<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[[Zombies Release] [.GSC] Bunny Hop - Black Ops 2 Zombies (T6ZM)]]></title><description><![CDATA[<p dir="auto">Bunny Hop (Bhop) for Plutonium T6 Zombies<br />
Adds momentum-based bunny hopping to T6 Zombies. Chain jumps to build speed — miss the timing and your momentum goes back to normal. Includes an Origins-specific version that lets you bhop straight through mud.</p>
<p dir="auto">How It Works<br />
Each chained jump increases your movement speed scale (to a cap)<br />
Miss the chain window and your speed gradually decays back to normal (or instant)<br />
The Origins version overrides the mud slowdown system — active bhop chains ignore mud entirely, but if you stop hopping in mud you get slowed as usual</p>
<p dir="auto"><strong>Installation</strong><br />
Standard Version (All Maps, No Mud Override)<br />
If you don't play Origins or don't care about the mud bypass, just drop the compiled version here:</p>
<p dir="auto">%localappdata%\Plutonium\storage\t6\raw\scripts\zm\bhop.gsc<br />
This loads on every Zombies map. Done.</p>
<p dir="auto">Origins Mud Override Version<br />
If you want the mud bypass on Origins, you need both compiled files. Place the standard version in each non-Origins map folder:</p>
<p dir="auto">%localappdata%\Plutonium\storage\t6\raw\scripts\zm\zm_buried\bhop.gsc<br />
%localappdata%\Plutonium\storage\t6\raw\scripts\zm\zm_highrise\bhop.gsc<br />
%localappdata%\Plutonium\storage\t6\raw\scripts\zm\zm_nuked\bhop.gsc<br />
%localappdata%\Plutonium\storage\t6\raw\scripts\zm\zm_prison\bhop.gsc<br />
%localappdata%\Plutonium\storage\t6\raw\scripts\zm\zm_transit\bhop.gsc</p>
<p dir="auto">And place the Origins version only in the zm_tomb folder:</p>
<p dir="auto">%localappdata%\Plutonium\storage\t6\raw\scripts\zm\zm_tomb\bhop.gsc<br />
<img src="https://forum.plutonium.pw/assets/plugins/nodebb-plugin-emoji/emoji/android/26a0.png?v=6b8f0b5ad96" class="not-responsive emoji emoji-android emoji--warning" style="height:23px;width:auto;vertical-align:middle" title="⚠" alt="⚠" />️ Do NOT place the Origins version in the base zm folder or any other map folder. It includes Origins-specific function overrides that will error on other maps.</p>
<p dir="auto"><strong><strong><a href="https://github.com/very-inky/T6ZM-Bunny-Hop-GSC/tree/main" target="_blank" rel="noopener noreferrer nofollow ugc">Download</a></strong></strong></p>
<p dir="auto"><strong>Configuration</strong><br />
If you want to tweak timing, speed decay, increase or cap, etc you will need to edit these values in the source script and compile it yourself.<br />
Both versions share the same tuning values at the top of init():</p>
<p dir="auto">Variables and Descriptions:<br />
bhop_boost : Speed scale added per chained hop<br />
bhop_max_scale : Maximum movement speed scale (cap)<br />
bhop_base_scale : Normal movement speed (what you decay back to)<br />
bhop_decay_rate : How fast speed decays per tick when grounded<br />
bhop_decay_after : Milliseconds on the ground before decay begins. This value ONLY effects decay speed. Not jump timing chain value.</p>
<p dir="auto">[BhopOrigins-compiled.gsc](Invalid file type. Allowed types are: .png, .jpg, .bmp, .gif, .iwi, .iwd, .jpeg) [bhop-compiled.gsc](Invalid file type. Allowed types are: .png, .jpg, .bmp, .gif, .iwi, .iwd, .jpeg)<br />
Debugging<br />
Standard version: Uncomment the two iPrintLn lines in bhop_core() and bhop_ground_decay() to see chain count and speed scale on screen. Helpful if you want to tweak the values</p>
<p dir="auto">Origins version: Set level.bhop_debug = true; in init() to enable debug prints: Has separate outputs for normal bhops and mud bhops.</p>
<p dir="auto">[BhopOrigins.gsc](Invalid file type. Allowed types are: .png, .jpg, .bmp, .gif, .iwi, .iwd, .jpeg) [bhop.gsc](Invalid file type. Allowed types are: .png, .jpg, .bmp, .gif, .iwi, .iwd, .jpeg)</p>
<p dir="auto"><a href="https://www.youtube.com/watch?v=9sW5xN9Upho" target="_blank" rel="noopener noreferrer nofollow ugc">Video</a></p>
<p dir="auto">Virustotal<br />
<a href="https://www.virustotal.com/gui/file/bffb17a74a9e861c5913f363f1a87475cc6fb230e68a34b755dc08c66f2e439f/details" target="_blank" rel="noopener noreferrer nofollow ugc">Bhop-compiled.gsc</a><br />
<a href="https://www.virustotal.com/gui/file-analysis/MzRiNjY5Mjk3NzY3MGJhYWY5Y2NhM2QwOWRkOWY3YTg6MTc3NTQyOTcyOA==" target="_blank" rel="noopener noreferrer nofollow ugc">BhopOrigins-compiled.gsc</a></p>
]]></description><link>https://forum.plutonium.pw/topic/44521/zombies-release-.gsc-bunny-hop-black-ops-2-zombies-t6zm</link><generator>RSS for Node</generator><lastBuildDate>Thu, 09 Apr 2026 20:05:43 GMT</lastBuildDate><atom:link href="https://forum.plutonium.pw/topic/44521.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 05 Apr 2026 23:04:19 GMT</pubDate><ttl>60</ttl></channel></rss>