<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[T5 &amp; T4 Clients - Hard freeze to &quot;(Not Responding)&quot; at Direct3D initialization (R_Init) on AMD Strix Halo architecture]]></title><description><![CDATA[<p dir="auto">Game/Client: Plutonium T5 Multiplayer (r5338) &amp; Plutonium T4<br />
OS: Windows 11 (64-bit)<br />
CPU: AMD RYZEN AI MAX+ 395<br />
GPU: AMD Radeon(TM) 8060S Graphics</p>
<p dir="auto">The Issue:<br />
I am experiencing a consistent, identical hard freeze on startup for both Plutonium T5 (Black Ops 1) and Plutonium T4 (World at War). The vanilla Steam versions of both of these games work absolutely flawlessly out of the box on this machine.</p>
<p dir="auto">When launching either title through the Plutonium launcher, the bootstrapper console executes successfully up to Creating Direct3D device..., displays the standard engine material warnings, and then the viewport window permanently freezes on a solid gray screen labeled (Not Responding).</p>
<p dir="auto">Interestingly, the underlying console thread remains fully interactive (Plutonium r5338 &gt;), but the Direct3D 9 renderer completely fails to draw the user interface or hand off control to the Plutonium overlay.</p>
<p dir="auto">What I have already tried to rule out permissions/driver bugs:</p>
<pre><code>Directory Permissions: Relocated the base game files completely out of protected system folders to a dedicated directory (C:\Games\bo1_game_files\) to ensure zero Windows UAC or Controlled Folder Access write conflicts.

Launcher Permissions: Set both plutonium-bootstrapper-win32.exe and the game EXEs to run as Administrator.

Driver Settings: Reset AMD Adrenalin to factory defaults. Fully disabled the AMD Radeon In-Game Overlay, Radeon Anti-Lag, and any third-party background software (Discord, RivaTuner, etc.).

Configuration Files: Attempted to manually place a default config_mp.cfg in %localappdata%\Plutonium\storage\t5\players to force windowed/borderless parameters (r_fullscreen 0, r_noborder 1), but the client still hangs on the gray screen.
</code></pre>
<p dir="auto">Is there a known structural incompatibility with how Plutonium's injection layer/overlay hooks Direct3D 9 on modern AMD architectures? It seems like a timing or rendering pipeline handoff issue specific to Plutonium.</p>
<p dir="auto">Console Log Output (T5 boot to freeze):<br />
Plutonium T5 Multiplayer (r5338) built Jul 14 2026<br />
Cmd_AddCommand: vstr already defined<br />
begin $init<br />
Adding fastfile 'en_code_pre_gfx_mp' to queue<br />
Adding fastfile 'code_pre_gfx_mp' to queue<br />
Loading fastfile 'en_code_pre_gfx_mp'<br />
used 0.00 MB memory in DB alloc<br />
Loading fastfile 'code_pre_gfx_mp'<br />
used 0.14 MB memory in DB alloc<br />
----- FS_Startup -----<br />
WARNING: Skip DLC5 SP only iw_36.iwd in \main.<br />
WARNING: Skip DLC5 SP only iw_37.iwd in \main.<br />
WARNING: Skip DLC5 SP only iw_38.iwd in \main.<br />
WARNING: Skip DLC5 SP only iw_39.iwd in \main.<br />
WARNING: Skip DLC5 SP only iw_40.iwd in \main.<br />
WARNING: Skip DLC5 SP only iw_41.iwd in \main.<br />
Searching for files required to download mod: "" map: ""<br />
Build Plutonium T5 Multiplayer (r5338)<br />
logfile opened on Tue Jul 14 16:19:00 2026<br />
no files required for mod download.<br />
Current language: english<br />
Current search path:<br />
C:\Users\SHAD0WBULLET707\AppData\Local\Plutonium\storage\t5/raw<br />
C:\Users\SHAD0WBULLET707\AppData\Local\Plutonium\storage\t5//<br />
C:\Users\SHAD0WBULLET707\AppData\Local\Plutonium\storage\t5/players<br />
C:\Users\SHAD0WBULLET707\AppData\Local\Plutonium\storage\t5/main<br />
C:\Games\bo1_game_files\Call of Duty Black Ops\main\iw_25.iwd (164 files)<br />
...<br />
execing default_mp_gamesettings.cfg from fastfile<br />
execing default_mp_gametypes.cfg from fastfile<br />
Unknown command "resetCustomGametype"<br />
execing server_map.cfg from disk<br />
execing language.cfg from fastfile<br />
execing init_dvars_pc_mp.cfg from fastfile<br />
64-bit OS detected<br />
========= autoconfigure<br />
configure_mp.csv: using CPU configuration 0 GHz 640 MB<br />
execing configure_mp.cfg from disk<br />
configure_mp.csv: using GPU configuration "Radeon"<br />
Cmd_AddCommand: meminfo already defined<br />
CPU vendor is "AuthenticAMD"<br />
CPU name is "AMD RYZEN AI MAX+ 395 w/ Radeon 8060S          "<br />
8 logical CPUs reported<br />
8 physical CPUs detected<br />
Measured CPU speed is 0.01 GHz<br />
Total CPU performance is estimated as 0.05 GHz<br />
System memory is 1024 MB (capped at 1 GB)<br />
Video card is "AMD Radeon(TM) 8060S Graphics"<br />
Streaming SIMD Extensions (SSE) supported<br />
Winsock Initialized<br />
bound socket to localhost:28960<br />
----- Initializing Renderer ----<br />
execing ragdoll.cfg from fastfile<br />
----- Client Initialization -----<br />
----- Client Initialization Complete -----<br />
Trying SMP acceleration...<br />
Detected 8 cpus, using 2 worker threads.<br />
...succeeded.<br />
----- R_Init -----<br />
Getting Direct3D 9 interface...<br />
Pixel shader version is 3.0<br />
Vertex shader version is 3.0<br />
Attempting 1024 x 768 window at (0, 0)<br />
Com_TouchMemory: 0 msec. Using sum: 0<br />
Game window successfully created.<br />
Using 4x anti-aliasing<br />
Creating Direct3D device...<br />
...<br />
Error: Could not load image "$g16r16".<br />
Error: Could not load image "$r5g6b5".<br />
Error: Could not load image "$blacktransparent".<br />
Error: Could not load material "$floatz_donotremove".<br />
Error: Could not load material "$processed_floatz_donotremove".<br />
Error: Could not load material "$ps3_aadownsample_donotremove".<br />
Error: Could not load material "particle_blend_donotremove".<br />
Error: Could not load material "particle_zdownsample_donotremove".<br />
Error: Could not load material "redact1".<br />
Error: Could not load material "redact2".<br />
Error: Could not load material "redact3".<br />
Error: Could not load material "bloom_mip3_blur".<br />
Error: Could not load material "$ps3_reload_zcull_donotremove".<br />
Error: Could not load material "water_dynamic_spray".<br />
Plutonium r5338 &gt;</p>
]]></description><link>https://forum.plutonium.pw/topic/45572/t5-t4-clients-hard-freeze-to-not-responding-at-direct3d-initialization-r_init-on-amd-strix-halo-architecture</link><generator>RSS for Node</generator><lastBuildDate>Sat, 25 Jul 2026 10:18:03 GMT</lastBuildDate><atom:link href="https://forum.plutonium.pw/topic/45572.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 14 Jul 2026 21:42:46 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to T5 &amp; T4 Clients - Hard freeze to &quot;(Not Responding)&quot; at Direct3D initialization (R_Init) on AMD Strix Halo architecture on Sat, 18 Jul 2026 06:30:09 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/drskum88" aria-label="Profile: DrSkum88"><bdi>DrSkum88</bdi></a> I tried that and still gave me the error like before it wont open, It feels like that the other games on Pluto run in window state and they work. Just WaW and Black Ops 1 still wouldn't open the game. But its fixed now, all I had to do is edit the config_mp.cfg and add a few things to tell the game to load in full screen mode when opening the game. So that fixed it for both WaW and Black Ops 1. Now the game runs flawless. I still don't know if that dxvk for dx9, but ultimately it open so I can play it. Thanks for your help <img src="https://forum.plutonium.pw/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=72ad87c2c01" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
]]></description><link>https://forum.plutonium.pw/post/175290</link><guid isPermaLink="true">https://forum.plutonium.pw/post/175290</guid><dc:creator><![CDATA[SHADOWBULLET707]]></dc:creator><pubDate>Sat, 18 Jul 2026 06:30:09 GMT</pubDate></item><item><title><![CDATA[Reply to T5 &amp; T4 Clients - Hard freeze to &quot;(Not Responding)&quot; at Direct3D initialization (R_Init) on AMD Strix Halo architecture on Fri, 17 Jul 2026 01:27:06 GMT]]></title><description><![CDATA[<p dir="auto">The game uses dx9 so you only need that dll. Just put it in the BO1 directory with the steam dll and the non-pluto exe.<br />
If that's not working then idk.</p>
]]></description><link>https://forum.plutonium.pw/post/175184</link><guid isPermaLink="true">https://forum.plutonium.pw/post/175184</guid><dc:creator><![CDATA[DrSkum88]]></dc:creator><pubDate>Fri, 17 Jul 2026 01:27:06 GMT</pubDate></item><item><title><![CDATA[Reply to T5 &amp; T4 Clients - Hard freeze to &quot;(Not Responding)&quot; at Direct3D initialization (R_Init) on AMD Strix Halo architecture on Thu, 16 Jul 2026 02:49:08 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/drskum88" aria-label="Profile: DrSkum88"><bdi>DrSkum88</bdi></a> Thanks for the reply, so I downloaded the zip. I don't know where to go from here, do I drop all the dlls in the root of Black Ops 1? When I tried that the game still does the same error and will not start.</p>
]]></description><link>https://forum.plutonium.pw/post/175090</link><guid isPermaLink="true">https://forum.plutonium.pw/post/175090</guid><dc:creator><![CDATA[SHADOWBULLET707]]></dc:creator><pubDate>Thu, 16 Jul 2026 02:49:08 GMT</pubDate></item><item><title><![CDATA[Reply to T5 &amp; T4 Clients - Hard freeze to &quot;(Not Responding)&quot; at Direct3D initialization (R_Init) on AMD Strix Halo architecture on Wed, 15 Jul 2026 12:12:02 GMT]]></title><description><![CDATA[<p dir="auto">Try using dxvk. Make sure to use v2.7.1 otherwise it's trigger pluto's anticheat<br />
<a href="https://github.com/doitsujin/dxvk/releases/tag/v2.7.1" target="_blank" rel="noopener noreferrer nofollow ugc">https://github.com/doitsujin/dxvk/releases/tag/v2.7.1</a></p>
]]></description><link>https://forum.plutonium.pw/post/175026</link><guid isPermaLink="true">https://forum.plutonium.pw/post/175026</guid><dc:creator><![CDATA[DrSkum88]]></dc:creator><pubDate>Wed, 15 Jul 2026 12:12:02 GMT</pubDate></item></channel></rss>