<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[is adding the staffs to other maps posible?]]></title><description><![CDATA[<p dir="auto">Hey everyone,</p>
<p dir="auto">I've been working on a custom GSC mod idea for Black Ops 2 Zombies and had a theoretical question regarding the Origins Elemental Staffs.</p>
<p dir="auto">Is it technically possible to add the Origins Staffs (Fire, Ice, Lightning, Wind) into the Mystery Box pool on non-Origins maps (like Tranzit, Town, Mob of the Dead, Buried, etc.), for instance with a very low roll rate (like a 1 in 1000 chance)?</p>
<p dir="auto">Specifically, I'm curious about:</p>
<p dir="auto">Asset Loading / Precaching: Can weapons like staff_fire_zm simply be precached via GSC (precacheItem()) on maps like Town or MOTD, or will client/server crashes occur due to missing models, sounds, or FX assets native to zm_tomb?</p>
<p dir="auto">Box Logic Overrides: What's the best way in BO2 GSC to hook into _zm_magicbox.gsc or weapon selection tables to introduce a custom weighted roll without breaking default box functionality?</p>
<p dir="auto">If anyone has experience porting Origins weapons to other maps via GSC or custom client scripts on Plutonium T6, I’d love to hear your insights or advice!</p>
]]></description><link>https://forum.plutonium.pw/topic/45730/is-adding-the-staffs-to-other-maps-posible</link><generator>RSS for Node</generator><lastBuildDate>Sun, 26 Jul 2026 11:23:18 GMT</lastBuildDate><atom:link href="https://forum.plutonium.pw/topic/45730.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 22 Jul 2026 21:46:18 GMT</pubDate><ttl>60</ttl></channel></rss>