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  3. [ZM] WAW Weapons mod for bo1 maps v2.7

[ZM] WAW Weapons mod for bo1 maps v2.7

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  • HomerJay42undefined HomerJay42

    exiled revenger I've thought about doing that before, so maybe. If I do I think it would also be cool to add phd, stamin-up & deadshot to the waw maps, kino & five
    also, the thing is bo1 has a weapon limit so I wouldn't be able to add ALL the weapons from mp, but most of them while probably replacing some weapons in zombies with mp weapons

    DevTheGiantStyleundefined Offline
    DevTheGiantStyleundefined Offline
    DevTheGiantStyle
    wrote last edited by
    #47

    HomerJay42 thats not true. since u have around 22 guns, u still have 20-30 more guns available, as u can have around 50 guns easy. just make sure u call the weaponfile in mod.csv, include it in mapname.gsc and mapname.csc. also, u can optimize perks by making them all into a single weaponfile instead of 8, but even without that, u can have bo1 and waw guns.

    HomerJay42undefined 1 Reply Last reply
    0
    • DevTheGiantStyleundefined DevTheGiantStyle

      HomerJay42 thats not true. since u have around 22 guns, u still have 20-30 more guns available, as u can have around 50 guns easy. just make sure u call the weaponfile in mod.csv, include it in mapname.gsc and mapname.csc. also, u can optimize perks by making them all into a single weaponfile instead of 8, but even without that, u can have bo1 and waw guns.

      HomerJay42undefined Online
      HomerJay42undefined Online
      HomerJay42
      wrote last edited by
      #48

      DevTheGiantStyle I had an issue early on with this mod where the box rng was messed up, after removing a couple weapons it was fine, without changing anything else. So even though I didn't face an error, I was only getting the same 3 weapons and the box would move after 4 pulls no matter how many times it had moved already. I'm not gonna act like I know why that fixed it, especially since I only got into cod modding about 6 months ago and I still don't know a ton
      also, I have been putting these weapons in the mod.csv and mapname .gsc and .csc, that's how I made this mod

      plus, I've been putting too much time into these mods lately and wanna stop or at least slow down for a bit so I don't have any intention of making said mod soon

      DevTheGiantStyleundefined 1 Reply Last reply
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      • HomerJay42undefined HomerJay42

        DevTheGiantStyle I had an issue early on with this mod where the box rng was messed up, after removing a couple weapons it was fine, without changing anything else. So even though I didn't face an error, I was only getting the same 3 weapons and the box would move after 4 pulls no matter how many times it had moved already. I'm not gonna act like I know why that fixed it, especially since I only got into cod modding about 6 months ago and I still don't know a ton
        also, I have been putting these weapons in the mod.csv and mapname .gsc and .csc, that's how I made this mod

        plus, I've been putting too much time into these mods lately and wanna stop or at least slow down for a bit so I don't have any intention of making said mod soon

        DevTheGiantStyleundefined Offline
        DevTheGiantStyleundefined Offline
        DevTheGiantStyle
        wrote last edited by
        #49

        HomerJay42 a weapon limit error, or any limit/error for that matter, will be thrown in your face by the game immediately and will not come in the form of a hidden bug. so the box rng is either a coincidence or u may have messed with the weight functions for guns. its definitely not related to weapon limit tho

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        • HomerJay42undefined HomerJay42

          Richiem32 I did replace some of the bo1 weapons so I could make the wallbuys but that's it. as for adding bo1 weapons to this mod, it probably wouldn't be the best idea since bo1 has a weapon limit, and surpassing it will cause the game to glitch out or break all together depending on how much you surpass it. the very first version of this mod passed the weapons limit causing some glitches so I had to fix it, meaning I'm only a weapon or 2 away from reaching that limit

          Richiem32undefined Offline
          Richiem32undefined Offline
          Richiem32
          wrote last edited by
          #50

          Ah Okay I see it's still pretty cool what you're doing here I was wondering if you could maybe make a similar mod for the multiplayer obviously that one would require to replace weapon since adding new weapons to the create a class it's from what I've heard pretty tedious but I would like to see World at War weapons on the Black Ops multiplayer maps either way the mods coming up splendidly I hope you continue improving this mod this is a really great mod.

          HomerJay42undefined 1 Reply Last reply
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          • Richiem32undefined Richiem32

            Ah Okay I see it's still pretty cool what you're doing here I was wondering if you could maybe make a similar mod for the multiplayer obviously that one would require to replace weapon since adding new weapons to the create a class it's from what I've heard pretty tedious but I would like to see World at War weapons on the Black Ops multiplayer maps either way the mods coming up splendidly I hope you continue improving this mod this is a really great mod.

            HomerJay42undefined Online
            HomerJay42undefined Online
            HomerJay42
            wrote last edited by
            #51

            Richiem32 thx I appreciate it.
            adding waw weapons to multiplayer I think would be a cool idea too, but like you said it would be tedious even if I just replace the weapons currently in the game since I would have to port over all the weapon models from waw mp so I could add suppressors optics and whatever other attachments since those weapon models come with the attachments

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            • Brigeezy123undefined Online
              Brigeezy123undefined Online
              Brigeezy123
              wrote last edited by Brigeezy123
              #52

              hey, so i lowered the opacity of the pap camos spec map and lowered the black level of the silver_dark texture. i think it looks a bit closer and spec map allows more shine if u wanna use these files.

              the files;
              silver_dark
              ~-gorniment_silver_dark.png

              spec map
              ~~-ggold_spec-rgb&~-rblacknes~9126c4c9.png

              this is how it looks now
              ptrs1.png
              ptrs2.png

              dw ab the files i sent like a day or 2 ago

              HomerJay42undefined 1 Reply Last reply
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              • Brigeezy123undefined Brigeezy123

                hey, so i lowered the opacity of the pap camos spec map and lowered the black level of the silver_dark texture. i think it looks a bit closer and spec map allows more shine if u wanna use these files.

                the files;
                silver_dark
                ~-gorniment_silver_dark.png

                spec map
                ~~-ggold_spec-rgb&~-rblacknes~9126c4c9.png

                this is how it looks now
                ptrs1.png
                ptrs2.png

                dw ab the files i sent like a day or 2 ago

                HomerJay42undefined Online
                HomerJay42undefined Online
                HomerJay42
                wrote last edited by
                #53

                Brigeezy123 I think those textures are an improvement so I added them
                along with that I updated the pap models for the fg42, stg44, and type100

                Brigeezy123undefined 2 Replies Last reply
                1
                • HomerJay42undefined HomerJay42

                  Brigeezy123 I think those textures are an improvement so I added them
                  along with that I updated the pap models for the fg42, stg44, and type100

                  Brigeezy123undefined Online
                  Brigeezy123undefined Online
                  Brigeezy123
                  wrote last edited by Brigeezy123
                  #54

                  HomerJay42 cool, cool. i would also suggest taking off the metal bumps map from the browning, waffe and raygun for now, and use the other normal map instead. ill try figuring out how it was mapped on waw.

                  1 Reply Last reply
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                  • GhostRider0125undefined Offline
                    GhostRider0125undefined Offline
                    GhostRider0125
                    wrote last edited by
                    #55

                    Son of a blyat how tf did i miss THIS?! Damn it its so good to!🤣

                    1 Reply Last reply
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                    • HomerJay42undefined HomerJay42

                      Brigeezy123 I think those textures are an improvement so I added them
                      along with that I updated the pap models for the fg42, stg44, and type100

                      Brigeezy123undefined Online
                      Brigeezy123undefined Online
                      Brigeezy123
                      wrote last edited by
                      #56

                      HomerJay42 also if you want to tweak around and see what looks best on the camo, just mess with the spec map's opacity values.

                      1 Reply Last reply
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                      • Brigeezy123undefined Online
                        Brigeezy123undefined Online
                        Brigeezy123
                        wrote last edited by
                        #57

                        beautiful
                        image.png

                        1 Reply Last reply
                        0
                        • Brigeezy123undefined Online
                          Brigeezy123undefined Online
                          Brigeezy123
                          wrote last edited by Brigeezy123
                          #58

                          dont mean to give another update, but i turned the black level of the silver_dark up a tiny bit and gave it some color.

                          this is before and after

                          you can notice it more on the top part of the gun, i just did it so the difference in color isnt too out of place.
                          7c2c7c91-ba6b-4dea-8ae4-3fe74d80009f-1752942042639-257df936-5c93-458f-b56c-49dc9304b112-image.png
                          ade04074-4cf8-4c04-903a-e2dac5855ae0-image.png

                          this is the new file
                          1~-gorniment_silver_dark.png

                          and this is the old one i sent earlier
                          1c99303b-77ff-4e3c-a53c-f55ea825bc5b-1752880437786-gorniment_silver_dark-1.png

                          HomerJay42undefined 1 Reply Last reply
                          0
                          • Brigeezy123undefined Brigeezy123

                            dont mean to give another update, but i turned the black level of the silver_dark up a tiny bit and gave it some color.

                            this is before and after

                            you can notice it more on the top part of the gun, i just did it so the difference in color isnt too out of place.
                            7c2c7c91-ba6b-4dea-8ae4-3fe74d80009f-1752942042639-257df936-5c93-458f-b56c-49dc9304b112-image.png
                            ade04074-4cf8-4c04-903a-e2dac5855ae0-image.png

                            this is the new file
                            1~-gorniment_silver_dark.png

                            and this is the old one i sent earlier
                            1c99303b-77ff-4e3c-a53c-f55ea825bc5b-1752880437786-gorniment_silver_dark-1.png

                            HomerJay42undefined Online
                            HomerJay42undefined Online
                            HomerJay42
                            wrote last edited by
                            #59

                            Brigeezy123 ok, I made an update and threw that in there as part of it

                            Brigeezy123undefined 1 Reply Last reply
                            1
                            • HomerJay42undefined HomerJay42

                              Brigeezy123 ok, I made an update and threw that in there as part of it

                              Brigeezy123undefined Online
                              Brigeezy123undefined Online
                              Brigeezy123
                              wrote last edited by
                              #60

                              HomerJay42 cool, camo on the vr11 and wavegun will look sick

                              HomerJay42undefined 1 Reply Last reply
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                              • Brigeezy123undefined Brigeezy123

                                HomerJay42 cool, camo on the vr11 and wavegun will look sick

                                HomerJay42undefined Online
                                HomerJay42undefined Online
                                HomerJay42
                                wrote last edited by
                                #61

                                Brigeezy123 I didn't change those ones tbh, they just use the base bo1 pap camo, but before when you papped them they would just look the same as when unpapped

                                1 Reply Last reply
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