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  3. [ZM] WAW Weapons mod for bo1 maps v2.7

[ZM] WAW Weapons mod for bo1 maps v2.7

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  • Brigeezy123undefined Online
    Brigeezy123undefined Online
    Brigeezy123
    wrote last edited by Brigeezy123
    #52

    hey, so i lowered the opacity of the pap camos spec map and lowered the black level of the silver_dark texture. i think it looks a bit closer and spec map allows more shine if u wanna use these files.

    the files;
    silver_dark
    ~-gorniment_silver_dark.png

    spec map
    ~~-ggold_spec-rgb&~-rblacknes~9126c4c9.png

    this is how it looks now
    ptrs1.png
    ptrs2.png

    dw ab the files i sent like a day or 2 ago

    HomerJay42undefined 1 Reply Last reply
    0
    • Brigeezy123undefined Brigeezy123

      hey, so i lowered the opacity of the pap camos spec map and lowered the black level of the silver_dark texture. i think it looks a bit closer and spec map allows more shine if u wanna use these files.

      the files;
      silver_dark
      ~-gorniment_silver_dark.png

      spec map
      ~~-ggold_spec-rgb&~-rblacknes~9126c4c9.png

      this is how it looks now
      ptrs1.png
      ptrs2.png

      dw ab the files i sent like a day or 2 ago

      HomerJay42undefined Offline
      HomerJay42undefined Offline
      HomerJay42
      wrote last edited by
      #53

      Brigeezy123 I think those textures are an improvement so I added them
      along with that I updated the pap models for the fg42, stg44, and type100

      Brigeezy123undefined 2 Replies Last reply
      1
      • HomerJay42undefined HomerJay42

        Brigeezy123 I think those textures are an improvement so I added them
        along with that I updated the pap models for the fg42, stg44, and type100

        Brigeezy123undefined Online
        Brigeezy123undefined Online
        Brigeezy123
        wrote last edited by Brigeezy123
        #54

        HomerJay42 cool, cool. i would also suggest taking off the metal bumps map from the browning, waffe and raygun for now, and use the other normal map instead. ill try figuring out how it was mapped on waw.

        1 Reply Last reply
        0
        • GhostRider0125undefined Offline
          GhostRider0125undefined Offline
          GhostRider0125
          wrote last edited by
          #55

          Son of a blyat how tf did i miss THIS?! Damn it its so good to!🤣

          1 Reply Last reply
          1
          • HomerJay42undefined HomerJay42

            Brigeezy123 I think those textures are an improvement so I added them
            along with that I updated the pap models for the fg42, stg44, and type100

            Brigeezy123undefined Online
            Brigeezy123undefined Online
            Brigeezy123
            wrote last edited by
            #56

            HomerJay42 also if you want to tweak around and see what looks best on the camo, just mess with the spec map's opacity values.

            1 Reply Last reply
            1
            • Brigeezy123undefined Online
              Brigeezy123undefined Online
              Brigeezy123
              wrote last edited by
              #57

              beautiful
              image.png

              1 Reply Last reply
              0
              • Brigeezy123undefined Online
                Brigeezy123undefined Online
                Brigeezy123
                wrote last edited by Brigeezy123
                #58

                dont mean to give another update, but i turned the black level of the silver_dark up a tiny bit and gave it some color.

                this is before and after

                you can notice it more on the top part of the gun, i just did it so the difference in color isnt too out of place.
                7c2c7c91-ba6b-4dea-8ae4-3fe74d80009f-1752942042639-257df936-5c93-458f-b56c-49dc9304b112-image.png
                ade04074-4cf8-4c04-903a-e2dac5855ae0-image.png

                this is the new file
                1~-gorniment_silver_dark.png

                and this is the old one i sent earlier
                1c99303b-77ff-4e3c-a53c-f55ea825bc5b-1752880437786-gorniment_silver_dark-1.png

                HomerJay42undefined 1 Reply Last reply
                0
                • Brigeezy123undefined Brigeezy123

                  dont mean to give another update, but i turned the black level of the silver_dark up a tiny bit and gave it some color.

                  this is before and after

                  you can notice it more on the top part of the gun, i just did it so the difference in color isnt too out of place.
                  7c2c7c91-ba6b-4dea-8ae4-3fe74d80009f-1752942042639-257df936-5c93-458f-b56c-49dc9304b112-image.png
                  ade04074-4cf8-4c04-903a-e2dac5855ae0-image.png

                  this is the new file
                  1~-gorniment_silver_dark.png

                  and this is the old one i sent earlier
                  1c99303b-77ff-4e3c-a53c-f55ea825bc5b-1752880437786-gorniment_silver_dark-1.png

                  HomerJay42undefined Offline
                  HomerJay42undefined Offline
                  HomerJay42
                  wrote last edited by
                  #59

                  Brigeezy123 ok, I made an update and threw that in there as part of it

                  Brigeezy123undefined 1 Reply Last reply
                  1
                  • HomerJay42undefined HomerJay42

                    Brigeezy123 ok, I made an update and threw that in there as part of it

                    Brigeezy123undefined Online
                    Brigeezy123undefined Online
                    Brigeezy123
                    wrote last edited by
                    #60

                    HomerJay42 cool, camo on the vr11 and wavegun will look sick

                    HomerJay42undefined 1 Reply Last reply
                    1
                    • Brigeezy123undefined Brigeezy123

                      HomerJay42 cool, camo on the vr11 and wavegun will look sick

                      HomerJay42undefined Offline
                      HomerJay42undefined Offline
                      HomerJay42
                      wrote last edited by
                      #61

                      Brigeezy123 I didn't change those ones tbh, they just use the base bo1 pap camo, but before when you papped them they would just look the same as when unpapped

                      Brigeezy123undefined 1 Reply Last reply
                      1
                      • Brigeezy123undefined Online
                        Brigeezy123undefined Online
                        Brigeezy123
                        wrote last edited by Brigeezy123
                        #62

                        also if u want i can take a look at the gunfire flare fx files and i can edit them to look like waws, not sure how u would add in separate ones for guns that have distinct flares like ppsh. edit; actually in bo1's campaign it uses the same flash effects as waw's.

                        HomerJay42undefined 1 Reply Last reply
                        0
                        • HomerJay42undefined HomerJay42

                          Brigeezy123 I didn't change those ones tbh, they just use the base bo1 pap camo, but before when you papped them they would just look the same as when unpapped

                          Brigeezy123undefined Online
                          Brigeezy123undefined Online
                          Brigeezy123
                          wrote last edited by
                          #63

                          HomerJay42 i see

                          1 Reply Last reply
                          0
                          • Brigeezy123undefined Brigeezy123

                            also if u want i can take a look at the gunfire flare fx files and i can edit them to look like waws, not sure how u would add in separate ones for guns that have distinct flares like ppsh. edit; actually in bo1's campaign it uses the same flash effects as waw's.

                            HomerJay42undefined Offline
                            HomerJay42undefined Offline
                            HomerJay42
                            wrote last edited by
                            #64

                            Brigeezy123 the waw muzzleflashes are already in the bo1 files, it's just that each waw weapon used it's own fx file making the amount of fx assets surpass the limit. all of bo1's weapons use the same muzzleflashes between smg, rifle and heavy along with the pap variants, so I decided I would make the waw weapons use those instead and figured no one would really care or even notice

                            Brigeezy123undefined Lemonundefined 2 Replies Last reply
                            1
                            • HomerJay42undefined HomerJay42

                              Brigeezy123 the waw muzzleflashes are already in the bo1 files, it's just that each waw weapon used it's own fx file making the amount of fx assets surpass the limit. all of bo1's weapons use the same muzzleflashes between smg, rifle and heavy along with the pap variants, so I decided I would make the waw weapons use those instead and figured no one would really care or even notice

                              Brigeezy123undefined Online
                              Brigeezy123undefined Online
                              Brigeezy123
                              wrote last edited by
                              #65

                              HomerJay42 yeah, ig its not reasonable to try and change that tbh. its fine as it is now.

                              1 Reply Last reply
                              0
                              • briskoLEGOATundefined Offline
                                briskoLEGOATundefined Offline
                                briskoLEGOAT
                                wrote last edited by
                                #66

                                cool mod

                                1 Reply Last reply
                                1
                                • HomerJay42undefined HomerJay42

                                  Brigeezy123 the waw muzzleflashes are already in the bo1 files, it's just that each waw weapon used it's own fx file making the amount of fx assets surpass the limit. all of bo1's weapons use the same muzzleflashes between smg, rifle and heavy along with the pap variants, so I decided I would make the waw weapons use those instead and figured no one would really care or even notice

                                  Lemonundefined Offline
                                  Lemonundefined Offline
                                  Lemon
                                  Contributor
                                  wrote last edited by
                                  #67

                                  HomerJay42 hi, what is your discord name? i would like to dm you about something..

                                  1 Reply Last reply
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