<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[(ZM) wonder weapon spawn for all maps]]></title><description><![CDATA[<pre><code>#include maps\_utility;

init()
{
    level thread on_player_connect();
}

on_player_connect()
{
    for (;;)
    {
        level waittill("connected", player);
        player thread on_player_spawned();
    }
}

on_player_spawned()
{
    self endon("disconnect");

    for (;;)
    {
        self waittill("spawned_player");
        wait 0.2;

        self give_map_wonderweapon();
    }
}

give_map_wonderweapon()
{
    map = getDvar("mapname");

    // Kino Der Toten
    if (map == "zombie_theater")
    {
        self giveWeapon("thundergun_zm");
        self giveMaxAmmo("thundergun_zm");
        return;
    }

    // Five
    if (map == "zombie_pentagon")
    {
        self giveWeapon("freezegun_zm");
        self giveMaxAmmo("freezegun_zm");
        return;
    }

    // Call of the Dead
    if (map == "zombie_coast")
    {
        self giveWeapon("sniper_explosive_zm");
        self giveMaxAmmo("sniper_explosive_zm");
        return;
    }

    // Shangri-La
    if (map == "zombie_temple")
    {
        self giveWeapon("shrink_ray_zm");
        self giveMaxAmmo("shrink_ray_zm");
        return;
    }

    // Ascension
    if (map == "zombie_cosmodrome")
    {
        self giveWeapon("thundergun_zm");
        self giveMaxAmmo("thundergun_zm");
        return;
    }

    // Moon
    if (map == "zombie_moon")
    {
        self giveWeapon("microwavegun_zm");
        self giveMaxAmmo("microwavegun_zm");
        return;
    }

    // Nacht der Untoten
    if (map == "zombie_cod5_prototype")
    {
        self giveWeapon("thundergun_zm");
        self giveMaxAmmo("thundergun_zm");
        return;
    }

    // Verrückt
    if (map == "zombie_cod5_asylum")
    {
        self giveWeapon("freezegun_zm");
        self giveMaxAmmo("freezegun_zm");
        return;
    }

    // Shi no Numa
    if (map == "zombie_cod5_sumpf")
    {
        self giveWeapon("tesla_gun_zm");
        self giveMaxAmmo("tesla_gun_zm");
        return;
    }

    // Der Riese
    if (map == "zombie_cod5_factory")
    {
        self giveWeapon("tesla_gun_zm");
        self giveMaxAmmo("tesla_gun_zm");
        return;
    }
}
</code></pre>
]]></description><link>https://forum.plutonium.pw/topic/44500/zm-wonder-weapon-spawn-for-all-maps</link><generator>RSS for Node</generator><lastBuildDate>Sat, 02 May 2026 20:47:35 GMT</lastBuildDate><atom:link href="https://forum.plutonium.pw/topic/44500.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 04 Apr 2026 02:53:36 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to (ZM) wonder weapon spawn for all maps on Mon, 06 Apr 2026 22:13:34 GMT]]></title><description><![CDATA[<p dir="auto">it does work</p>
<p dir="auto">i then tried to merge two modpacks together and now plutonium bricks my bo1</p>
<p dir="auto">not ypur fault</p>
]]></description><link>https://forum.plutonium.pw/post/170751</link><guid isPermaLink="true">https://forum.plutonium.pw/post/170751</guid><dc:creator><![CDATA[XmXd7]]></dc:creator><pubDate>Mon, 06 Apr 2026 22:13:34 GMT</pubDate></item><item><title><![CDATA[Reply to (ZM) wonder weapon spawn for all maps on Sun, 05 Apr 2026 06:13:20 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/xmxd7" aria-label="Profile: XmXd7"><bdi>XmXd7</bdi></a> yeah, it’s not a full wonder weapon mod. It’s just a GSC script that gives you the wonder weapon for whichever map you’re playing.</p>
]]></description><link>https://forum.plutonium.pw/post/170683</link><guid isPermaLink="true">https://forum.plutonium.pw/post/170683</guid><dc:creator><![CDATA[ak.com]]></dc:creator><pubDate>Sun, 05 Apr 2026 06:13:20 GMT</pubDate></item><item><title><![CDATA[Reply to (ZM) wonder weapon spawn for all maps on Sat, 04 Apr 2026 21:49:29 GMT]]></title><description><![CDATA[<p dir="auto">Is there a way to move every wonder weapon in the box for every map?</p>
<p dir="auto">also for anyone else:<br />
Go to C:\Users\YOURNAME\AppData\Local\Plutonium\storage\t5\scripts<br />
place a new .txt file<br />
paste the code there<br />
change the file extension to .gsc</p>
]]></description><link>https://forum.plutonium.pw/post/170669</link><guid isPermaLink="true">https://forum.plutonium.pw/post/170669</guid><dc:creator><![CDATA[XmXd7]]></dc:creator><pubDate>Sat, 04 Apr 2026 21:49:29 GMT</pubDate></item><item><title><![CDATA[Reply to (ZM) wonder weapon spawn for all maps on Sat, 04 Apr 2026 03:11:16 GMT]]></title><description><![CDATA[<p dir="auto">(UPDATE) i fixed the weapon spawn and for the correct maps</p>
]]></description><link>https://forum.plutonium.pw/post/170647</link><guid isPermaLink="true">https://forum.plutonium.pw/post/170647</guid><dc:creator><![CDATA[ak.com]]></dc:creator><pubDate>Sat, 04 Apr 2026 03:11:16 GMT</pubDate></item></channel></rss>