<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[BO1 - Help with campaign and modded subtitles.]]></title><description><![CDATA[<p dir="auto">Hi people! I wanted to ask if there are any tools available to modify the game's original files located in the "zone/English" (.ff) and "main" (.iwd) folders in Black Ops I, specifically so I can edit only the ".str" files to translate the text into Spanish and play the Campaign/Zombies modes with subtitles enabled.</p>
<p dir="auto">I know of some people who somehow managed to modify some of these files to include a <a href="https://a2workshop.github.io/proyectos/blackopslatino" target="_blank" rel="noopener noreferrer nofollow ugc">Latin-American Spanish translation</a> only for Zombies, but when I asked them how they did it, I never got a response.</p>
<p dir="auto">Do you happen to know how they might have done it?</p>
]]></description><link>https://forum.plutonium.pw/topic/45475/bo1-help-with-campaign-and-modded-subtitles.</link><generator>RSS for Node</generator><lastBuildDate>Mon, 24 Aug 2026 02:08:54 GMT</lastBuildDate><atom:link href="https://forum.plutonium.pw/topic/45475.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 10 Jul 2026 22:54:57 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to BO1 - Help with campaign and modded subtitles. on Fri, 10 Jul 2026 23:10:51 GMT]]></title><description><![CDATA[<p dir="auto">The official mod tools released with the game allow for creation of custom FF and IWD files. That’s likely how they built the mod.<br />
IWD files are just archives similar to a ZIP file. You can rename their extension to .zip and/or open them with something that opens archives to look into their contents.<br />
As for the FF files, you’d need a tool to look into their contents. You could use Plutonium’s <code>dump_assets 1</code> <a href="https://plutonium.pw/docs/opening-console/" target="_blank" rel="noopener noreferrer nofollow ugc">console</a> command to dump the assets that Plutonium can dump as well as an asset list of what the FF has (dumps will get stored in a subfolder in <code>%localappdata%\Plutonium\storage\t5</code>).<br />
You could alternatively look into using <a href="https://github.com/Laupetin/OpenAssetTools#using-the-tools" target="_blank" rel="noopener noreferrer nofollow ugc">OpenAssetTools</a> to dump the assets it can dump from the FF files and also compile new FF files.<br />
However, there’s also the possibility of loading .str files directly on Plutonium. See <a href="https://gitlab.com/EvelynYuki/CoD-Localized-Strings" target="_blank" rel="noopener noreferrer nofollow ugc">this</a> for an implementation.</p>
]]></description><link>https://forum.plutonium.pw/post/174507</link><guid isPermaLink="true">https://forum.plutonium.pw/post/174507</guid><dc:creator><![CDATA[Hadi77KSA]]></dc:creator><pubDate>Fri, 10 Jul 2026 23:10:51 GMT</pubDate></item></channel></rss>