<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Afterlife lasting 1/4 as long after first down (motd)]]></title><description><![CDATA[<p dir="auto">As it says, after I spawn in on motd, the first afterlife timer seems to be correct. then, if i try to get the key, downstairs door and the instakill at the same time (which ive always been able to do on nucleus coop, maybe they are bugged?) i cant even reach the shock post for the downstairs door. It's like chunks of the meter are just disappearing for nothing. any ideas?</p>
<p dir="auto">edit: Shouldve noted, i did try to select "reduce engine sleeps" both on and off, i tried 30fps to 200fps, very similar timing problems.</p>
]]></description><link>https://forum.plutonium.pw/topic/46016/afterlife-lasting-1-4-as-long-after-first-down-motd</link><generator>RSS for Node</generator><lastBuildDate>Thu, 08 Oct 2026 00:18:39 GMT</lastBuildDate><atom:link href="https://forum.plutonium.pw/topic/46016.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 05 Aug 2026 01:52:04 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Afterlife lasting 1/4 as long after first down (motd) on Wed, 05 Aug 2026 10:02:28 GMT]]></title><description><![CDATA[<p dir="auto">On solo, any afterlife entered by downing instead of the electric box (aside from first afterlife for the round, regardless of method) will increase afterlife depletion rate for that round. This is an intended game mechanic.</p>
<p dir="auto">You get 200 mana, and the depletion is 0.15 mana per 50 milliseconds (i.e. 3 mana per second) multiplied by a <code>self.afterlifeDeaths</code> counter for the player, which resets to 1 upon first afterlife entry of the round and increases by 1 every time you enter afterlife via downing (aside from first afterlife of the round). Keep in mind that some events can also deplete mana, as follows:</p>
<ul>
<li>1 mana per shock</li>
<li>0.3 mana per 50 milliseconds while in the air (equivalent to 6 mana per second)</li>
<li>10 mana per hit by enemies</li>
</ul>
<p dir="auto">So, first afterlife of the round is always normal depletion, subsequent afterlives’ depletion being the same as the previous afterlife or being faster depends on if the current afterlife was entered by downing or not. First down after first afterlife causes the depletion to go twice as fast, and second down causes it to go three times as fast.</p>
]]></description><link>https://forum.plutonium.pw/post/176734</link><guid isPermaLink="true">https://forum.plutonium.pw/post/176734</guid><dc:creator><![CDATA[Hadi77KSA]]></dc:creator><pubDate>Wed, 05 Aug 2026 10:02:28 GMT</pubDate></item><item><title><![CDATA[Reply to Afterlife lasting 1/4 as long after first down (motd) on Wed, 05 Aug 2026 02:29:12 GMT]]></title><description><![CDATA[<p dir="auto">ok so i think if you load in with the reduced engine sleeps it takes more away, regardless if you toggle it on/off mid match. that or its a combo with the higher fps. im not sure</p>
]]></description><link>https://forum.plutonium.pw/post/176725</link><guid isPermaLink="true">https://forum.plutonium.pw/post/176725</guid><dc:creator><![CDATA[WillSimon]]></dc:creator><pubDate>Wed, 05 Aug 2026 02:29:12 GMT</pubDate></item></channel></rss>