<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[BO2 Zombies Reimagined only half working]]></title><description><![CDATA[<p dir="auto">The mod is loading but not changing everything it should be. Weapons remain unchanged on all maps (Tac 45 doesn't replace m1911, smr doesn't replace m14 etc), custom perk machines don't show up (PhD on die rise etc) and diner isn't selectable outside of turned but other changes do work: fog removed on tranzit; buyable elevators on die rise; speed cola weapon swap speed increase, buildable changes, start with semtex etc) I made a new t6 folder in storage so it shouldn't be mod overlap it just seems parts of the scripts aren't working. Could someone help out with this?</p>
]]></description><link>https://forum.plutonium.pw/topic/45207/bo2-zombies-reimagined-only-half-working</link><generator>RSS for Node</generator><lastBuildDate>Tue, 28 Jul 2026 11:54:55 GMT</lastBuildDate><atom:link href="https://forum.plutonium.pw/topic/45207.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 19 Jun 2026 00:31:32 GMT</pubDate><ttl>60</ttl></channel></rss>