<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[[ZM][T5] BO1 Perfect Box Patch + Box Hits Tracker HUD]]></title><description><![CDATA[<h1>BO1 Zombies Perfect Box Patch + Box Hits Tracker HUD</h1>
<p dir="auto">Hey everyone,</p>
<p dir="auto">I’m releasing a custom <strong>Black Ops 1 Zombies / Plutonium T5</strong> patch made for practice, high round routing, reset-heavy attempts and box luck tracking.</p>
<p dir="auto">This patch includes a <strong>Perfect Box setup for every BO1 Zombies map</strong> and an integrated <strong>Box Hits Tracker HUD</strong>, so you can track your box hits and see how lucky or unlucky your current game is.</p>
<p dir="auto">The tracker is built directly into the patch, so no external <code>.exe</code> is required.</p>
<h2>Download</h2>
<p dir="auto">Direct links are currently blocked for new accounts on the forum.</p>
<p dir="auto">Search on GitHub for:</p>
<p dir="auto"><strong>Romay10 / Plutonium-T5-Perfect-Box-Tracker</strong></p>
<p dir="auto">Then go to the <strong>Releases</strong> section and download:</p>
<p dir="auto"><strong>common_zombie_patch.ff</strong></p>
<p dir="auto">I will add the direct release link once my forum account has enough reputation to post links.</p>
<h2>Features</h2>
<ul>
<li>Perfect Box / First Box logic for BO1 Zombies</li>
<li>Custom weapon order for every Zombies map</li>
<li>Integrated in-game Box Hits Tracker HUD</li>
<li>Tracks total box hits</li>
<li>Tracks good weapon hits</li>
<li>Tracks good hit percentage</li>
<li>Tracks individual good weapon percentages</li>
<li>Teddy/joker counts as a box hit but not as a good weapon</li>
<li>No external <code>.exe</code> required</li>
<li>Twitch/spam messages removed</li>
<li>Designed for Plutonium T5 Zombies</li>
</ul>
<h2>Current map setup</h2>
<h3>Kino der Toten</h3>
<p dir="auto">Status: Custom perfect box enabled.</p>
<p dir="auto">Weapon order:</p>
<ol>
<li>Ray Gun</li>
<li>Thunder Gun</li>
<li>Monkey Bombs</li>
<li>Crossbow</li>
</ol>
<p dir="auto">Note: Ray Gun is forced from the starting box. You do not need to move the box first.</p>
<h3>Five</h3>
<p dir="auto">Status: Perfect box enabled.</p>
<p dir="auto">Weapon order:</p>
<ol>
<li>Ray Gun</li>
<li>Monkey Bombs</li>
<li>Crossbow</li>
</ol>
<h3>Ascension</h3>
<p dir="auto">Status: Perfect box enabled.</p>
<p dir="auto">Weapon order:</p>
<ol>
<li>Ray Gun</li>
<li>Thunder Gun</li>
<li>Gersh Device</li>
<li>Crossbow</li>
</ol>
<h3>Call of the Dead</h3>
<p dir="auto">Status: Perfect box enabled.</p>
<p dir="auto">Weapon order:</p>
<ol>
<li>Scavenger</li>
<li>Ray Gun</li>
<li>Matryoshka Dolls</li>
<li>Crossbow</li>
</ol>
<h3>Shangri-La</h3>
<p dir="auto">Status: Perfect box enabled.</p>
<p dir="auto">Weapon order:</p>
<ol>
<li>Baby Gun / 31-79 JGb215</li>
<li>Ray Gun</li>
<li>Monkey Bombs</li>
<li>Crossbow</li>
</ol>
<h3>Moon</h3>
<p dir="auto">Status: Perfect box enabled.</p>
<p dir="auto">Weapon order:</p>
<ol>
<li>Wave Gun</li>
<li>Gersh Device</li>
<li>QEDs</li>
<li>Ray Gun</li>
</ol>
<h3>Nacht der Untoten</h3>
<p dir="auto">Status: Perfect box enabled.</p>
<p dir="auto">Weapon order:</p>
<ol>
<li>Thunder Gun</li>
<li>Ray Gun</li>
<li>Monkey Bombs</li>
</ol>
<h3>Verrückt</h3>
<p dir="auto">Status: Custom perfect box enabled.</p>
<p dir="auto">Weapon order:</p>
<ol>
<li>Wunderwaffe DG-2</li>
<li>Ray Gun</li>
<li>Monkey Bombs</li>
<li>Winter's Howl</li>
</ol>
<h3>Shi No Numa</h3>
<p dir="auto">Status: Perfect box enabled.</p>
<p dir="auto">Weapon order:</p>
<ol>
<li>Wunderwaffe DG-2</li>
<li>Monkey Bombs</li>
<li>CZ75 Dual Wield</li>
<li>Ray Gun</li>
</ol>
<h3>Der Riese</h3>
<p dir="auto">Status: Custom perfect box enabled with box-move logic.</p>
<p dir="auto">Starting box weapon order:</p>
<ol>
<li>Wunderwaffe DG-2</li>
<li>Monkey Bombs</li>
</ol>
<p dir="auto">After the box has moved once:</p>
<ol>
<li>Ray Gun</li>
<li>Crossbow</li>
</ol>
<p dir="auto">Note: Der Riese is handled differently on purpose. Ray Gun is only forced after the box has moved once.</p>
<h2>Box Hits Tracker HUD</h2>
<p dir="auto">The patch includes an in-game Box Hits Tracker HUD.</p>
<p dir="auto">Example:</p>
<p dir="auto">Box 7 Good 4/7 (57%)<br />
Ray: 1/7 (14%)<br />
TGun: 1/7 (14%)<br />
Monkey: 1/7 (14%)<br />
Xbow: 1/7 (14%)</p>
<p dir="auto">The tracker counts:</p>
<ul>
<li>Total box hits</li>
<li>Good weapon hits</li>
<li>Good hit percentage</li>
<li>Individual weapon percentages</li>
</ul>
<p dir="auto">Teddy/joker counts as a box hit, but not as a good weapon.</p>
<h2>Installation</h2>
<p dir="auto">Place the file in:</p>
<p dir="auto">%localappdata%\Plutonium\storage\t5\zone</p>
<p dir="auto">Make sure the file is named exactly:</p>
<p dir="auto">common_zombie_patch.ff</p>
<p dir="auto">Example full path:</p>
<p dir="auto">C:\Users\YOURNAME\AppData\Local\Plutonium\storage\t5\zone\common_zombie_patch.ff</p>
<p dir="auto">Back up your original <code>common_zombie_patch.ff</code> before replacing it.</p>
<h2>Usage</h2>
<ol>
<li>Download <code>common_zombie_patch.ff</code> from the GitHub Releases section.</li>
<li>Place it in <code>%localappdata%\Plutonium\storage\t5\zone</code>.</li>
<li>Launch Plutonium T5.</li>
<li>Load a Zombies map.</li>
<li>Use the Mystery Box normally.</li>
<li>The Box Hits Tracker HUD should update automatically in-game.</li>
</ol>
<h2>Important notes</h2>
<p dir="auto">This patch is intended for:</p>
<ul>
<li>Practice</li>
<li>Custom games</li>
<li>Route testing</li>
<li>High round preparation</li>
<li>Reset-heavy attempts</li>
<li>Box luck tracking</li>
</ul>
<p dir="auto">Do not use this for official leaderboard submissions unless the category rules explicitly allow patched gameplay.</p>
<p dir="auto">Always keep a backup of your original files.</p>
<h2>Disclaimer</h2>
<p dir="auto">This project is not affiliated with Activision, Treyarch or Plutonium.</p>
<h2>Credits</h2>
<p dir="auto">Based on existing BO1/T5 Zombies first box patch work, with custom weapon order changes, spam removal and an integrated Box Hits Tracker HUD added for practice and routing.</p>
<p dir="auto">Special thanks to the BO1 Zombies and Plutonium communities.</p>
]]></description><link>https://forum.plutonium.pw/topic/44911/zm-t5-bo1-perfect-box-patch-box-hits-tracker-hud</link><generator>RSS for Node</generator><lastBuildDate>Wed, 24 Jun 2026 02:04:07 GMT</lastBuildDate><atom:link href="https://forum.plutonium.pw/topic/44911.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 19 May 2026 17:49:03 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to [ZM][T5] BO1 Perfect Box Patch + Box Hits Tracker HUD on Fri, 19 Jun 2026 09:14:56 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/sun4all" aria-label="Profile: Sun4All"><bdi>Sun4All</bdi></a> Yeah, you can edit it if you want. I don’t mind people modifying it for their own setups, just give credit if you release a modified version publicly.</p>
<p dir="auto">For editing the loot pool / box values, the logic is inside the <code>common_zombie_patch.ff</code>, so it is not as simple as editing a normal config file. You would need to extract/decompile the relevant GSC, edit the weapon order / box logic, then rebuild or patch the <code>.ff</code> again. Most of the current logic is basically map checks + forced weapon returns for the Mystery Box.</p>
<p dir="auto">About adding wonder weapons to maps where they are not normally available: in my opinion, that is much harder to do properly and stable.</p>
<p dir="auto">If the weapon is not loaded/preloaded by that map, simply forcing the weapon name can cause issues like invisible weapons, the box giving nothing, crashes, missing sounds, missing FX, or broken animations. That is basically what happened with the Verrückt/Waffe issue.</p>
<p dir="auto">To do it properly, you would likely need to port or load all the required assets for that weapon, such as:</p>
<ul>
<li>weapon files</li>
<li>models</li>
<li>animations</li>
<li>sounds</li>
<li>FX</li>
<li>scripts</li>
<li>precache/zone references</li>
</ul>
<p dir="auto">So adding something like Scavenger, Baby Gun or Wave Gun to maps where they do not normally exist is probably possible, but I would not call it easy or guaranteed stable. It is more of a proper weapon porting/custom mod project than a simple loot pool edit.</p>
]]></description><link>https://forum.plutonium.pw/post/173439</link><guid isPermaLink="true">https://forum.plutonium.pw/post/173439</guid><dc:creator><![CDATA[Claaark]]></dc:creator><pubDate>Fri, 19 Jun 2026 09:14:56 GMT</pubDate></item><item><title><![CDATA[Reply to [ZM][T5] BO1 Perfect Box Patch + Box Hits Tracker HUD on Thu, 18 Jun 2026 15:20:50 GMT]]></title><description><![CDATA[<p dir="auto">am i able to download this mod and edit the loot pool and values? if so, how do we edit these values? also as a mod maker, is it possible to add wonder weapons to maps they are not normally found on? id love to use the scavenger and baby gun and wave gun on maps they arent normally found on, how hard is this to accomplish stabily in your opinion?</p>
]]></description><link>https://forum.plutonium.pw/post/173415</link><guid isPermaLink="true">https://forum.plutonium.pw/post/173415</guid><dc:creator><![CDATA[Sun4All]]></dc:creator><pubDate>Thu, 18 Jun 2026 15:20:50 GMT</pubDate></item><item><title><![CDATA[Reply to [ZM][T5] BO1 Perfect Box Patch + Box Hits Tracker HUD on Fri, 05 Jun 2026 10:58:06 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/smkoban2" aria-label="Profile: smkoban2"><bdi>smkoban2</bdi></a> Can you give me more details? “Not working” is too vague for me to know what’s wrong.</p>
<p dir="auto">Please check first:</p>
<p dir="auto">Are you using the latest version, v1.0.2?<br />
Did you download common_zombie_patch.ff from the GitHub Releases section?<br />
Is the file named exactly common_zombie_patch.ff?<br />
Not common_zombie_patch (1).ff<br />
Not common_zombie_patch.ff.txt<br />
Is it placed here?</p>
]]></description><link>https://forum.plutonium.pw/post/172923</link><guid isPermaLink="true">https://forum.plutonium.pw/post/172923</guid><dc:creator><![CDATA[Claaark]]></dc:creator><pubDate>Fri, 05 Jun 2026 10:58:06 GMT</pubDate></item><item><title><![CDATA[Reply to [ZM][T5] BO1 Perfect Box Patch + Box Hits Tracker HUD on Thu, 04 Jun 2026 13:07:39 GMT]]></title><description><![CDATA[<p dir="auto">not working</p>
]]></description><link>https://forum.plutonium.pw/post/172879</link><guid isPermaLink="true">https://forum.plutonium.pw/post/172879</guid><dc:creator><![CDATA[smkoban2]]></dc:creator><pubDate>Thu, 04 Jun 2026 13:07:39 GMT</pubDate></item><item><title><![CDATA[Reply to [ZM][T5] BO1 Perfect Box Patch + Box Hits Tracker HUD on Thu, 04 Jun 2026 10:42:13 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/phantomal" aria-label="Profile: Phantomal"><bdi>Phantomal</bdi></a> No worries at all, glad it makes sense now.</p>
<p dir="auto">Thanks a lot, I appreciate it. Let me know if you run into anything else or if the v1.0.2 hotfix gives you any issues on Verrückt.</p>
]]></description><link>https://forum.plutonium.pw/post/172876</link><guid isPermaLink="true">https://forum.plutonium.pw/post/172876</guid><dc:creator><![CDATA[Claaark]]></dc:creator><pubDate>Thu, 04 Jun 2026 10:42:13 GMT</pubDate></item><item><title><![CDATA[Reply to [ZM][T5] BO1 Perfect Box Patch + Box Hits Tracker HUD on Wed, 03 Jun 2026 11:07:57 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/claaark" aria-label="Profile: Claaark"><bdi>Claaark</bdi></a> oop I hadn't refreshed the page, my bad.  Appreciate your work mate</p>
]]></description><link>https://forum.plutonium.pw/post/172824</link><guid isPermaLink="true">https://forum.plutonium.pw/post/172824</guid><dc:creator><![CDATA[Phantomal]]></dc:creator><pubDate>Wed, 03 Jun 2026 11:07:57 GMT</pubDate></item><item><title><![CDATA[Reply to [ZM][T5] BO1 Perfect Box Patch + Box Hits Tracker HUD on Tue, 02 Jun 2026 10:21:32 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/phantomal" aria-label="Profile: Phantomal"><bdi>Phantomal</bdi></a><br />
Hey, I already made a hotfix for it in v1.0.2.</p>
<p dir="auto">The Verrückt setup no longer uses the Wunderwaffe. It now forces:</p>
<p dir="auto">Ray Gun<br />
Monkey Bombs</p>
<p dir="auto">After that, the box should fall back to normal RNG.</p>
<p dir="auto">I tested the hotfix and Verrückt should be working properly now. Download the latest version from the GitHub release page and make sure you replace the old file with the new common_zombie_patch.ff.</p>
<p dir="auto">This patch is only made for Black Ops 1 / Plutonium T5 Zombies.</p>
]]></description><link>https://forum.plutonium.pw/post/172784</link><guid isPermaLink="true">https://forum.plutonium.pw/post/172784</guid><dc:creator><![CDATA[Claaark]]></dc:creator><pubDate>Tue, 02 Jun 2026 10:21:32 GMT</pubDate></item><item><title><![CDATA[Reply to [ZM][T5] BO1 Perfect Box Patch + Box Hits Tracker HUD on Mon, 01 Jun 2026 15:23:54 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/claaark" aria-label="Profile: Claaark"><bdi>Claaark</bdi></a> Same things happening for me as well, 99% sure its bc the Wunderwaffe isnt on verruckt.  Is there a patch version w/o ww for verruckt?</p>
]]></description><link>https://forum.plutonium.pw/post/172763</link><guid isPermaLink="true">https://forum.plutonium.pw/post/172763</guid><dc:creator><![CDATA[Phantomal]]></dc:creator><pubDate>Mon, 01 Jun 2026 15:23:54 GMT</pubDate></item><item><title><![CDATA[Reply to [ZM][T5] BO1 Perfect Box Patch + Box Hits Tracker HUD on Sun, 31 May 2026 07:11:55 GMT]]></title><description><![CDATA[<h1>Update v1.0.2 - Verrückt Hotfix</h1>
<p dir="auto">A small hotfix is now available.</p>
<h2>Changes</h2>
<ul>
<li>Fixed the Verrückt Perfect Box logic.</li>
<li>Verrückt no longer tries to force the Wunderwaffe.</li>
<li>Verrückt now forces:</li>
</ul>
<pre><code class="language-txt">1. Ray Gun
2. Monkey Bombs
</code></pre>
<ul>
<li>After Ray Gun and Monkey Bombs, the box should fall back to normal RNG.</li>
<li>The Verrückt HUD tracker now tracks <code>Ray</code> instead of <code>Waffe</code>.</li>
</ul>
<p dir="auto">Thanks to the people who reported and tested this issue.</p>
<p dir="auto">If you are already using v1.0.1, just download the new <code>common_zombie_patch.ff</code> from the latest GitHub release and replace the old one.</p>
<p dir="auto">Download:</p>
<p dir="auto"><a href="https://github.com/Romay10/Plutonium-T5-Perfect-Box-Tracker/releases/latest" target="_blank" rel="noopener noreferrer nofollow ugc">https://github.com/Romay10/Plutonium-T5-Perfect-Box-Tracker/releases/latest</a></p>
]]></description><link>https://forum.plutonium.pw/post/172708</link><guid isPermaLink="true">https://forum.plutonium.pw/post/172708</guid><dc:creator><![CDATA[Claaark]]></dc:creator><pubDate>Sun, 31 May 2026 07:11:55 GMT</pubDate></item><item><title><![CDATA[Reply to [ZM][T5] BO1 Perfect Box Patch + Box Hits Tracker HUD on Sat, 30 May 2026 14:14:34 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/claaark" aria-label="Profile: Claaark"><bdi>Claaark</bdi></a> oh ye, you all good man no worries homie! I think that is the only change I see as far as my technical/legit knowledge goes.</p>
]]></description><link>https://forum.plutonium.pw/post/172660</link><guid isPermaLink="true">https://forum.plutonium.pw/post/172660</guid><dc:creator><![CDATA[Bruhdawg69]]></dc:creator><pubDate>Sat, 30 May 2026 14:14:34 GMT</pubDate></item><item><title><![CDATA[Reply to [ZM][T5] BO1 Perfect Box Patch + Box Hits Tracker HUD on Sat, 30 May 2026 11:58:40 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/bruhdawg69" aria-label="Profile: Bruhdawg69"><bdi>Bruhdawg69</bdi></a> Oh yeah, you’re right, my bad. I got mixed up with Black Ops 3, where Verrückt does have the Wunderwaffe, and it completely slipped my mind.</p>
<p dir="auto">I’ll fix it and change that setup so Verrückt only uses the proper priority weapons/equipment, like the Ray Gun and monkeys. Thanks for pointing it out.</p>
]]></description><link>https://forum.plutonium.pw/post/172659</link><guid isPermaLink="true">https://forum.plutonium.pw/post/172659</guid><dc:creator><![CDATA[Claaark]]></dc:creator><pubDate>Sat, 30 May 2026 11:58:40 GMT</pubDate></item><item><title><![CDATA[Reply to [ZM][T5] BO1 Perfect Box Patch + Box Hits Tracker HUD on Sat, 30 May 2026 11:55:24 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/claaark" aria-label="Profile: Claaark"><bdi>Claaark</bdi></a> The waffe is not a weapon featured on Verruckt. Ray Gun and monkeys are the only priority weapons and equipment you should be running.</p>
]]></description><link>https://forum.plutonium.pw/post/172657</link><guid isPermaLink="true">https://forum.plutonium.pw/post/172657</guid><dc:creator><![CDATA[Bruhdawg69]]></dc:creator><pubDate>Sat, 30 May 2026 11:55:24 GMT</pubDate></item><item><title><![CDATA[Reply to [ZM][T5] BO1 Perfect Box Patch + Box Hits Tracker HUD on Sat, 30 May 2026 11:48:30 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/bruhdawg69" aria-label="Profile: Bruhdawg69"><bdi>Bruhdawg69</bdi></a>  Just to make sure I understand the issue correctly, what exactly do you mean by “since the Waffe isn’t on there”?</p>
<p dir="auto">Do you mean:</p>
<p dir="auto">The Wunderwaffe does not appear in the box at all?<br />
The Wunderwaffe appears, but after taking it the next box hit shows nothing?<br />
The box weapon becomes invisible?<br />
You get the Waffe, but the box does not move on to the next available weapon?<br />
Or are you saying the HUD tracker does not show/count the Waffe correctly?</p>
<p dir="auto">The Wunderwaffe should be available on Verrückt, so if it gives you the Waffe but then nothing comes out after that, it may be an issue with my box order logic not falling back properly to the next valid weapon.</p>
<p dir="auto">If the weapon is invisible or you cannot pick it up, it could also be caused by another weapon-related mod, animated camos or custom textures conflicting with the box.</p>
<p dir="auto">Can you tell me the exact sequence of what happens? For example:</p>
<p dir="auto">“First box gives Waffe, I take it, second box hit is invisible / gives nothing.”</p>
<p dir="auto">That would help me know if this is a patch logic issue or a compatibility issue.</p>
]]></description><link>https://forum.plutonium.pw/post/172656</link><guid isPermaLink="true">https://forum.plutonium.pw/post/172656</guid><dc:creator><![CDATA[Claaark]]></dc:creator><pubDate>Sat, 30 May 2026 11:48:30 GMT</pubDate></item><item><title><![CDATA[Reply to [ZM][T5] BO1 Perfect Box Patch + Box Hits Tracker HUD on Sat, 30 May 2026 10:35:45 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/claaark" aria-label="Profile: Claaark"><bdi>Claaark</bdi></a> yeah, I'm doing good luckily enough. I have a question, so on verruckt, since the waffe isn't on there, nothing comes out of the box. It does not turn to the next available weapon. Anything I should do on my end to fix this?</p>
]]></description><link>https://forum.plutonium.pw/post/172652</link><guid isPermaLink="true">https://forum.plutonium.pw/post/172652</guid><dc:creator><![CDATA[Bruhdawg69]]></dc:creator><pubDate>Sat, 30 May 2026 10:35:45 GMT</pubDate></item><item><title><![CDATA[Reply to [ZM][T5] BO1 Perfect Box Patch + Box Hits Tracker HUD on Tue, 26 May 2026 08:00:50 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/bruhdawg69" aria-label="Profile: Bruhdawg69"><bdi>Bruhdawg69</bdi></a> Damn man, I’m really sorry to hear that. Hope your recovery is going well.</p>
<p dir="auto">And yeah, Verrückt makes total sense then. It’s a really good map to grind if you’ve got the time for it, and I’m glad the patch can help you get some practice in.</p>
]]></description><link>https://forum.plutonium.pw/post/172515</link><guid isPermaLink="true">https://forum.plutonium.pw/post/172515</guid><dc:creator><![CDATA[Claaark]]></dc:creator><pubDate>Tue, 26 May 2026 08:00:50 GMT</pubDate></item><item><title><![CDATA[Reply to [ZM][T5] BO1 Perfect Box Patch + Box Hits Tracker HUD on Mon, 25 May 2026 18:35:08 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/claaark" aria-label="Profile: Claaark"><bdi>Claaark</bdi></a> yessir, ay good luck with all that school stuff man. Der Riese is defs a good map for getting instas. I got a lot of time to play as I am recovering from getting hit by a car. So verruckt just feels right yk.</p>
]]></description><link>https://forum.plutonium.pw/post/172494</link><guid isPermaLink="true">https://forum.plutonium.pw/post/172494</guid><dc:creator><![CDATA[Bruhdawg69]]></dc:creator><pubDate>Mon, 25 May 2026 18:35:08 GMT</pubDate></item><item><title><![CDATA[Reply to [ZM][T5] BO1 Perfect Box Patch + Box Hits Tracker HUD on Sun, 24 May 2026 10:30:19 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/danielsen69" aria-label="Profile: danielsen69"><bdi>danielsen69</bdi></a> Thanks, I’ll take a look at it when I have time, but I can’t promise anything.</p>
<p dir="auto">The recommended setup is using the patch without animated camos or weapon texture mods installed.</p>
]]></description><link>https://forum.plutonium.pw/post/172466</link><guid isPermaLink="true">https://forum.plutonium.pw/post/172466</guid><dc:creator><![CDATA[Claaark]]></dc:creator><pubDate>Sun, 24 May 2026 10:30:19 GMT</pubDate></item><item><title><![CDATA[Reply to [ZM][T5] BO1 Perfect Box Patch + Box Hits Tracker HUD on Sun, 24 May 2026 10:25:58 GMT]]></title><description><![CDATA[<p dir="auto">i think its this one <a href="https://forum.plutonium.pw/topic/31053/animated-camos-v2-0-zm">https://forum.plutonium.pw/topic/31053/animated-camos-v2-0-zm</a></p>
]]></description><link>https://forum.plutonium.pw/post/172465</link><guid isPermaLink="true">https://forum.plutonium.pw/post/172465</guid><dc:creator><![CDATA[danielsen69]]></dc:creator><pubDate>Sun, 24 May 2026 10:25:58 GMT</pubDate></item><item><title><![CDATA[Reply to [ZM][T5] BO1 Perfect Box Patch + Box Hits Tracker HUD on Sun, 24 May 2026 10:18:05 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/danielsen69" aria-label="Profile: danielsen69"><bdi>danielsen69</bdi></a><br />
Maybe, I can try to look into it, but I can’t promise anything yet.</p>
<p dir="auto">I don’t have much experience with animated camo packs, and since they seem to modify weapon/material files, it may take some time to figure out what is conflicting with the box logic.</p>
<p dir="auto">I’m also currently busy with exams, so I probably won’t be able to work on a compatibility version immediately.</p>
<p dir="auto">If you can, send me the exact Bonecrusher animated camos files/mod you are using and I’ll take a look when I have time.</p>
]]></description><link>https://forum.plutonium.pw/post/172464</link><guid isPermaLink="true">https://forum.plutonium.pw/post/172464</guid><dc:creator><![CDATA[Claaark]]></dc:creator><pubDate>Sun, 24 May 2026 10:18:05 GMT</pubDate></item><item><title><![CDATA[Reply to [ZM][T5] BO1 Perfect Box Patch + Box Hits Tracker HUD on Sun, 24 May 2026 10:14:53 GMT]]></title><description><![CDATA[<p dir="auto">is there a way to use this mod with the bonecrusher animated camos?</p>
]]></description><link>https://forum.plutonium.pw/post/172463</link><guid isPermaLink="true">https://forum.plutonium.pw/post/172463</guid><dc:creator><![CDATA[danielsen69]]></dc:creator><pubDate>Sun, 24 May 2026 10:14:53 GMT</pubDate></item><item><title><![CDATA[Reply to [ZM][T5] BO1 Perfect Box Patch + Box Hits Tracker HUD on Sun, 24 May 2026 09:57:56 GMT]]></title><description><![CDATA[<h1>Update v1.0.1 - Cleaner HUD</h1>
<p dir="auto">A new version is now available.</p>
<p dir="auto">This update makes the Box Hits Tracker HUD much cleaner and more focused on high round practice.</p>
<h2>Changes</h2>
<ul>
<li>Removed the old “Good X/Y” line.</li>
<li>Removed the <code>X/Y</code> weapon counter from the HUD.</li>
<li>The HUD now shows only the percentage for each tracked weapon.</li>
<li>The tracker now focuses only on the weapons that actually matter for high round practice and weapon cycling.</li>
</ul>
<p dir="auto">Example of the new HUD:</p>
<pre><code class="language-txt">Box Hits: 7
TGun: 14%
</code></pre>
<h2>Tracked weapons by map</h2>
<pre><code class="language-txt">Kino: TGun
Five: Ray / Monkey / Xbow
Ascension: TGun / Gersh
Call of the Dead: VR11
Shangri-La: Baby
Moon: Wave / Gersh / QEDs
Nacht: TGun
Verrückt: Waffe
Shi No Numa: Waffe
Der Riese: Waffe
</code></pre>
<p dir="auto">The Perfect Box setup is still included. This update mainly improves the HUD so it is easier to read while playing.</p>
<p dir="auto">Download the latest version from the GitHub Releases section:</p>
<p dir="auto"><a href="https://github.com/Romay10/Plutonium-T5-Perfect-Box-Tracker/releases/latest" target="_blank" rel="noopener noreferrer nofollow ugc">https://github.com/Romay10/Plutonium-T5-Perfect-Box-Tracker/releases/latest</a></p>
<p dir="auto">Thanks again for the feedback and support.</p>
<p dir="auto"><img src="/assets/uploads/files/1779616628079-plutonium-screenshot-2026.05.24-11.45.57.67.png" alt="Plutonium Screenshot 2026.05.24 - 11.45.57.67.png" class=" img-fluid img-markdown" /><br />
<img src="/assets/uploads/files/1779616628208-plutonium-screenshot-2026.05.24-11.47.15.41.png" alt="Plutonium Screenshot 2026.05.24 - 11.47.15.41.png" class=" img-fluid img-markdown" /></p>
]]></description><link>https://forum.plutonium.pw/post/172462</link><guid isPermaLink="true">https://forum.plutonium.pw/post/172462</guid><dc:creator><![CDATA[Claaark]]></dc:creator><pubDate>Sun, 24 May 2026 09:57:56 GMT</pubDate></item><item><title><![CDATA[Reply to [ZM][T5] BO1 Perfect Box Patch + Box Hits Tracker HUD on Sun, 24 May 2026 07:55:26 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/bruhdawg69" aria-label="Profile: Bruhdawg69"><bdi>Bruhdawg69</bdi></a><br />
Glad to hear that, hope it helps with the Verrückt 150 practice!</p>
<p dir="auto">I wish I had more time to play right now, but I’m currently busy with exams. Once I’m done, I really want to grind Der Riese and get instas there, since it’s one of the maps I still need to properly work on.</p>
<p dir="auto">Let me know how the patch feels on Verrückt if you test it.</p>
]]></description><link>https://forum.plutonium.pw/post/172459</link><guid isPermaLink="true">https://forum.plutonium.pw/post/172459</guid><dc:creator><![CDATA[Claaark]]></dc:creator><pubDate>Sun, 24 May 2026 07:55:26 GMT</pubDate></item><item><title><![CDATA[Reply to [ZM][T5] BO1 Perfect Box Patch + Box Hits Tracker HUD on Sat, 23 May 2026 23:42:16 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/claaark" aria-label="Profile: Claaark"><bdi>Claaark</bdi></a> alright, I'll be testing it, been trying for verruckt 150, it'll be good to get some practice!</p>
]]></description><link>https://forum.plutonium.pw/post/172446</link><guid isPermaLink="true">https://forum.plutonium.pw/post/172446</guid><dc:creator><![CDATA[Bruhdawg69]]></dc:creator><pubDate>Sat, 23 May 2026 23:42:16 GMT</pubDate></item></channel></rss>