[ZM] WAW Weapons mod for bo1 maps v2.7
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beautiful
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dont mean to give another update, but i turned the black level of the silver_dark up a tiny bit and gave it some color.
this is before and after
you can notice it more on the top part of the gun, i just did it so the difference in color isnt too out of place.
this is the new file
and this is the old one i sent earlier
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dont mean to give another update, but i turned the black level of the silver_dark up a tiny bit and gave it some color.
this is before and after
you can notice it more on the top part of the gun, i just did it so the difference in color isnt too out of place.
this is the new file
and this is the old one i sent earlier
Brigeezy123 ok, I made an update and threw that in there as part of it
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Brigeezy123 ok, I made an update and threw that in there as part of it
HomerJay42 cool, camo on the vr11 and wavegun will look sick
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HomerJay42 cool, camo on the vr11 and wavegun will look sick
Brigeezy123 I didn't change those ones tbh, they just use the base bo1 pap camo, but before when you papped them they would just look the same as when unpapped
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also if u want i can take a look at the gunfire flare fx files and i can edit them to look like waws, not sure how u would add in separate ones for guns that have distinct flares like ppsh. edit; actually in bo1's campaign it uses the same flash effects as waw's.
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Brigeezy123 I didn't change those ones tbh, they just use the base bo1 pap camo, but before when you papped them they would just look the same as when unpapped
HomerJay42 i see
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also if u want i can take a look at the gunfire flare fx files and i can edit them to look like waws, not sure how u would add in separate ones for guns that have distinct flares like ppsh. edit; actually in bo1's campaign it uses the same flash effects as waw's.
Brigeezy123 the waw muzzleflashes are already in the bo1 files, it's just that each waw weapon used it's own fx file making the amount of fx assets surpass the limit. all of bo1's weapons use the same muzzleflashes between smg, rifle and heavy along with the pap variants, so I decided I would make the waw weapons use those instead and figured no one would really care or even notice
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Brigeezy123 the waw muzzleflashes are already in the bo1 files, it's just that each waw weapon used it's own fx file making the amount of fx assets surpass the limit. all of bo1's weapons use the same muzzleflashes between smg, rifle and heavy along with the pap variants, so I decided I would make the waw weapons use those instead and figured no one would really care or even notice
HomerJay42 yeah, ig its not reasonable to try and change that tbh. its fine as it is now.
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cool mod