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  3. [ZM] WAW Weapons mod for bo1 maps v2.7

[ZM] WAW Weapons mod for bo1 maps v2.7

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  • Richiem32undefined Richiem32

    Hey just wondering is there maybe a way you could combine the Black Ops 1 weapons with the world at war weapons because I did check if some of the weapons were replaced and they were

    HomerJay42undefined Offline
    HomerJay42undefined Offline
    HomerJay42
    wrote last edited by
    #44

    Richiem32 I did replace some of the bo1 weapons so I could make the wallbuys but that's it. as for adding bo1 weapons to this mod, it probably wouldn't be the best idea since bo1 has a weapon limit, and surpassing it will cause the game to glitch out or break all together depending on how much you surpass it. the very first version of this mod passed the weapons limit causing some glitches so I had to fix it, meaning I'm only a weapon or 2 away from reaching that limit

    Richiem32undefined 1 Reply Last reply
    1
    • exiled revengerundefined Offline
      exiled revengerundefined Offline
      exiled revenger
      wrote last edited by
      #45

      HomerJay42 I was wondering at some point can you create a bo1 weapons mod please because alot of weapons from bo1 were only added to multiplayer and campaign but not zombies

      HomerJay42undefined 1 Reply Last reply
      0
      • exiled revengerundefined exiled revenger

        HomerJay42 I was wondering at some point can you create a bo1 weapons mod please because alot of weapons from bo1 were only added to multiplayer and campaign but not zombies

        HomerJay42undefined Offline
        HomerJay42undefined Offline
        HomerJay42
        wrote last edited by HomerJay42
        #46

        exiled revenger I've thought about doing that before, so maybe. If I do I think it would also be cool to add phd, stamin-up & deadshot to the waw maps, kino & five
        also, the thing is bo1 has a weapon limit so I wouldn't be able to add ALL the weapons from mp, but most of them while probably replacing some weapons in zombies with mp weapons

        DevTheGiantStyleundefined 1 Reply Last reply
        0
        • HomerJay42undefined HomerJay42

          exiled revenger I've thought about doing that before, so maybe. If I do I think it would also be cool to add phd, stamin-up & deadshot to the waw maps, kino & five
          also, the thing is bo1 has a weapon limit so I wouldn't be able to add ALL the weapons from mp, but most of them while probably replacing some weapons in zombies with mp weapons

          DevTheGiantStyleundefined Offline
          DevTheGiantStyleundefined Offline
          DevTheGiantStyle
          wrote last edited by
          #47

          HomerJay42 thats not true. since u have around 22 guns, u still have 20-30 more guns available, as u can have around 50 guns easy. just make sure u call the weaponfile in mod.csv, include it in mapname.gsc and mapname.csc. also, u can optimize perks by making them all into a single weaponfile instead of 8, but even without that, u can have bo1 and waw guns.

          HomerJay42undefined 1 Reply Last reply
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          • DevTheGiantStyleundefined DevTheGiantStyle

            HomerJay42 thats not true. since u have around 22 guns, u still have 20-30 more guns available, as u can have around 50 guns easy. just make sure u call the weaponfile in mod.csv, include it in mapname.gsc and mapname.csc. also, u can optimize perks by making them all into a single weaponfile instead of 8, but even without that, u can have bo1 and waw guns.

            HomerJay42undefined Offline
            HomerJay42undefined Offline
            HomerJay42
            wrote last edited by
            #48

            DevTheGiantStyle I had an issue early on with this mod where the box rng was messed up, after removing a couple weapons it was fine, without changing anything else. So even though I didn't face an error, I was only getting the same 3 weapons and the box would move after 4 pulls no matter how many times it had moved already. I'm not gonna act like I know why that fixed it, especially since I only got into cod modding about 6 months ago and I still don't know a ton
            also, I have been putting these weapons in the mod.csv and mapname .gsc and .csc, that's how I made this mod

            plus, I've been putting too much time into these mods lately and wanna stop or at least slow down for a bit so I don't have any intention of making said mod soon

            DevTheGiantStyleundefined 1 Reply Last reply
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            • HomerJay42undefined HomerJay42

              DevTheGiantStyle I had an issue early on with this mod where the box rng was messed up, after removing a couple weapons it was fine, without changing anything else. So even though I didn't face an error, I was only getting the same 3 weapons and the box would move after 4 pulls no matter how many times it had moved already. I'm not gonna act like I know why that fixed it, especially since I only got into cod modding about 6 months ago and I still don't know a ton
              also, I have been putting these weapons in the mod.csv and mapname .gsc and .csc, that's how I made this mod

              plus, I've been putting too much time into these mods lately and wanna stop or at least slow down for a bit so I don't have any intention of making said mod soon

              DevTheGiantStyleundefined Offline
              DevTheGiantStyleundefined Offline
              DevTheGiantStyle
              wrote last edited by
              #49

              HomerJay42 a weapon limit error, or any limit/error for that matter, will be thrown in your face by the game immediately and will not come in the form of a hidden bug. so the box rng is either a coincidence or u may have messed with the weight functions for guns. its definitely not related to weapon limit tho

              1 Reply Last reply
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              • HomerJay42undefined HomerJay42

                Richiem32 I did replace some of the bo1 weapons so I could make the wallbuys but that's it. as for adding bo1 weapons to this mod, it probably wouldn't be the best idea since bo1 has a weapon limit, and surpassing it will cause the game to glitch out or break all together depending on how much you surpass it. the very first version of this mod passed the weapons limit causing some glitches so I had to fix it, meaning I'm only a weapon or 2 away from reaching that limit

                Richiem32undefined Offline
                Richiem32undefined Offline
                Richiem32
                wrote last edited by
                #50

                Ah Okay I see it's still pretty cool what you're doing here I was wondering if you could maybe make a similar mod for the multiplayer obviously that one would require to replace weapon since adding new weapons to the create a class it's from what I've heard pretty tedious but I would like to see World at War weapons on the Black Ops multiplayer maps either way the mods coming up splendidly I hope you continue improving this mod this is a really great mod.

                HomerJay42undefined 1 Reply Last reply
                1
                • Richiem32undefined Richiem32

                  Ah Okay I see it's still pretty cool what you're doing here I was wondering if you could maybe make a similar mod for the multiplayer obviously that one would require to replace weapon since adding new weapons to the create a class it's from what I've heard pretty tedious but I would like to see World at War weapons on the Black Ops multiplayer maps either way the mods coming up splendidly I hope you continue improving this mod this is a really great mod.

                  HomerJay42undefined Offline
                  HomerJay42undefined Offline
                  HomerJay42
                  wrote last edited by
                  #51

                  Richiem32 thx I appreciate it.
                  adding waw weapons to multiplayer I think would be a cool idea too, but like you said it would be tedious even if I just replace the weapons currently in the game since I would have to port over all the weapon models from waw mp so I could add suppressors optics and whatever other attachments since those weapon models come with the attachments

                  1 Reply Last reply
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                  • Brigeezy123undefined Offline
                    Brigeezy123undefined Offline
                    Brigeezy123
                    wrote last edited by Brigeezy123
                    #52

                    hey, so i lowered the opacity of the pap camos spec map and lowered the black level of the silver_dark texture. i think it looks a bit closer and spec map allows more shine if u wanna use these files.

                    the files;
                    silver_dark
                    ~-gorniment_silver_dark.png

                    spec map
                    ~~-ggold_spec-rgb&~-rblacknes~9126c4c9.png

                    this is how it looks now
                    ptrs1.png
                    ptrs2.png

                    dw ab the files i sent like a day or 2 ago

                    HomerJay42undefined 1 Reply Last reply
                    0
                    • Brigeezy123undefined Brigeezy123

                      hey, so i lowered the opacity of the pap camos spec map and lowered the black level of the silver_dark texture. i think it looks a bit closer and spec map allows more shine if u wanna use these files.

                      the files;
                      silver_dark
                      ~-gorniment_silver_dark.png

                      spec map
                      ~~-ggold_spec-rgb&~-rblacknes~9126c4c9.png

                      this is how it looks now
                      ptrs1.png
                      ptrs2.png

                      dw ab the files i sent like a day or 2 ago

                      HomerJay42undefined Offline
                      HomerJay42undefined Offline
                      HomerJay42
                      wrote last edited by
                      #53

                      Brigeezy123 I think those textures are an improvement so I added them
                      along with that I updated the pap models for the fg42, stg44, and type100

                      Brigeezy123undefined 2 Replies Last reply
                      1
                      • HomerJay42undefined HomerJay42

                        Brigeezy123 I think those textures are an improvement so I added them
                        along with that I updated the pap models for the fg42, stg44, and type100

                        Brigeezy123undefined Offline
                        Brigeezy123undefined Offline
                        Brigeezy123
                        wrote last edited by Brigeezy123
                        #54

                        HomerJay42 cool, cool. i would also suggest taking off the metal bumps map from the browning, waffe and raygun for now, and use the other normal map instead. ill try figuring out how it was mapped on waw.

                        1 Reply Last reply
                        0
                        • GhostRider0125undefined Offline
                          GhostRider0125undefined Offline
                          GhostRider0125
                          wrote last edited by
                          #55

                          Son of a blyat how tf did i miss THIS?! Damn it its so good to!🤣

                          1 Reply Last reply
                          1
                          • HomerJay42undefined HomerJay42

                            Brigeezy123 I think those textures are an improvement so I added them
                            along with that I updated the pap models for the fg42, stg44, and type100

                            Brigeezy123undefined Offline
                            Brigeezy123undefined Offline
                            Brigeezy123
                            wrote last edited by
                            #56

                            HomerJay42 also if you want to tweak around and see what looks best on the camo, just mess with the spec map's opacity values.

                            1 Reply Last reply
                            1
                            • Brigeezy123undefined Offline
                              Brigeezy123undefined Offline
                              Brigeezy123
                              wrote last edited by
                              #57

                              beautiful
                              image.png

                              1 Reply Last reply
                              0
                              • Brigeezy123undefined Offline
                                Brigeezy123undefined Offline
                                Brigeezy123
                                wrote last edited by Brigeezy123
                                #58

                                dont mean to give another update, but i turned the black level of the silver_dark up a tiny bit and gave it some color.

                                this is before and after

                                you can notice it more on the top part of the gun, i just did it so the difference in color isnt too out of place.
                                7c2c7c91-ba6b-4dea-8ae4-3fe74d80009f-1752942042639-257df936-5c93-458f-b56c-49dc9304b112-image.png
                                ade04074-4cf8-4c04-903a-e2dac5855ae0-image.png

                                this is the new file
                                1~-gorniment_silver_dark.png

                                and this is the old one i sent earlier
                                1c99303b-77ff-4e3c-a53c-f55ea825bc5b-1752880437786-gorniment_silver_dark-1.png

                                HomerJay42undefined 1 Reply Last reply
                                0
                                • Brigeezy123undefined Brigeezy123

                                  dont mean to give another update, but i turned the black level of the silver_dark up a tiny bit and gave it some color.

                                  this is before and after

                                  you can notice it more on the top part of the gun, i just did it so the difference in color isnt too out of place.
                                  7c2c7c91-ba6b-4dea-8ae4-3fe74d80009f-1752942042639-257df936-5c93-458f-b56c-49dc9304b112-image.png
                                  ade04074-4cf8-4c04-903a-e2dac5855ae0-image.png

                                  this is the new file
                                  1~-gorniment_silver_dark.png

                                  and this is the old one i sent earlier
                                  1c99303b-77ff-4e3c-a53c-f55ea825bc5b-1752880437786-gorniment_silver_dark-1.png

                                  HomerJay42undefined Offline
                                  HomerJay42undefined Offline
                                  HomerJay42
                                  wrote last edited by
                                  #59

                                  Brigeezy123 ok, I made an update and threw that in there as part of it

                                  Brigeezy123undefined 1 Reply Last reply
                                  1
                                  • HomerJay42undefined HomerJay42

                                    Brigeezy123 ok, I made an update and threw that in there as part of it

                                    Brigeezy123undefined Offline
                                    Brigeezy123undefined Offline
                                    Brigeezy123
                                    wrote last edited by
                                    #60

                                    HomerJay42 cool, camo on the vr11 and wavegun will look sick

                                    HomerJay42undefined 1 Reply Last reply
                                    1
                                    • Brigeezy123undefined Brigeezy123

                                      HomerJay42 cool, camo on the vr11 and wavegun will look sick

                                      HomerJay42undefined Offline
                                      HomerJay42undefined Offline
                                      HomerJay42
                                      wrote last edited by
                                      #61

                                      Brigeezy123 I didn't change those ones tbh, they just use the base bo1 pap camo, but before when you papped them they would just look the same as when unpapped

                                      Brigeezy123undefined 1 Reply Last reply
                                      1
                                      • Brigeezy123undefined Offline
                                        Brigeezy123undefined Offline
                                        Brigeezy123
                                        wrote last edited by Brigeezy123
                                        #62

                                        also if u want i can take a look at the gunfire flare fx files and i can edit them to look like waws, not sure how u would add in separate ones for guns that have distinct flares like ppsh. edit; actually in bo1's campaign it uses the same flash effects as waw's.

                                        HomerJay42undefined 1 Reply Last reply
                                        0
                                        • HomerJay42undefined HomerJay42

                                          Brigeezy123 I didn't change those ones tbh, they just use the base bo1 pap camo, but before when you papped them they would just look the same as when unpapped

                                          Brigeezy123undefined Offline
                                          Brigeezy123undefined Offline
                                          Brigeezy123
                                          wrote last edited by
                                          #63

                                          HomerJay42 i see

                                          1 Reply Last reply
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