<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Can online and LAN clients join the same BO1 MP server?]]></title><description><![CDATA[<p dir="auto">I'm trying to set up a BO1 MP server that both online and LAN clients can connect to via IP address. With T6 MP, T6 ZM, and T5 ZM, this works fine - LAN and online clients can join the same server without issue. BO1 MP seems to behave differently though.</p>
<p dir="auto">When I run my server in LAN mode, online clients can't connect. When I switch it to Online/public, LAN clients are locked out -- which makes sense from an anti-cheat standpoint, but it creates a problem for mixed sessions.<br />
I remember that BO1 MP historically required a Session ID to connect via the console connect command. Is it possible to get a Session ID assigned to a server without putting it on the public server list? That way online players could connect via Session ID and LAN players via IP, both hitting the same server.</p>
<p dir="auto">Is this currently possible, or does BO1 MP just not support mixed online/LAN connections the way other titles do? Appreciate any insight and thanks for the work you've done on this project.</p>
]]></description><link>https://forum.plutonium.pw/topic/44495/can-online-and-lan-clients-join-the-same-bo1-mp-server</link><generator>RSS for Node</generator><lastBuildDate>Mon, 13 Apr 2026 00:42:38 GMT</lastBuildDate><atom:link href="https://forum.plutonium.pw/topic/44495.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 03 Apr 2026 14:53:21 GMT</pubDate><ttl>60</ttl></channel></rss>