<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[How do I get this skin actually in game?]]></title><description><![CDATA[<p dir="auto">I want to create my own custom M16 skin for Black Ops 2, but I haven’t been able to find much helpful information. I’m hoping someone here can point me in the right direction.</p>
<p dir="auto">Does anyone have a guide or tutorial on how to take a model/skin from Blender and get it working in the game? I don’t have much experience with Blender, modding, or the overall process, so any help or beginner-friendly resources would be greatly appreciated</p>
<p dir="auto"><img src="https://imgur.com/a/AZMVTrw" alt="The Skin in question " class=" img-fluid img-markdown" /></p>
]]></description><link>https://forum.plutonium.pw/topic/46034/how-do-i-get-this-skin-actually-in-game</link><generator>RSS for Node</generator><lastBuildDate>Tue, 25 Aug 2026 20:54:42 GMT</lastBuildDate><atom:link href="https://forum.plutonium.pw/topic/46034.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 07 Aug 2026 02:39:06 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to How do I get this skin actually in game? on Fri, 07 Aug 2026 04:35:18 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/xx_katara_xx" aria-label="Profile: xX_KataRa_Xx"><bdi>xX_KataRa_Xx</bdi></a> I think that you would need use OAT, a custom asset loader</p>
]]></description><link>https://forum.plutonium.pw/post/176856</link><guid isPermaLink="true">https://forum.plutonium.pw/post/176856</guid><dc:creator><![CDATA[NightMaRe_911]]></dc:creator><pubDate>Fri, 07 Aug 2026 04:35:18 GMT</pubDate></item></channel></rss>