<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Way for others to join an in-progress custom game of zombies?]]></title><description><![CDATA[<p dir="auto">I have 3074 and 4976 port forwarded, however if people try to connect via the /connect command followed by my ip (while i have a game already running) I see "Received connectReq from 'ip address', sending connectRes" and then nothing happens past that.</p>
<p dir="auto">Is there a way for people to join an in-progress zombies game without hosting a proper server?</p>
<p dir="auto">edit:<br />
when on the main menu i do succeed in having people join via friends list. I'm just curious if I can configure things so they can just drop in mid-run after i start.</p>
]]></description><link>https://forum.plutonium.pw/topic/44498/way-for-others-to-join-an-in-progress-custom-game-of-zombies</link><generator>RSS for Node</generator><lastBuildDate>Sat, 11 Apr 2026 14:38:03 GMT</lastBuildDate><atom:link href="https://forum.plutonium.pw/topic/44498.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 03 Apr 2026 22:20:01 GMT</pubDate><ttl>60</ttl></channel></rss>