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  3. [ZM] WAW Weapons mod for bo1 maps v2.7

[ZM] WAW Weapons mod for bo1 maps v2.7

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  • Brigeezy123undefined Brigeezy123

    HomerJay42 cool, camo on the vr11 and wavegun will look sick

    HomerJay42undefined Offline
    HomerJay42undefined Offline
    HomerJay42
    wrote last edited by
    #61

    Brigeezy123 I didn't change those ones tbh, they just use the base bo1 pap camo, but before when you papped them they would just look the same as when unpapped

    Brigeezy123undefined 1 Reply Last reply
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    • Brigeezy123undefined Offline
      Brigeezy123undefined Offline
      Brigeezy123
      wrote last edited by Brigeezy123
      #62

      also if u want i can take a look at the gunfire flare fx files and i can edit them to look like waws, not sure how u would add in separate ones for guns that have distinct flares like ppsh. edit; actually in bo1's campaign it uses the same flash effects as waw's.

      HomerJay42undefined 1 Reply Last reply
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      • HomerJay42undefined HomerJay42

        Brigeezy123 I didn't change those ones tbh, they just use the base bo1 pap camo, but before when you papped them they would just look the same as when unpapped

        Brigeezy123undefined Offline
        Brigeezy123undefined Offline
        Brigeezy123
        wrote last edited by
        #63

        HomerJay42 i see

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        • Brigeezy123undefined Brigeezy123

          also if u want i can take a look at the gunfire flare fx files and i can edit them to look like waws, not sure how u would add in separate ones for guns that have distinct flares like ppsh. edit; actually in bo1's campaign it uses the same flash effects as waw's.

          HomerJay42undefined Offline
          HomerJay42undefined Offline
          HomerJay42
          wrote last edited by
          #64

          Brigeezy123 the waw muzzleflashes are already in the bo1 files, it's just that each waw weapon used it's own fx file making the amount of fx assets surpass the limit. all of bo1's weapons use the same muzzleflashes between smg, rifle and heavy along with the pap variants, so I decided I would make the waw weapons use those instead and figured no one would really care or even notice

          Brigeezy123undefined 1 Reply Last reply
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          • HomerJay42undefined HomerJay42

            Brigeezy123 the waw muzzleflashes are already in the bo1 files, it's just that each waw weapon used it's own fx file making the amount of fx assets surpass the limit. all of bo1's weapons use the same muzzleflashes between smg, rifle and heavy along with the pap variants, so I decided I would make the waw weapons use those instead and figured no one would really care or even notice

            Brigeezy123undefined Offline
            Brigeezy123undefined Offline
            Brigeezy123
            wrote last edited by
            #65

            HomerJay42 yeah, ig its not reasonable to try and change that tbh. its fine as it is now.

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            • briskoLEGOATundefined Offline
              briskoLEGOATundefined Offline
              briskoLEGOAT
              wrote last edited by
              #66

              cool mod

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