<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[The Art of Camping]]></title><description><![CDATA[<p dir="auto">Everyone complains about campers until they run into one that actually knows what they're doing.</p>
<p dir="auto">Camping isn't just sitting in a random corner waiting for free kills. If you're doing it properly, you're turning one room into a fortress.</p>
<p dir="auto">Claymore watching one entrance.<br />
Trophy System keeping explosives out.<br />
Guardian slowing anyone who gets too confident.<br />
Sentry Gun covering the angle you can't.</p>
<p dir="auto">Everything has a job.</p>
<p dir="auto">The funny part is people will die, sprint straight back to the same room, die again, then call you bad. At some point you've got to ask who's making the worse decision.</p>
<p dir="auto">Anyone can run around with an MSMC for ten minutes. It takes patience to hold down an area, predict where people are coming from, and make them play your game instead of theirs.</p>
<p dir="auto">People call it camping.</p>
<p dir="auto">I call it map control.</p>
<p dir="auto">— Camp</p>
]]></description><link>https://forum.plutonium.pw/topic/45868/the-art-of-camping</link><generator>RSS for Node</generator><lastBuildDate>Thu, 30 Jul 2026 22:14:31 GMT</lastBuildDate><atom:link href="https://forum.plutonium.pw/topic/45868.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 28 Jul 2026 10:46:28 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to The Art of Camping on Tue, 28 Jul 2026 20:17:04 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/camp" aria-label="Profile: Camp"><bdi>Camp</bdi></a><br />
When your reaction time is higher than 250 ms, camping is the only way to play.<br />
But even then, it is easy to counter because BO2 has ways to deal with most of the things you are doing.</p>
<p dir="auto">Claymores and Trophy Systems can be hacked. Also, the Guardian and Sentry Gun can be destroyed without even shooting them.<br />
And if you have 2 to 4 people using C4, you will eventually die at some point.</p>
]]></description><link>https://forum.plutonium.pw/post/176093</link><guid isPermaLink="true">https://forum.plutonium.pw/post/176093</guid><dc:creator><![CDATA[ChosenUndead]]></dc:creator><pubDate>Tue, 28 Jul 2026 20:17:04 GMT</pubDate></item><item><title><![CDATA[Reply to The Art of Camping on Tue, 28 Jul 2026 14:35:22 GMT]]></title><description><![CDATA[<p dir="auto">Also using shield would be a such valuable asset too itll give cover for some bad places of maps that dont have much to protect you</p>
<p dir="auto">And it only takes 1 slot<img src="https://forum.plutonium.pw/assets/plugins/nodebb-plugin-emoji/emoji/android/1f601.png?v=72ad87c2c01" class="not-responsive emoji emoji-android emoji--grin" style="height:23px;width:auto;vertical-align:middle" title="😁" alt="😁" /></p>
]]></description><link>https://forum.plutonium.pw/post/176072</link><guid isPermaLink="true">https://forum.plutonium.pw/post/176072</guid><dc:creator><![CDATA[GhostRider01250]]></dc:creator><pubDate>Tue, 28 Jul 2026 14:35:22 GMT</pubDate></item><item><title><![CDATA[Reply to The Art of Camping on Tue, 28 Jul 2026 14:32:03 GMT]]></title><description><![CDATA[<p dir="auto">Hold on...<br />
is this fire? <img src="https://forum.plutonium.pw/assets/plugins/nodebb-plugin-emoji/emoji/android/1f525.png?v=72ad87c2c01" class="not-responsive emoji emoji-android emoji--fire" style="height:23px;width:auto;vertical-align:middle" title="🔥" alt="🔥" /><img src="https://forum.plutonium.pw/assets/plugins/nodebb-plugin-emoji/emoji/android/270d.png?v=72ad87c2c01" class="not-responsive emoji emoji-android emoji--writing_hand" style="height:23px;width:auto;vertical-align:middle" title="✍" alt="✍" />️</p>
]]></description><link>https://forum.plutonium.pw/post/176070</link><guid isPermaLink="true">https://forum.plutonium.pw/post/176070</guid><dc:creator><![CDATA[GhostRider01250]]></dc:creator><pubDate>Tue, 28 Jul 2026 14:32:03 GMT</pubDate></item></channel></rss>