<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Updated pause script for BO2 zm]]></title><description><![CDATA[<p dir="auto">pause_system.gsc</p>
<pre><code>#include scripts\zm\pause_system;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes_zm\_hud_util;
#include maps\mp\zombies\_zm_utility;

watchchatpause()
{
    level endon("end_game");
    self endon("disconnect");
    
    for(;;)
    {
        level waittill("say", message, player);
        message = toLower(message);

        if (message == "p" &amp;&amp; player == self)
        {
            self freezeControls(true);
            self.ignoreme = 1;
            
            zombies = getAiSpeciesArray("axis", "all"); 
            if (isDefined(zombies))
            {
                foreach(zombie in zombies)
                {
                    if (isDefined(zombie) &amp;&amp; isAlive(zombie))
                    {
                        // Create an invisible anchor point at the zombie's feet
                        zombie.pauser_anchor = spawn("script_origin", zombie.origin);
                        zombie.pauser_anchor.angles = zombie.angles;
                        
                        // Physically link the zombie to the stationary point
                        zombie linkto(zombie.pauser_anchor);
                        
                        // Disable their attack/AI processing
                        zombie.ignoreall = 1; 
                        if(isDefined(zombie.zombie_move_speed))
                        {
                            zombie.old_speed = zombie.zombie_move_speed;
                            zombie.zombie_move_speed = "stop";
                        }
                    }
                }
            }

            // HUD
            if(isDefined(level.pause_hud)) level.pause_hud destroy();
            level.pause_hud = createServerFontString("default", 2.0);
            level.pause_hud setPoint("CENTER", "CENTER", 0, 0);
            level.pause_hud setText("GAME PAUSED: Type 'u' to resume");

            while(1)
            {
                level waittill("say", m, p);
                if(toLower(m) == "u" &amp;&amp; p == self) break;
                wait 0.1;
            }

            // --- Unfreeze ---
            zombies = getAiSpeciesArray("axis", "all");
            foreach(zombie in zombies)
            {
                if (isDefined(zombie) &amp;&amp; isAlive(zombie))
                {
                    zombie unlink();
                    if(isDefined(zombie.pauser_anchor))
                        zombie.pauser_anchor delete();
                    
                    zombie.ignoreall = 0;
                    if(isDefined(zombie.old_speed))
                        zombie.zombie_move_speed = zombie.old_speed;
                }
            }

            if(isDefined(level.pause_hud)) level.pause_hud destroy();
            self freezeControls(false);
            self.ignoreme = 0;
        }
        wait 0.1;
    }
}
</code></pre>
<p dir="auto">zm_mod.gsc</p>
<pre><code class="language-#include">#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes_zm\_hud_util;
#include maps\mp\zombies\_zm_utility;

init()
{
    level thread onPlayerConnect();
}

onPlayerConnect()
{
    for(;;)
    {
        level waittill("connected", player);
        player thread onPlayerSpawned();
    }
}

onPlayerSpawned()
{
    self endon("disconnect");
    for(;;)
    {
        self waittill("spawned_player");
        self thread watchchatpause(); // This starts your script!
    }
}
</code></pre>
<p dir="auto">you must include both into \AppData\Local\Plutonium\storage\t6\raw\scripts\zm<br />
enjoy <img src="https://forum.plutonium.pw/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=6b8f0b5ad96" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /><br />
all you have to do is type p in chat and it pauses the game and to unpause type u.<br />
source gemini</p>
]]></description><link>https://forum.plutonium.pw/topic/44743/updated-pause-script-for-bo2-zm</link><generator>RSS for Node</generator><lastBuildDate>Thu, 07 May 2026 05:14:49 GMT</lastBuildDate><atom:link href="https://forum.plutonium.pw/topic/44743.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 01 May 2026 04:56:44 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Updated pause script for BO2 zm on Sun, 03 May 2026 02:28:26 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/faze-flick" aria-label="Profile: FaZe Flick"><bdi>FaZe Flick</bdi></a> yes</p>
]]></description><link>https://forum.plutonium.pw/post/171701</link><guid isPermaLink="true">https://forum.plutonium.pw/post/171701</guid><dc:creator><![CDATA[DanDjarin]]></dc:creator><pubDate>Sun, 03 May 2026 02:28:26 GMT</pubDate></item><item><title><![CDATA[Reply to Updated pause script for BO2 zm on Fri, 01 May 2026 22:28:56 GMT]]></title><description><![CDATA[<p dir="auto">is this for co-op?</p>
]]></description><link>https://forum.plutonium.pw/post/171635</link><guid isPermaLink="true">https://forum.plutonium.pw/post/171635</guid><dc:creator><![CDATA[FaZe Flick]]></dc:creator><pubDate>Fri, 01 May 2026 22:28:56 GMT</pubDate></item></channel></rss>