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  3. [ZM] Any way to modify a level lightgrid without decompiling the .d3dbsp?

[ZM] Any way to modify a level lightgrid without decompiling the .d3dbsp?

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  • Blxck.Outundefined Offline
    Blxck.Outundefined Offline
    Blxck.Out
    wrote on last edited by
    #1

    Hey all!

    I was wondering if anyone knows of any way to modify a lightgrid without decompiling the map d3dbsp. I’ve been wanting to experiment with changing how runtime-spawned models (script_models, weapons, players & zombies) are tinted, but I haven’t been able to find many resources online. Many of the dvars related to lightgrids don’t seem to work either.

    Any assistance/insight would be greatly appreciated.

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