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  3. [ZM] WAW Weapons mod for bo1 maps v2.6

[ZM] WAW Weapons mod for bo1 maps v2.6

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  • HomerJay42undefined HomerJay42

    Brigeezy123 all the weapons are obtainable through the box as I've done a lot of testing to make sure of that, however, I've noticed that I'll get the same 3 or 4 weapons 90% of the time and it's a little frustrating since I have no idea why it does that. If I figure out a solution I'll update it

    CHORIZOTAGEundefined Offline
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    CHORIZOTAGE
    wrote last edited by
    #17

    HomerJay42 h

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    • Brigeezy123undefined Brigeezy123 referenced this topic
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    • Roll_Hikari13undefined Offline
      Roll_Hikari13undefined Offline
      Roll_Hikari13
      wrote last edited by
      #18

      This is such a cool mod! I've been thinking about something like this for a while, and like, just straight up recreating waw zombies in bo1 entirely. I was wondering though, Treyarch's ported waw weapons seem to have some sort of new specular maps that the original models didn't have, and I was wondering if it would be possible to make new ones for the weapons you ported. It's kinda jarring going between weapons and seeing the old ones looking so flat

      HomerJay42undefined 1 Reply Last reply
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      • Roll_Hikari13undefined Roll_Hikari13

        This is such a cool mod! I've been thinking about something like this for a while, and like, just straight up recreating waw zombies in bo1 entirely. I was wondering though, Treyarch's ported waw weapons seem to have some sort of new specular maps that the original models didn't have, and I was wondering if it would be possible to make new ones for the weapons you ported. It's kinda jarring going between weapons and seeing the old ones looking so flat

        HomerJay42undefined Offline
        HomerJay42undefined Offline
        HomerJay42
        wrote last edited by
        #19

        Roll_Hikari13 I could try that out. If it's a simple texture swap then I could try using the bo1 m1911 textures (just using a black variant). the mg42 and .357 I'll look into as well, but I'm a little surprised they do look so flat considering the models I used for those weapons were already in the bo1 game files.

        Brigeezy123undefined Roll_Hikari13undefined 2 Replies Last reply
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        • HomerJay42undefined HomerJay42

          Roll_Hikari13 I could try that out. If it's a simple texture swap then I could try using the bo1 m1911 textures (just using a black variant). the mg42 and .357 I'll look into as well, but I'm a little surprised they do look so flat considering the models I used for those weapons were already in the bo1 game files.

          Brigeezy123undefined Offline
          Brigeezy123undefined Offline
          Brigeezy123
          wrote last edited by Brigeezy123
          #20

          HomerJay42 also there seems to be a bit of a bug where the pap camo turns out like this in bo1 maps, ba4f10fd-944d-49ba-a272-e8ea87f622d3-image.png
          i believe it has to do with the gblackness.iwi not being completely black in base game because of the cubemaps being different on der riese compared to the rest of the maps i guess. drop this in the .iwd and i think it should fix it.
          https://www.mediafire.com/file/shsfrj8s71b3s00/%257E-gblackness_c.rar/file

          (nvm its just because i alt tabbed in fullscreen, dw ab putting it in, they left the gblackness as is just because of the engine i guess.)

          theres also a bug here where javascript couldnt pick up his papped weapon - https://youtu.be/DIV9yDQE7-Q?si=58CZVcWJuMlgTGO9&t=1460

          and i would recommend changing some of the bo1 map wallbuys and making the kar98k 200 pts. in ascension you should change the m1garand buy to an mp40

          HomerJay42undefined 1 Reply Last reply
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          • HomerJay42undefined HomerJay42

            Roll_Hikari13 I could try that out. If it's a simple texture swap then I could try using the bo1 m1911 textures (just using a black variant). the mg42 and .357 I'll look into as well, but I'm a little surprised they do look so flat considering the models I used for those weapons were already in the bo1 game files.

            Roll_Hikari13undefined Offline
            Roll_Hikari13undefined Offline
            Roll_Hikari13
            wrote last edited by
            #21

            HomerJay42 If I knew how to check myself I would, but I think the best way to figure it out would be to compare the bo1 version of a weapon like the kar98 and compare the textures with the waw k98. Like my guess is that they auto generated some new specular map for the waw weapons to bring it somewhat on par with the new bo1 weapons, since I don't think waw has specular maps on guns

            HomerJay42undefined 1 Reply Last reply
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            • Brigeezy123undefined Brigeezy123

              HomerJay42 also there seems to be a bit of a bug where the pap camo turns out like this in bo1 maps, ba4f10fd-944d-49ba-a272-e8ea87f622d3-image.png
              i believe it has to do with the gblackness.iwi not being completely black in base game because of the cubemaps being different on der riese compared to the rest of the maps i guess. drop this in the .iwd and i think it should fix it.
              https://www.mediafire.com/file/shsfrj8s71b3s00/%257E-gblackness_c.rar/file

              (nvm its just because i alt tabbed in fullscreen, dw ab putting it in, they left the gblackness as is just because of the engine i guess.)

              theres also a bug here where javascript couldnt pick up his papped weapon - https://youtu.be/DIV9yDQE7-Q?si=58CZVcWJuMlgTGO9&t=1460

              and i would recommend changing some of the bo1 map wallbuys and making the kar98k 200 pts. in ascension you should change the m1garand buy to an mp40

              HomerJay42undefined Offline
              HomerJay42undefined Offline
              HomerJay42
              wrote last edited by HomerJay42
              #22

              Brigeezy123 that bug might be because of the camo table responsible for applying the pap camo to bo1 weapons, I say that because I faced that bug when making the waw pap camo for bo1 weapons and fixed it by removing all weapons from the camo table.

              also that bug javascript faced is fixed, I listed it in the update change log at the top

              the method I used for changing the wallbuys wouldn't allow me to change the m1 garand to the mp40 or else kino and cotd would have 2 mp40 wallbuys.
              for some reason I couldn't change the price for the kar98 which is why I buffed it

              I'll look into fixing the pap camo soon

              Brigeezy123undefined 3 Replies Last reply
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              • HomerJay42undefined HomerJay42

                Brigeezy123 that bug might be because of the camo table responsible for applying the pap camo to bo1 weapons, I say that because I faced that bug when making the waw pap camo for bo1 weapons and fixed it by removing all weapons from the camo table.

                also that bug javascript faced is fixed, I listed it in the update change log at the top

                the method I used for changing the wallbuys wouldn't allow me to change the m1 garand to the mp40 or else kino and cotd would have 2 mp40 wallbuys.
                for some reason I couldn't change the price for the kar98 which is why I buffed it

                I'll look into fixing the pap camo soon

                Brigeezy123undefined Offline
                Brigeezy123undefined Offline
                Brigeezy123
                wrote last edited by
                #23

                i think it was just on my end because when i papped my guns and got the camo it looked fine but when i accidentally alt tabbed and went back it looked like that

                HomerJay42undefined 1 Reply Last reply
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                • Brigeezy123undefined Brigeezy123

                  i think it was just on my end because when i papped my guns and got the camo it looked fine but when i accidentally alt tabbed and went back it looked like that

                  HomerJay42undefined Offline
                  HomerJay42undefined Offline
                  HomerJay42
                  wrote last edited by
                  #24

                  Brigeezy123 I attempted to fix it, but I never had the issue to start so I couldn't say for sure

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                  • Roll_Hikari13undefined Roll_Hikari13

                    HomerJay42 If I knew how to check myself I would, but I think the best way to figure it out would be to compare the bo1 version of a weapon like the kar98 and compare the textures with the waw k98. Like my guess is that they auto generated some new specular map for the waw weapons to bring it somewhat on par with the new bo1 weapons, since I don't think waw has specular maps on guns

                    HomerJay42undefined Offline
                    HomerJay42undefined Offline
                    HomerJay42
                    wrote last edited by
                    #25

                    Roll_Hikari13 I added specular map textures for the m1911 and mg42, the 357 however I'll probably have to make myself so I'll look into that some other time

                    Brigeezy123undefined 1 Reply Last reply
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                    • HomerJay42undefined HomerJay42

                      Roll_Hikari13 I added specular map textures for the m1911 and mg42, the 357 however I'll probably have to make myself so I'll look into that some other time

                      Brigeezy123undefined Offline
                      Brigeezy123undefined Offline
                      Brigeezy123
                      wrote last edited by Brigeezy123
                      #26

                      HomerJay42 this is how it looks normally, it was just cause i alt tabbed in fullscreen and it changed to pure white.
                      7132e83e-3670-45d5-9c91-7b06e0109175-image.png

                      ill check it out the update tho

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                      • Brigeezy123undefined Offline
                        Brigeezy123undefined Offline
                        Brigeezy123
                        wrote last edited by
                        #27

                        looks like you updated the 1911 camo, looks sick

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                        • Brigeezy123undefined Offline
                          Brigeezy123undefined Offline
                          Brigeezy123
                          wrote last edited by Brigeezy123
                          #28

                          also im not sure how you did the etchings part, it looks like the normal map is overlaying some kind of chrome texture. though thats how the ppsh drum mag should look. if you can keep it looking that way that would be great. but if youd like to give the etchings some depth i would say to have the ~orniment_silver_ao-rgbl.iwi be more visible somehow idk how scripts work lol

                          this file may be better than the one i provided on my mod,
                          ~orniment_silver_ao-rgbl.png

                          and this is the spec map im currently using
                          ~~-ggold_spec-rgb&~-rblacknes~9126c4c9.png
                          very small ik lol

                          a1b443a5-04bd-42dc-ac4f-e7144184d8ed-image.png

                          you could potentially get it to look closer to this
                          22bde35a-956f-43cd-b3cf-7d881d60a4f2-image.png

                          dont mean to be annoying if i am lol

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                          • playerlsaysr69undefined Offline
                            playerlsaysr69undefined Offline
                            playerlsaysr69
                            wrote last edited by
                            #29

                            Thanks for creating this mod, I’ve been waiting for someone to make a weapon pack like this for BO1 for a long time

                            One thing I wanna ask is: is there a way to have World at War’s Pack-a-Punch Muzzle effects in Black Ops 1. It’s a bit different as WaW was more vibrant and sexy looking than BO1 flashing orange

                            Brigeezy123undefined HomerJay42undefined 2 Replies Last reply
                            0
                            • playerlsaysr69undefined playerlsaysr69

                              Thanks for creating this mod, I’ve been waiting for someone to make a weapon pack like this for BO1 for a long time

                              One thing I wanna ask is: is there a way to have World at War’s Pack-a-Punch Muzzle effects in Black Ops 1. It’s a bit different as WaW was more vibrant and sexy looking than BO1 flashing orange

                              Brigeezy123undefined Offline
                              Brigeezy123undefined Offline
                              Brigeezy123
                              wrote last edited by
                              #30

                              playerlsaysr69 wow i never noticed they werent included in bo1 lol

                              1 Reply Last reply
                              0
                              • Brigeezy123undefined Offline
                                Brigeezy123undefined Offline
                                Brigeezy123
                                wrote last edited by
                                #31

                                just focus on the most important stuff in the mod and add more updates and other changes later HomerJay42

                                HomerJay42undefined 1 Reply Last reply
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                                • playerlsaysr69undefined Offline
                                  playerlsaysr69undefined Offline
                                  playerlsaysr69
                                  wrote last edited by
                                  #32

                                  @Brigeezy123. I know it’s good for now, we can wait. But it’s important to point out and help out this mod.

                                  Here’s a side by side comparison with BO1 and WAW pack a punch muzzle effects

                                  BO1
                                  4D3EB35A-E20D-4EDA-AE02-A82DC5BD04F3.png

                                  WAW
                                  C1DE8196-3653-4731-AF28-726AFD8C1928.png

                                  Brigeezy123undefined 1 Reply Last reply
                                  1
                                  • Brigeezy123undefined Brigeezy123

                                    just focus on the most important stuff in the mod and add more updates and other changes later HomerJay42

                                    HomerJay42undefined Offline
                                    HomerJay42undefined Offline
                                    HomerJay42
                                    wrote last edited by
                                    #33

                                    Brigeezy123 Sorry I haven't been very attentive with this mod lately, I've been trying to finish a map with these waw weapons which should be done today or tomorrow. After that I'll work on the mod a little more

                                    1 Reply Last reply
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                                    • playerlsaysr69undefined playerlsaysr69

                                      Thanks for creating this mod, I’ve been waiting for someone to make a weapon pack like this for BO1 for a long time

                                      One thing I wanna ask is: is there a way to have World at War’s Pack-a-Punch Muzzle effects in Black Ops 1. It’s a bit different as WaW was more vibrant and sexy looking than BO1 flashing orange

                                      HomerJay42undefined Offline
                                      HomerJay42undefined Offline
                                      HomerJay42
                                      wrote last edited by
                                      #34

                                      playerlsaysr69 I'll do that, some of the upgraded muzzle flashes looking yellow instead of red/purple is just an oversight on my part

                                      1 Reply Last reply
                                      1
                                      • playerlsaysr69undefined playerlsaysr69

                                        @Brigeezy123. I know it’s good for now, we can wait. But it’s important to point out and help out this mod.

                                        Here’s a side by side comparison with BO1 and WAW pack a punch muzzle effects

                                        BO1
                                        4D3EB35A-E20D-4EDA-AE02-A82DC5BD04F3.png

                                        WAW
                                        C1DE8196-3653-4731-AF28-726AFD8C1928.png

                                        Brigeezy123undefined Offline
                                        Brigeezy123undefined Offline
                                        Brigeezy123
                                        wrote last edited by Brigeezy123
                                        #35

                                        playerlsaysr69 yeah i also really like the ppsh muzzle flares and hope they can be added later on
                                        https://youtu.be/wbbY1fnDug4

                                        HomerJay42undefined 1 Reply Last reply
                                        0
                                        • HomerJay42undefined HomerJay42

                                          Brigeezy123 that bug might be because of the camo table responsible for applying the pap camo to bo1 weapons, I say that because I faced that bug when making the waw pap camo for bo1 weapons and fixed it by removing all weapons from the camo table.

                                          also that bug javascript faced is fixed, I listed it in the update change log at the top

                                          the method I used for changing the wallbuys wouldn't allow me to change the m1 garand to the mp40 or else kino and cotd would have 2 mp40 wallbuys.
                                          for some reason I couldn't change the price for the kar98 which is why I buffed it

                                          I'll look into fixing the pap camo soon

                                          Brigeezy123undefined Offline
                                          Brigeezy123undefined Offline
                                          Brigeezy123
                                          wrote last edited by
                                          #36

                                          HomerJay42 i had that bug javascript had but with the arisaka on der riese lol. i mean whos gonna be papping it anyway lol

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