<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[[V1.3 Release] Buildable System from Bo3 to Tranzit, Die rise, and Buried!]]></title><description><![CDATA[<h2>Yo my plutonium fellas</h2>
<p dir="auto">heres a little project i've been working on for a while</p>
<p dir="auto">Bring the Bo3 buildable system to the classic Black Ops II maps like Tranzit, Die rise and Buried</p>
<p dir="auto"><strong>Demostration:</strong></p>
<p dir="auto"><img src="/assets/uploads/files/1785552349463-buildable_demo.gif" alt="buildable_demo.gif" class=" img-fluid img-markdown" /></p>
<p dir="auto"><strong>Link English (v1.3 Multiplayer Fix):</strong><br />
<a href="https://github.com/NickB05/Project_Scavenger" target="_blank" rel="noopener noreferrer nofollow ugc">https://github.com/NickB05/Project_Scavenger</a></p>
<p dir="auto"><strong>Link Español (v1.3 Correcciones de Multijugador):</strong><br />
<a href="https://github.com/NickB05/Project_Scavenger-Spanish-" target="_blank" rel="noopener noreferrer nofollow ugc">https://github.com/NickB05/Project_Scavenger-Spanish-</a></p>
<p dir="auto">If you have any feedback for this project you can comment here or in the github repository</p>
<h3>Have Fun, and dont forget to give an Up-Vote to make this project more vissible!</h3>
]]></description><link>https://forum.plutonium.pw/topic/45871/v1.3-release-buildable-system-from-bo3-to-tranzit-die-rise-and-buried</link><generator>RSS for Node</generator><lastBuildDate>Mon, 10 Aug 2026 12:12:05 GMT</lastBuildDate><atom:link href="https://forum.plutonium.pw/topic/45871.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 28 Jul 2026 15:13:26 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to [V1.3 Release] Buildable System from Bo3 to Tranzit, Die rise, and Buried! on Sun, 09 Aug 2026 19:35:24 GMT]]></title><description><![CDATA[<p dir="auto">very nice!</p>
]]></description><link>https://forum.plutonium.pw/post/177016</link><guid isPermaLink="true">https://forum.plutonium.pw/post/177016</guid><dc:creator><![CDATA[ack]]></dc:creator><pubDate>Sun, 09 Aug 2026 19:35:24 GMT</pubDate></item><item><title><![CDATA[Reply to [V1.3 Release] Buildable System from Bo3 to Tranzit, Die rise, and Buried! on Sun, 09 Aug 2026 19:00:52 GMT]]></title><description><![CDATA[<h1>VERSION EN ESPAÑOL DISPONIBLE!</h1>
<p dir="auto"><strong>Link:</strong> <a href="https://github.com/NickB05/Project_Scavenger-Spanish-/blob/main/README.md" target="_blank" rel="noopener noreferrer nofollow ugc">https://github.com/NickB05/Project_Scavenger-Spanish-/blob/main/README.md</a></p>
<p dir="auto"><strong>Español:</strong></p>
<p dir="auto">Ahora para aquellos que poseen el doblaje latino pueden utilizar el script con la version en español</p>
<p dir="auto"><em><strong>[Recuerden de eliminar el script original y quedarse con la carpeta en español, asi evitan conflictos]</strong></em></p>
<p dir="auto"><strong>English:</strong></p>
<p dir="auto">Now, for those who own the Latin American dub, you can use the script with the Spanish version.</p>
<p dir="auto"><em><strong>[Remember to delete the Spanish version of the script and keep only the original folder to avoid conflicts (in case that you dont want the spanish translation)]</strong></em></p>
]]></description><link>https://forum.plutonium.pw/post/177014</link><guid isPermaLink="true">https://forum.plutonium.pw/post/177014</guid><dc:creator><![CDATA[NickB_05]]></dc:creator><pubDate>Sun, 09 Aug 2026 19:00:52 GMT</pubDate></item><item><title><![CDATA[Reply to [V1.3 Release] Buildable System from Bo3 to Tranzit, Die rise, and Buried! on Sun, 09 Aug 2026 18:30:25 GMT]]></title><description><![CDATA[<h1>Patch V1.3</h1>
<p dir="auto">re-download the files to have the improved script!</p>
<h2>Changes:</h2>
<ul>
<li>fixed the multiplayer issue that didnt allow the players to build cause of grabing each part and the script detecting it as a unique pocket instead of a shared pocket (mc_have)</li>
</ul>
<h4>Credits:</h4>
<ul>
<li>Evalin_infinity: Bringing feedback related to the multiplayer interaction</li>
</ul>
]]></description><link>https://forum.plutonium.pw/post/177013</link><guid isPermaLink="true">https://forum.plutonium.pw/post/177013</guid><dc:creator><![CDATA[NickB_05]]></dc:creator><pubDate>Sun, 09 Aug 2026 18:30:25 GMT</pubDate></item><item><title><![CDATA[Reply to [V1.3 Release] Buildable System from Bo3 to Tranzit, Die rise, and Buried! on Sun, 09 Aug 2026 16:51:39 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/evalin_infinity" aria-label="Profile: Evalin_infinity"><bdi>Evalin_infinity</bdi></a> seems to be a bug of mine, since when you collect the parts the saving slots go to you and not in a shared pocket, i will fix that in the next update</p>
]]></description><link>https://forum.plutonium.pw/post/177010</link><guid isPermaLink="true">https://forum.plutonium.pw/post/177010</guid><dc:creator><![CDATA[NickB_05]]></dc:creator><pubDate>Sun, 09 Aug 2026 16:51:39 GMT</pubDate></item><item><title><![CDATA[Reply to [V1.3 Release] Buildable System from Bo3 to Tranzit, Die rise, and Buried! on Sun, 09 Aug 2026 16:50:10 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/nightmare_911" aria-label="Profile: NightMaRe_911"><bdi>NightMaRe_911</bdi></a> rn im developing a prototype of the hud so i can integrate it inside the script i already made, it will take me a few days ngl</p>
]]></description><link>https://forum.plutonium.pw/post/177009</link><guid isPermaLink="true">https://forum.plutonium.pw/post/177009</guid><dc:creator><![CDATA[NickB_05]]></dc:creator><pubDate>Sun, 09 Aug 2026 16:50:10 GMT</pubDate></item><item><title><![CDATA[Reply to [V1.3 Release] Buildable System from Bo3 to Tranzit, Die rise, and Buried! on Sun, 09 Aug 2026 15:52:49 GMT]]></title><description><![CDATA[<p dir="auto">hey, I seemed to have ran into an issue when playing with multiple people</p>
<p dir="auto">me and a friend of mine were playing on tranzit and he grabbed 2 parts to the turbine and I grabbed 1 and it's refusing to let us build it. is this a bug or are parts not synced between two players?</p>
]]></description><link>https://forum.plutonium.pw/post/177004</link><guid isPermaLink="true">https://forum.plutonium.pw/post/177004</guid><dc:creator><![CDATA[Evalin_infinity]]></dc:creator><pubDate>Sun, 09 Aug 2026 15:52:49 GMT</pubDate></item><item><title><![CDATA[Reply to [V1.3 Release] Buildable System from Bo3 to Tranzit, Die rise, and Buried! on Sun, 09 Aug 2026 05:51:34 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/nickb_05" aria-label="Profile: NickB_05"><bdi>NickB_05</bdi></a> any update?</p>
]]></description><link>https://forum.plutonium.pw/post/176986</link><guid isPermaLink="true">https://forum.plutonium.pw/post/176986</guid><dc:creator><![CDATA[NightMaRe_911]]></dc:creator><pubDate>Sun, 09 Aug 2026 05:51:34 GMT</pubDate></item><item><title><![CDATA[Reply to [V1.3 Release] Buildable System from Bo3 to Tranzit, Die rise, and Buried! on Sun, 09 Aug 2026 03:21:16 GMT]]></title><description><![CDATA[<p dir="auto">daily post to keep this mod alive <img src="https://forum.plutonium.pw/assets/plugins/nodebb-plugin-emoji/emoji/android/1f61b.png?v=72ad87c2c01" class="not-responsive emoji emoji-android emoji--stuck_out_tongue" style="height:23px;width:auto;vertical-align:middle" title="😛" alt="😛" /> (again)</p>
]]></description><link>https://forum.plutonium.pw/post/176978</link><guid isPermaLink="true">https://forum.plutonium.pw/post/176978</guid><dc:creator><![CDATA[NickB_05]]></dc:creator><pubDate>Sun, 09 Aug 2026 03:21:16 GMT</pubDate></item><item><title><![CDATA[Reply to [V1.3 Release] Buildable System from Bo3 to Tranzit, Die rise, and Buried! on Wed, 05 Aug 2026 19:28:44 GMT]]></title><description><![CDATA[<p dir="auto">rly nice!</p>
]]></description><link>https://forum.plutonium.pw/post/176762</link><guid isPermaLink="true">https://forum.plutonium.pw/post/176762</guid><dc:creator><![CDATA[LordZeroSama]]></dc:creator><pubDate>Wed, 05 Aug 2026 19:28:44 GMT</pubDate></item><item><title><![CDATA[Reply to [V1.3 Release] Buildable System from Bo3 to Tranzit, Die rise, and Buried! on Tue, 04 Aug 2026 15:29:59 GMT]]></title><description><![CDATA[<p dir="auto">daily post to keep this mod alive <img src="https://forum.plutonium.pw/assets/plugins/nodebb-plugin-emoji/emoji/android/1f61b.png?v=72ad87c2c01" class="not-responsive emoji emoji-android emoji--stuck_out_tongue" style="height:23px;width:auto;vertical-align:middle" title=":P" alt="😛" /></p>
]]></description><link>https://forum.plutonium.pw/post/176686</link><guid isPermaLink="true">https://forum.plutonium.pw/post/176686</guid><dc:creator><![CDATA[NickB_05]]></dc:creator><pubDate>Tue, 04 Aug 2026 15:29:59 GMT</pubDate></item><item><title><![CDATA[Reply to [V1.3 Release] Buildable System from Bo3 to Tranzit, Die rise, and Buried! on Sat, 01 Aug 2026 20:13:34 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/hzp13" aria-label="Profile: hzp13"><bdi>hzp13</bdi></a> also the candy, cage key, booze and chalks work on a diferent space of saving up buildables, so it shouldnt have that problem, i think i tested it before and it used to replace the chalks or booze with the part you grabbed, dropping the booze and chalks</p>
]]></description><link>https://forum.plutonium.pw/post/176437</link><guid isPermaLink="true">https://forum.plutonium.pw/post/176437</guid><dc:creator><![CDATA[NickB_05]]></dc:creator><pubDate>Sat, 01 Aug 2026 20:13:34 GMT</pubDate></item><item><title><![CDATA[Reply to [V1.3 Release] Buildable System from Bo3 to Tranzit, Die rise, and Buried! on Sat, 01 Aug 2026 18:54:28 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/hzp13" aria-label="Profile: hzp13"><bdi>hzp13</bdi></a> im saving up the elevator key for another feature in the future, thats why it might be buggy with the system im making</p>
]]></description><link>https://forum.plutonium.pw/post/176426</link><guid isPermaLink="true">https://forum.plutonium.pw/post/176426</guid><dc:creator><![CDATA[NickB_05]]></dc:creator><pubDate>Sat, 01 Aug 2026 18:54:28 GMT</pubDate></item><item><title><![CDATA[Reply to [V1.3 Release] Buildable System from Bo3 to Tranzit, Die rise, and Buried! on Sat, 01 Aug 2026 17:22:47 GMT]]></title><description><![CDATA[<p dir="auto">This is fire, dude! Although it is sad the hud parts are gone with this mod (I mean when you press Tab to see what you have).<br />
Another thing I just realized: In Die Rise, if you pick up all parts of any buildables and then pick up the elevator key, you can't build anything unless you get rid of it. Just a small problem since you can use the key whenever you want and lose it, but it would be better if it didn't prevent you to build stuff.<br />
I could be wrong, but I think the same applies to the cage's key, booze and candy on Buried since they aren't buildable parts.</p>
]]></description><link>https://forum.plutonium.pw/post/176419</link><guid isPermaLink="true">https://forum.plutonium.pw/post/176419</guid><dc:creator><![CDATA[hzp13]]></dc:creator><pubDate>Sat, 01 Aug 2026 17:22:47 GMT</pubDate></item><item><title><![CDATA[Reply to [V1.3 Release] Buildable System from Bo3 to Tranzit, Die rise, and Buried! on Sat, 01 Aug 2026 02:55:50 GMT]]></title><description><![CDATA[<p dir="auto">fireee</p>
]]></description><link>https://forum.plutonium.pw/post/176389</link><guid isPermaLink="true">https://forum.plutonium.pw/post/176389</guid><dc:creator><![CDATA[Unwarpable]]></dc:creator><pubDate>Sat, 01 Aug 2026 02:55:50 GMT</pubDate></item><item><title><![CDATA[Reply to [V1.3 Release] Buildable System from Bo3 to Tranzit, Die rise, and Buried! on Sat, 01 Aug 2026 02:47:26 GMT]]></title><description><![CDATA[<p dir="auto">New demo uploaded for those who want to have a little sneak peak on how it works</p>
]]></description><link>https://forum.plutonium.pw/post/176388</link><guid isPermaLink="true">https://forum.plutonium.pw/post/176388</guid><dc:creator><![CDATA[NickB_05]]></dc:creator><pubDate>Sat, 01 Aug 2026 02:47:26 GMT</pubDate></item><item><title><![CDATA[Reply to [V1.3 Release] Buildable System from Bo3 to Tranzit, Die rise, and Buried! on Sat, 01 Aug 2026 00:59:23 GMT]]></title><description><![CDATA[<h2>Patch V1.2</h2>
<p dir="auto">re-download the files to have the improved script!</p>
<h4>Changes:</h4>
<ul>
<li>fixed the buried issue that didnt allow the player to grab a buildable until they had all the buildables finished</li>
</ul>
<p dir="auto">Credits:</p>
<ul>
<li>Myrix: Bringing Feedback</li>
</ul>
]]></description><link>https://forum.plutonium.pw/post/176374</link><guid isPermaLink="true">https://forum.plutonium.pw/post/176374</guid><dc:creator><![CDATA[NickB_05]]></dc:creator><pubDate>Sat, 01 Aug 2026 00:59:23 GMT</pubDate></item><item><title><![CDATA[Reply to [V1.3 Release] Buildable System from Bo3 to Tranzit, Die rise, and Buried! on Fri, 31 Jul 2026 17:13:49 GMT]]></title><description><![CDATA[<h3>Patch V1.1 done!</h3>
<p dir="auto">re-download the files to have the improved script!</p>
<h4>Changes:</h4>
<ul>
<li>fixed the buried issue that didnt allow the player to build any buildable in any building table</li>
<li>optimized code</li>
</ul>
<p dir="auto">Credits:</p>
<ul>
<li>SyntaXError: for fixing the buried issue</li>
<li>Myrix: Bringing Feedback</li>
</ul>
]]></description><link>https://forum.plutonium.pw/post/176327</link><guid isPermaLink="true">https://forum.plutonium.pw/post/176327</guid><dc:creator><![CDATA[NickB_05]]></dc:creator><pubDate>Fri, 31 Jul 2026 17:13:49 GMT</pubDate></item><item><title><![CDATA[Reply to [V1.3 Release] Buildable System from Bo3 to Tranzit, Die rise, and Buried! on Sat, 01 Aug 2026 02:01:50 GMT]]></title><description><![CDATA[<p dir="auto">List of known issues:</p>
<ul>
<li>Sometimes in buried when you have all the parts of a buildable, the building table wont recognize and allow you to build the machine unless you find and try with the other tables (fixed)</li>
<li>In farm you might be able to build the turret a floor above the building table</li>
</ul>
]]></description><link>https://forum.plutonium.pw/post/176182</link><guid isPermaLink="true">https://forum.plutonium.pw/post/176182</guid><dc:creator><![CDATA[NickB_05]]></dc:creator><pubDate>Sat, 01 Aug 2026 02:01:50 GMT</pubDate></item></channel></rss>