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  3. [ZM] WAW Weapons mod for bo1 maps v2.7

[ZM] WAW Weapons mod for bo1 maps v2.7

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  • HomerJay42undefined HomerJay42

    Richiem32 I did replace some of the bo1 weapons so I could make the wallbuys but that's it. as for adding bo1 weapons to this mod, it probably wouldn't be the best idea since bo1 has a weapon limit, and surpassing it will cause the game to glitch out or break all together depending on how much you surpass it. the very first version of this mod passed the weapons limit causing some glitches so I had to fix it, meaning I'm only a weapon or 2 away from reaching that limit

    Richiem32undefined Offline
    Richiem32undefined Offline
    Richiem32
    wrote last edited by
    #50

    Ah Okay I see it's still pretty cool what you're doing here I was wondering if you could maybe make a similar mod for the multiplayer obviously that one would require to replace weapon since adding new weapons to the create a class it's from what I've heard pretty tedious but I would like to see World at War weapons on the Black Ops multiplayer maps either way the mods coming up splendidly I hope you continue improving this mod this is a really great mod.

    HomerJay42undefined 1 Reply Last reply
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    • Richiem32undefined Richiem32

      Ah Okay I see it's still pretty cool what you're doing here I was wondering if you could maybe make a similar mod for the multiplayer obviously that one would require to replace weapon since adding new weapons to the create a class it's from what I've heard pretty tedious but I would like to see World at War weapons on the Black Ops multiplayer maps either way the mods coming up splendidly I hope you continue improving this mod this is a really great mod.

      HomerJay42undefined Offline
      HomerJay42undefined Offline
      HomerJay42
      wrote last edited by
      #51

      Richiem32 thx I appreciate it.
      adding waw weapons to multiplayer I think would be a cool idea too, but like you said it would be tedious even if I just replace the weapons currently in the game since I would have to port over all the weapon models from waw mp so I could add suppressors optics and whatever other attachments since those weapon models come with the attachments

      1 Reply Last reply
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      • Brigeezy123undefined Offline
        Brigeezy123undefined Offline
        Brigeezy123
        wrote last edited by Brigeezy123
        #52

        hey, so i lowered the opacity of the pap camos spec map and lowered the black level of the silver_dark texture. i think it looks a bit closer and spec map allows more shine if u wanna use these files.

        the files;
        silver_dark
        ~-gorniment_silver_dark.png

        spec map
        ~~-ggold_spec-rgb&~-rblacknes~9126c4c9.png

        this is how it looks now
        ptrs1.png
        ptrs2.png

        dw ab the files i sent like a day or 2 ago

        HomerJay42undefined 1 Reply Last reply
        0
        • Brigeezy123undefined Brigeezy123

          hey, so i lowered the opacity of the pap camos spec map and lowered the black level of the silver_dark texture. i think it looks a bit closer and spec map allows more shine if u wanna use these files.

          the files;
          silver_dark
          ~-gorniment_silver_dark.png

          spec map
          ~~-ggold_spec-rgb&~-rblacknes~9126c4c9.png

          this is how it looks now
          ptrs1.png
          ptrs2.png

          dw ab the files i sent like a day or 2 ago

          HomerJay42undefined Offline
          HomerJay42undefined Offline
          HomerJay42
          wrote last edited by
          #53

          Brigeezy123 I think those textures are an improvement so I added them
          along with that I updated the pap models for the fg42, stg44, and type100

          Brigeezy123undefined 2 Replies Last reply
          1
          • HomerJay42undefined HomerJay42

            Brigeezy123 I think those textures are an improvement so I added them
            along with that I updated the pap models for the fg42, stg44, and type100

            Brigeezy123undefined Offline
            Brigeezy123undefined Offline
            Brigeezy123
            wrote last edited by Brigeezy123
            #54

            HomerJay42 cool, cool. i would also suggest taking off the metal bumps map from the browning, waffe and raygun for now, and use the other normal map instead. ill try figuring out how it was mapped on waw.

            1 Reply Last reply
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            • GhostRider0125undefined Offline
              GhostRider0125undefined Offline
              GhostRider0125
              wrote last edited by
              #55

              Son of a blyat how tf did i miss THIS?! Damn it its so good to!🤣

              1 Reply Last reply
              1
              • HomerJay42undefined HomerJay42

                Brigeezy123 I think those textures are an improvement so I added them
                along with that I updated the pap models for the fg42, stg44, and type100

                Brigeezy123undefined Offline
                Brigeezy123undefined Offline
                Brigeezy123
                wrote last edited by
                #56

                HomerJay42 also if you want to tweak around and see what looks best on the camo, just mess with the spec map's opacity values.

                1 Reply Last reply
                1
                • Brigeezy123undefined Offline
                  Brigeezy123undefined Offline
                  Brigeezy123
                  wrote last edited by
                  #57

                  beautiful
                  image.png

                  1 Reply Last reply
                  0
                  • Brigeezy123undefined Offline
                    Brigeezy123undefined Offline
                    Brigeezy123
                    wrote last edited by Brigeezy123
                    #58

                    dont mean to give another update, but i turned the black level of the silver_dark up a tiny bit and gave it some color.

                    this is before and after

                    you can notice it more on the top part of the gun, i just did it so the difference in color isnt too out of place.
                    7c2c7c91-ba6b-4dea-8ae4-3fe74d80009f-1752942042639-257df936-5c93-458f-b56c-49dc9304b112-image.png
                    ade04074-4cf8-4c04-903a-e2dac5855ae0-image.png

                    this is the new file
                    1~-gorniment_silver_dark.png

                    and this is the old one i sent earlier
                    1c99303b-77ff-4e3c-a53c-f55ea825bc5b-1752880437786-gorniment_silver_dark-1.png

                    HomerJay42undefined 1 Reply Last reply
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                    • Brigeezy123undefined Brigeezy123

                      dont mean to give another update, but i turned the black level of the silver_dark up a tiny bit and gave it some color.

                      this is before and after

                      you can notice it more on the top part of the gun, i just did it so the difference in color isnt too out of place.
                      7c2c7c91-ba6b-4dea-8ae4-3fe74d80009f-1752942042639-257df936-5c93-458f-b56c-49dc9304b112-image.png
                      ade04074-4cf8-4c04-903a-e2dac5855ae0-image.png

                      this is the new file
                      1~-gorniment_silver_dark.png

                      and this is the old one i sent earlier
                      1c99303b-77ff-4e3c-a53c-f55ea825bc5b-1752880437786-gorniment_silver_dark-1.png

                      HomerJay42undefined Offline
                      HomerJay42undefined Offline
                      HomerJay42
                      wrote last edited by
                      #59

                      Brigeezy123 ok, I made an update and threw that in there as part of it

                      Brigeezy123undefined 1 Reply Last reply
                      1
                      • HomerJay42undefined HomerJay42

                        Brigeezy123 ok, I made an update and threw that in there as part of it

                        Brigeezy123undefined Offline
                        Brigeezy123undefined Offline
                        Brigeezy123
                        wrote last edited by
                        #60

                        HomerJay42 cool, camo on the vr11 and wavegun will look sick

                        HomerJay42undefined 1 Reply Last reply
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                        • Brigeezy123undefined Brigeezy123

                          HomerJay42 cool, camo on the vr11 and wavegun will look sick

                          HomerJay42undefined Offline
                          HomerJay42undefined Offline
                          HomerJay42
                          wrote last edited by
                          #61

                          Brigeezy123 I didn't change those ones tbh, they just use the base bo1 pap camo, but before when you papped them they would just look the same as when unpapped

                          Brigeezy123undefined 1 Reply Last reply
                          1
                          • Brigeezy123undefined Offline
                            Brigeezy123undefined Offline
                            Brigeezy123
                            wrote last edited by Brigeezy123
                            #62

                            also if u want i can take a look at the gunfire flare fx files and i can edit them to look like waws, not sure how u would add in separate ones for guns that have distinct flares like ppsh. edit; actually in bo1's campaign it uses the same flash effects as waw's.

                            HomerJay42undefined 1 Reply Last reply
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                            • HomerJay42undefined HomerJay42

                              Brigeezy123 I didn't change those ones tbh, they just use the base bo1 pap camo, but before when you papped them they would just look the same as when unpapped

                              Brigeezy123undefined Offline
                              Brigeezy123undefined Offline
                              Brigeezy123
                              wrote last edited by
                              #63

                              HomerJay42 i see

                              1 Reply Last reply
                              0
                              • Brigeezy123undefined Brigeezy123

                                also if u want i can take a look at the gunfire flare fx files and i can edit them to look like waws, not sure how u would add in separate ones for guns that have distinct flares like ppsh. edit; actually in bo1's campaign it uses the same flash effects as waw's.

                                HomerJay42undefined Offline
                                HomerJay42undefined Offline
                                HomerJay42
                                wrote last edited by
                                #64

                                Brigeezy123 the waw muzzleflashes are already in the bo1 files, it's just that each waw weapon used it's own fx file making the amount of fx assets surpass the limit. all of bo1's weapons use the same muzzleflashes between smg, rifle and heavy along with the pap variants, so I decided I would make the waw weapons use those instead and figured no one would really care or even notice

                                Brigeezy123undefined 1 Reply Last reply
                                1
                                • HomerJay42undefined HomerJay42

                                  Brigeezy123 the waw muzzleflashes are already in the bo1 files, it's just that each waw weapon used it's own fx file making the amount of fx assets surpass the limit. all of bo1's weapons use the same muzzleflashes between smg, rifle and heavy along with the pap variants, so I decided I would make the waw weapons use those instead and figured no one would really care or even notice

                                  Brigeezy123undefined Offline
                                  Brigeezy123undefined Offline
                                  Brigeezy123
                                  wrote last edited by
                                  #65

                                  HomerJay42 yeah, ig its not reasonable to try and change that tbh. its fine as it is now.

                                  1 Reply Last reply
                                  0
                                  • briskoLEGOATundefined Offline
                                    briskoLEGOATundefined Offline
                                    briskoLEGOAT
                                    wrote last edited by
                                    #66

                                    cool mod

                                    1 Reply Last reply
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