<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Strat Tester for Black Ops II]]></title><description><![CDATA[<h1>Strat Tester for Black Ops II</h1>
<ul>
<li><a href="https://github.com/Fraaagaaa/Strat-Tester-BO2/blob/main/README%20PT-BR.md" target="_blank" rel="noopener noreferrer nofollow ugc"><strong>Ler em português</strong></a></li>
<li><a href="https://github.com/Fraaagaaa/Strat-Tester-BO2/blob/main/README%20GL.md" target="_blank" rel="noopener noreferrer nofollow ugc"><strong>Ler en galego</strong></a></li>
<li><a href="https://github.com/Fraaagaaa/Strat-Tester-BO2/blob/main/README%20ES.md" target="_blank" rel="noopener noreferrer nofollow ugc"><strong>Leer en español</strong></a></li>
</ul>
<p dir="auto">This mod was made asking some of the best players what they would like to see on a mod like this, this mod is not meant to be "fun" its just meant to be useful to test strategies for high round players.</p>
<p dir="auto"><a href="https://github.com/Fraaagaaa/Strat-Tester-BO2" target="_blank" rel="noopener noreferrer nofollow ugc">You can find the source code on my github</a></p>
<h2>Downloads:</h2>
<ul>
<li><a href="https://github.com/Fraaagaaa/Strat-Tester-BO2/releases/latest/download/Strat.Tester.BO2.Espanol.rar" target="_blank" rel="noopener noreferrer nofollow ugc"><strong>Descargar en español</strong></a></li>
<li><a href="https://github.com/Fraaagaaa/Strat-Tester-BO2/releases/latest/download/Strat.Tester.BO2.rar" target="_blank" rel="noopener noreferrer nofollow ugc"><strong>Donwload in english</strong></a></li>
<li><a href="https://github.com/Fraaagaaa/Strat-Tester-BO2/releases/latest/download/Strat.Tester.BO2.Galego.rar" target="_blank" rel="noopener noreferrer nofollow ugc"><strong>Descargar en galego</strong></a></li>
<li><a href="https://github.com/Fraaagaaa/Strat-Tester-BO2/releases/latest/download/Strat.Tester.BO2.PT-BR.rar" target="_blank" rel="noopener noreferrer nofollow ugc"><strong>Baixar em português</strong></a>, traduzido por <a href="https://www.twitch.tv/nomoleman" target="_blank" rel="noopener noreferrer nofollow ugc">NoMoleMan</a></li>
</ul>
<p dir="auto">This links point to the latest update, I might not notify in the plutonium forum that there is an update but if at any time a new strategy is discovered this mod will mostlikely get an update in less than a week, you will be able to download it from the same link.</p>
<h2>How to install</h2>
<ul>
<li>Unzip the download in <code>%localappdata%\Plutonium\storage\t6\mods</code>.</li>
</ul>
<h2>General changes</h2>
<ul>
<li>Perks are given on spawn</li>
<li>Weapons are given on spawn</li>
<li>All doors are oppened (except the ones needed for a certain strat)</li>
<li>Game starts at round 100</li>
<li>Game, round and trap timers</li>
<li>Healthbar</li>
<li>Zombie counter</li>
<li>Zone display</li>
<li>Seconds per horde meter</li>
<li>Box can be moved on most maps</li>
<li>Power-Ups can be desabled</li>
<li>Implemented notarget</li>
<li>Fog can be desabled</li>
<li>Zombie despawner tracker by <a href="https://github.com/ineedbots" target="_blank" rel="noopener noreferrer nofollow ugc">Guy</a></li>
</ul>
<h2>Changes by map</h2>
<h3>Tranzit</h3>
<ul>
<li>Added a third timer for the bus</li>
<li>Added a display for the bus location</li>
<li>Bus can be prebuilt at the start</li>
<li>Buildables can be prebuilt at the start</li>
<li>Diner hatch placed at the start</li>
<li>Players will get a notification when a denizen spawns</li>
<li>Can choose the bus depart time for farm</li>
</ul>
<h3>Town</h3>
<ul>
<li>2 game setups</li>
<li>Jug opened</li>
<li>Speed cola opened</li>
</ul>
<h3>Nuketown</h3>
<ul>
<li>All perks fall from the sky at the start of the game</li>
<li>Can automatically restart for pap on green house</li>
</ul>
<h3>Die Rise</h3>
<ul>
<li>Spawned trample steam buildable</li>
<li>Elevator kills tracker</li>
</ul>
<h3>MOTD</h3>
<ul>
<li>Spawned shield buildable at cafeteria</li>
<li>Infinite afterlives</li>
<li>All pieces are collected at the start of the game</li>
</ul>
<h3>Buried</h3>
<ul>
<li>Two buildable setups:
<ul>
<li>Resonator at jug, Turbine at church and Springpad at saloon (default)</li>
<li>Resonator at saloon, Turbine at church and Springpad at jug</li>
</ul>
</li>
<li>Subwoofer kill counter</li>
</ul>
<h3>Origins</h3>
<ul>
<li>White player starts with shovel and golden helmet</li>
<li>Players are able to call tank from gen 2 for the first time</li>
<li>Spawned shield buildable at church</li>
<li>Awarded max ammo reward for each player</li>
<li>Staffs are placed in the crazy place</li>
<li>All portals are oppened</li>
<li>Trackers for zombies stopmpt and tumbled</li>
<li>Tracker for tank kills</li>
</ul>
<h2>Loadouts</h2>
<p dir="auto">You can choose the weapons provided by the mod at the start of the game.<br />
In the <code>zm_strattester\scriptdata\loadouts</code> folder, you will find the files that the mod reads for each map. To ensure the format is valid, it must follow these rules:</p>
<ol>
<li>First Line: Enter the code for the weapons you wish to receive (e.g., <code>ray_gun_zm</code>).</li>
<li>Second Line: Enter the weapon you want for the Mule Kick slot (Coz).</li>
<li>Third Line: Enter the equipment you wish to receive (everything that requires the D-pad when playing with a controller).</li>
<li>Fourth Line: Enter the melee weapon you wish to receive (e.g., <code>tazer_knuckles_zm</code>).</li>
<li>No line can be left blank: If you do not want a specific item, you must write <code>undefined</code>.</li>
</ol>
<h2>Chat Commands</h2>
<h3>General</h3>
<ul>
<li><code>!nuke</code>          spawns a nuke power up on top of the player</li>
<li><code>!x2</code>            spawns a double points power up on top of the player</li>
<li><code>!max</code>           spawns a max power up on top of the player</li>
<li><code>!insta</code>           spawns a insta kill power up on top of the player</li>
<li><code>!sale</code>          spawns a fire sale power up on top of the player</li>
<li><code>!blood</code>         spawns a zombie blood power up on top of the player</li>
<li><code>!perk</code>          spawns a random perk power up on top of the player</li>
<li><code>!tp</code>            teleports player to desired location</li>
<li><code>!tpc</code>           teleports player to desired coordinates</li>
</ul>
<h3>Origins</h3>
<ul>
<li><code>!gen x</code>       activates generator number x</li>
</ul>
<h1>Shout out to:</h1>
<ul>
<li><a href="https://www.twitch.tv/nomoleman" target="_blank" rel="noopener noreferrer nofollow ugc">NoMoleMan</a> for beeing the main tester and translating the menus into portuguese.</li>
<li><a href="https://github.com/ineedbots" target="_blank" rel="noopener noreferrer nofollow ugc">Guy</a> for making the despawner test script.</li>
<li><a href="https://github.com/5and5" target="_blank" rel="noopener noreferrer nofollow ugc">5and5</a> for making the original strat tester and helping me 5 years ago when I started modding Black Ops.</li>
<li><a href="https://github.com/Hadi77KSA" target="_blank" rel="noopener noreferrer nofollow ugc">Hadi77KSA</a> for making the script to power on afterlife doors.</li>
<li>MJ for helping me with the perk selection menu.</li>
</ul>
<p dir="auto"><img src="/assets/uploads/files/1778061995831-a4a04c92-08c6-473b-b3f7-12dc9effd74f-image.jpeg" alt="a4a04c92-08c6-473b-b3f7-12dc9effd74f-image.jpeg" class=" img-fluid img-markdown" /><br />
<img src="/assets/uploads/files/1778062112720-beca4cc0-1fda-4e96-980c-14fa22ea897a-image.jpeg" alt="beca4cc0-1fda-4e96-980c-14fa22ea897a-image.jpeg" class=" img-fluid img-markdown" /></p>
]]></description><link>https://forum.plutonium.pw/topic/44809/strat-tester-for-black-ops-ii</link><generator>RSS for Node</generator><lastBuildDate>Tue, 26 May 2026 23:44:50 GMT</lastBuildDate><atom:link href="https://forum.plutonium.pw/topic/44809.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 06 May 2026 10:12:18 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Strat Tester for Black Ops II on Thu, 07 May 2026 08:08:49 GMT]]></title><description><![CDATA[<p dir="auto">major W</p>
]]></description><link>https://forum.plutonium.pw/post/171889</link><guid isPermaLink="true">https://forum.plutonium.pw/post/171889</guid><dc:creator><![CDATA[mr.kennutbuster]]></dc:creator><pubDate>Thu, 07 May 2026 08:08:49 GMT</pubDate></item><item><title><![CDATA[Reply to Strat Tester for Black Ops II on Thu, 07 May 2026 06:40:01 GMT]]></title><description><![CDATA[<p dir="auto"><img src="https://forum.plutonium.pw/assets/plugins/nodebb-plugin-emoji/emoji/android/1f525.png?v=6b8f0b5ad96" class="not-responsive emoji emoji-android emoji--fire" style="height:23px;width:auto;vertical-align:middle" title="🔥" alt="🔥" /><img src="https://forum.plutonium.pw/assets/plugins/nodebb-plugin-emoji/emoji/android/1f525.png?v=6b8f0b5ad96" class="not-responsive emoji emoji-android emoji--fire" style="height:23px;width:auto;vertical-align:middle" title="🔥" alt="🔥" /><img src="https://forum.plutonium.pw/assets/plugins/nodebb-plugin-emoji/emoji/android/1f525.png?v=6b8f0b5ad96" class="not-responsive emoji emoji-android emoji--fire" style="height:23px;width:auto;vertical-align:middle" title="🔥" alt="🔥" /></p>
]]></description><link>https://forum.plutonium.pw/post/171888</link><guid isPermaLink="true">https://forum.plutonium.pw/post/171888</guid><dc:creator><![CDATA[mary jane]]></dc:creator><pubDate>Thu, 07 May 2026 06:40:01 GMT</pubDate></item><item><title><![CDATA[Reply to Strat Tester for Black Ops II on Wed, 06 May 2026 16:05:49 GMT]]></title><description><![CDATA[<p dir="auto">Well done m8 keep it up <img src="https://forum.plutonium.pw/assets/plugins/nodebb-plugin-emoji/emoji/android/1f4aa.png?v=6b8f0b5ad96" class="not-responsive emoji emoji-android emoji--muscle" style="height:23px;width:auto;vertical-align:middle" title="💪" alt="💪" /></p>
]]></description><link>https://forum.plutonium.pw/post/171874</link><guid isPermaLink="true">https://forum.plutonium.pw/post/171874</guid><dc:creator><![CDATA[Volkzzzzz]]></dc:creator><pubDate>Wed, 06 May 2026 16:05:49 GMT</pubDate></item></channel></rss>