. Enabled 1 cg_drawSpeedrunTimer 0 seta cg_drawSpeedrunTimer "0"

    Download, Install and Uninstall

    Link to v1.4.1 here, download the zip file from the release page.

    Follow the install and uninstall instructions on the release page, then launch the game.

    Notes

    This version of the mod requires Game_Mod for Call of Duty: Black Ops in order to run, but it also works with Plutonium.

    Find any bugs, problems or have any suggestions? Please feel free to submit an issue or start a discussion.

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    • ReubenUKGBundefined ReubenUKGB deleted this topic on
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    • ReubenUKGBundefined Offline
      ReubenUKGBundefined Offline
      ReubenUKGB
      wrote on last edited by ReubenUKGB
      #2
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      • Woodnsusundefined Offline
        Woodnsusundefined Offline
        Woodnsus
        wrote on last edited by
        #3

        W great work

        ReubenUKGBundefined 1 Reply Last reply
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        • ReubenUKGBundefined Offline
          ReubenUKGBundefined Offline
          ReubenUKGB
          replied to Woodnsus on last edited by ReubenUKGB
          #4
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          • ReubenUKGBundefined Offline
            ReubenUKGBundefined Offline
            ReubenUKGB
            wrote on last edited by
            #5
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            • ReubenUKGBundefined Offline
              ReubenUKGBundefined Offline
              ReubenUKGB
              wrote on last edited by
              #6
              This post is deleted!
              LynnySammyundefined 1 Reply Last reply
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              • LynnySammyundefined Offline
                LynnySammyundefined Offline
                LynnySammy
                replied to ReubenUKGB on last edited by
                #7

                ReubenUKGB you're the goat, great work!!!1

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                • ReubenUKGBundefined Offline
                  ReubenUKGBundefined Offline
                  ReubenUKGB
                  wrote on last edited by ReubenUKGB
                  #8
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                  • Esueundefined Offline
                    Esueundefined Offline
                    Esue
                    wrote on last edited by
                    #9

                    what happens when the game starts in coop but all players abandon, the i'd be the rules of solo again? (talking about the ascension easter egg, the LUNA step)

                    ReubenUKGBundefined 1 Reply Last reply
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                    • ReubenUKGBundefined Offline
                      ReubenUKGBundefined Offline
                      ReubenUKGB
                      replied to Esue on last edited by ReubenUKGB
                      #10

                      Esue I'd have to look into that. Some steps have a time limit, so if a player disconnects and you fail the step it's entirely possible that you'd be able to complete the step when you reattempt it since you'd be retriggering the function that the player count check resides in.

                      As for the LUNA step, there was a bug in coop a few versions ago where the letters wouldn't spawn properly. I added a check a while ago that should prevent that.

                      There's also some steps that are dependent on functions that only trigger once per match (like the LUNA letters spawning in), I'd have to add a loop to continuously check the player count so you wouldn't have to restart if someone disconnected.

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                      • vinverify01undefined Offline
                        vinverify01undefined Offline
                        vinverify01
                        wrote on last edited by
                        #11

                        Great work

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                        • ReubenUKGBundefined Offline
                          ReubenUKGBundefined Offline
                          ReubenUKGB
                          wrote on last edited by ReubenUKGB
                          #12
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