<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[BO2 Emblem Editor – Open Source Project with AI Emblem Generation]]></title><description><![CDATA[<p dir="auto">Hello everyone,</p>
<p dir="auto">I'm currently developing an open-source Black Ops II Emblem Editor with the goal of recreating and expanding the original BO2 emblem creation experience outside the game.</p>
<p dir="auto">Like many players, I spent countless hours creating and collecting emblems back in the BO2 days. This project started as a way to preserve that creativity while introducing modern tools that were never available in the original editor.</p>
<p dir="auto">Current Features</p>
<ul>
<li>Layer-based Black Ops II emblem editor</li>
<li>Black Ops II shape library</li>
<li>Save and load emblem projects</li>
<li>Import and export support</li>
<li>AI-powered emblem generation from text prompts</li>
<li>AI prompt guides and documentation available in the project's README</li>
<li>Active development with frequent updates</li>
</ul>
<p dir="auto">The AI generation feature is already functional. You can describe the emblem you want, and the application generates a complete layer-by-layer blueprint designed for the Black Ops II emblem system.</p>
<p dir="auto">Planned Features</p>
<ul>
<li>Image-to-emblem conversion</li>
<li>Automatic optimization for the 32-layer limit</li>
<li>Community emblem sharing</li>
<li>Improved layer management</li>
<li>Additional editing tools</li>
<li>Expanded support for BO2 shapes and assets</li>
<li>Better compatibility with existing emblem formats</li>
<li>Faster editing workflow than the original in-game editor</li>
</ul>
<p dir="auto">Why This Project?</p>
<p dir="auto">Black Ops II introduced one of the most memorable emblem editors in the Call of Duty series.</p>
<p dir="auto">Over the years, many impressive community creations have been lost, and there has never been a modern tool focused on preserving and improving that creative experience.</p>
<p dir="auto">My goal is to make emblem creation easier, faster, and more accessible while remaining faithful to the original editor and its limitations.</p>
<p dir="auto">Open Source</p>
<p dir="auto">The project is completely open source, and contributions, suggestions, bug reports, and feature requests are welcome.</p>
<p dir="auto">GitHub repository:<br />
<em><strong>github . com / ViniciusNoetzold / bo2-.emblem-editor</strong></em><br />
(remove the spaces)</p>
<p dir="auto">The repository includes documentation explaining how the AI emblem generation system works and how to use it.</p>
<p dir="auto">Feedback</p>
<p dir="auto">I would really appreciate feedback from the Plutonium community.</p>
<p dir="auto">What features would you like to see?<br />
What aspects of the original BO2 emblem editor do you think should be preserved?<br />
Would compatibility with Plutonium's emblem system be something the community would find useful?</p>
<p dir="auto">Thank you for taking the time to read this. I hope this project can help preserve one of the most unique customization features ever introduced in Black Ops II.!</p>
<p dir="auto"><em>Some exemples:</em></p>
<p dir="auto"><img src="/assets/uploads/files/1785526869855-aigenerationtest1.png.png" alt="AiGenerationTest1.png.png" class=" img-fluid img-markdown" /> <img src="/assets/uploads/files/1785526869879-aigenerationtest2.png" alt="AiGenerationTest2.png" class=" img-fluid img-markdown" /> <img src="/assets/uploads/files/1785526869897-aigenerationtest3.png" alt="AiGenerationTest3.png" class=" img-fluid img-markdown" /> <img src="/assets/uploads/files/1785526869912-aigenerationtest4.png" alt="AiGenerationTest4.png" class=" img-fluid img-markdown" /></p>
]]></description><link>https://forum.plutonium.pw/topic/45929/bo2-emblem-editor-open-source-project-with-ai-emblem-generation</link><generator>RSS for Node</generator><lastBuildDate>Wed, 05 Aug 2026 19:45:10 GMT</lastBuildDate><atom:link href="https://forum.plutonium.pw/topic/45929.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 31 Jul 2026 19:42:36 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to BO2 Emblem Editor – Open Source Project with AI Emblem Generation on Sat, 01 Aug 2026 01:30:06 GMT]]></title><description><![CDATA[<p dir="auto">amazing</p>
]]></description><link>https://forum.plutonium.pw/post/176381</link><guid isPermaLink="true">https://forum.plutonium.pw/post/176381</guid><dc:creator><![CDATA[xeAether]]></dc:creator><pubDate>Sat, 01 Aug 2026 01:30:06 GMT</pubDate></item><item><title><![CDATA[Reply to BO2 Emblem Editor – Open Source Project with AI Emblem Generation on Fri, 31 Jul 2026 21:07:01 GMT]]></title><description><![CDATA[<p dir="auto">importing emblems is big, it takes too long to make a decent emblem</p>
]]></description><link>https://forum.plutonium.pw/post/176353</link><guid isPermaLink="true">https://forum.plutonium.pw/post/176353</guid><dc:creator><![CDATA[hmKing1337]]></dc:creator><pubDate>Fri, 31 Jul 2026 21:07:01 GMT</pubDate></item><item><title><![CDATA[Reply to BO2 Emblem Editor – Open Source Project with AI Emblem Generation on Fri, 31 Jul 2026 20:18:34 GMT]]></title><description><![CDATA[<p dir="auto">yoooo this looks fire man! good stuff i will test it out later for sure <img src="https://forum.plutonium.pw/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=72ad87c2c01" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
]]></description><link>https://forum.plutonium.pw/post/176350</link><guid isPermaLink="true">https://forum.plutonium.pw/post/176350</guid><dc:creator><![CDATA[m7574z]]></dc:creator><pubDate>Fri, 31 Jul 2026 20:18:34 GMT</pubDate></item></channel></rss>