<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[[ZM] Any way to modify a level lightgrid without decompiling the .d3dbsp?]]></title><description><![CDATA[<p dir="auto">Hey all!</p>
<p dir="auto">I was wondering if anyone knows of any way to modify a lightgrid without decompiling the map d3dbsp. I’ve been wanting to experiment with changing how runtime-spawned models (script_models, weapons, players &amp; zombies) are tinted, but I haven’t been able to find many resources online. Many of the dvars related to lightgrids don’t seem to work either.</p>
<p dir="auto">Any assistance/insight would be greatly appreciated.</p>
]]></description><link>https://forum.plutonium.pw/topic/44830/zm-any-way-to-modify-a-level-lightgrid-without-decompiling-the-.d3dbsp</link><generator>RSS for Node</generator><lastBuildDate>Thu, 25 Jun 2026 20:43:52 GMT</lastBuildDate><atom:link href="https://forum.plutonium.pw/topic/44830.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 08 May 2026 23:06:41 GMT</pubDate><ttl>60</ttl></channel></rss>