<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[[Release] [T4] ZShare - Share with your friends!]]></title><description><![CDATA[<h1>ZShare T4</h1>
<p dir="auto"><strong>Weapon sharing for World at War Zombies (Plutonium T4)</strong></p>
<p dir="auto">by Xep</p>
<p dir="auto">Trade guns with a teammate, hand them points, give away a box hit you don't want, and pay<br />
for a teammate's perk, spin or Pack-a-Punch. All of it from the use button, with prompts<br />
that read like the game's own.</p>
<ul>
<li>Look at a teammate and press <strong>use</strong> to trade weapons. Ammo goes with the gun, the<br />
rifle grenade underneath it included.</li>
<li><strong>Crouch</strong> first and the same press gives them 1000 points instead.</li>
<li>Crouch and press use at the <strong>box</strong> while the weapon you paid for is up, and anyone can<br />
take it. The same at the <strong>Pack-a-Punch</strong> on Der Riese.</li>
<li>Crouch and press use at a <strong>perk machine</strong>, or at the box or the Pack-a-Punch while<br />
nobody is using it, and the next teammate to use it pays nothing.</li>
</ul>
<p dir="auto">This is the World at War port of <a href="https://github.com/Xeptix/ZShare" target="_blank" rel="noopener noreferrer nofollow ugc">ZShare</a>. Every port has<br />
the same settings, with the same names, defaults and meanings.</p>
<hr />
<h2>Download &amp; Source</h2>
<h5>Latest Version Download:</h5>
<p dir="auto"><a href="https://github.com/Xeptix/ZShareT4/releases/latest" target="_blank" rel="noopener noreferrer nofollow ugc">https://github.com/Xeptix/ZShareT4/releases/latest</a></p>
<h5>GitHub Source Code:</h5>
<p dir="auto"><a href="https://github.com/Xeptix/ZShareT4" target="_blank" rel="noopener noreferrer nofollow ugc">https://github.com/Xeptix/ZShareT4</a></p>
<hr />
<h2>Requirements</h2>
<p dir="auto">Plutonium T4 (World at War), zombies. No other mods or dependencies.</p>
<p dir="auto"><strong>Only the host needs this file.</strong> Every part of ZShare runs on the host and reaches<br />
everyone else as ordinary server-to-client traffic — the prompts, the swap, the box, the<br />
machines, the points, the sounds. Players joining your game install nothing.</p>
<p dir="auto">Works on all four maps. Nacht der Untoten has no perk machines and no Pack-a-Punch, so<br />
there is nothing to pay for there beyond the box; the Pack-a-Punch is Der Riese's alone.</p>
<hr />
<h2>Install</h2>
<p dir="auto">Copy the <strong><code>Plutonium</code></strong> folder from the download into:</p>
<pre><code>%localappdata%
</code></pre>
<p dir="auto">It mirrors your existing <code>%localappdata%\Plutonium</code> exactly, so Windows will ask whether<br />
to merge — say yes. The only thing it replaces is an older <code>zshare.gsc</code>.</p>
<p dir="auto">That puts the file here:</p>
<pre><code>%localappdata%\Plutonium\storage\t4\raw\scripts\sp\zshare.gsc
</code></pre>
<p dir="auto">World at War zombies runs on the singleplayer script tree, which is why the folder is <code>sp</code>.</p>
<h3>Or run the installer</h3>
<p dir="auto">The download has an <strong><code>installer</code></strong> folder, one for each system:</p>
<pre><code>installer\windows\install.bat
installer/linux/install.sh
</code></pre>
<p dir="auto">Each one finds Plutonium's folder, shows you what it is about to copy, and asks once. On<br />
Linux, <code>install.sh</code> looks where Plutonium ends up under Wine or Proton — Steam's<br />
<code>compatdata</code> including a Steam Deck's, Heroic, Lutris, Bottles, plain <code>~/.wine</code>, and the<br />
Flatpak version of each. <code>install.bat -Yes</code> and <code>install.sh --yes</code> copy without asking, <code>-Uninstall</code> / <code>--uninstall</code><br />
removes what an install put there, and <code>-Find</code> / <code>--find</code> only shows what it detects. When it<br />
can't find your game, <code>-To &lt;folder&gt;</code> / <code>--to &lt;folder&gt;</code> points it there.</p>
<p dir="auto">On a Steam Deck, switch to Desktop Mode and double-click<br />
<strong><code>installer/linux/Install ZShare.desktop</code></strong>. KDE will not run a desktop entry until you<br />
allow it once: right-click it, <strong>Properties</strong> → <strong>Permissions</strong> → tick <strong>Is executable</strong>.</p>
<p dir="auto">It's optional. Dragging the <code>Plutonium</code> folder across yourself is identical.</p>
<p dir="auto">You don't need to restart the game to load a script — just end the current game and start<br />
a new one.</p>
<hr />
<h2>Usage</h2>
<p dir="auto">Every action is a prompt on screen, the same kind the game shows at a door or a wall buy.<br />
What a prompt says is what a press of <strong>use</strong> will do.</p>
<table class="table table-bordered table-striped">
<thead>
<tr>
<th>Prompt</th>
<th>When you see it</th>
<th>What the press does</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>Hold USE to trade weapons</code></td>
<td>Looking at a teammate</td>
<td>Offers them the weapon in your hands</td>
</tr>
<tr>
<td><code>Hold USE to accept the trade</code></td>
<td>Looking at a teammate who offered you a trade</td>
<td>Swaps their offered weapon for the one you're holding</td>
</tr>
<tr>
<td><code>Hold USE to cancel the trade</code></td>
<td>Looking at the teammate you offered a trade to</td>
<td>Withdraws the offer</td>
</tr>
<tr>
<td><code>Hold USE to give 1000 points</code></td>
<td><strong>Crouched</strong>, looking at a teammate</td>
<td>Gives them 1000 points</td>
</tr>
<tr>
<td><code>Hold USE to thank them (100 points)</code></td>
<td><strong>Crouched</strong>, looking at someone who just did you a good turn</td>
<td>Sends them 100 of your points</td>
</tr>
<tr>
<td><code>Hold USE to share this weapon</code></td>
<td><strong>Crouched</strong> at the box or the Pack-a-Punch, with the weapon you paid for waiting</td>
<td>Lets anyone take it</td>
</tr>
<tr>
<td><code>Hold USE to buy this perk for a teammate [Cost: 2500]</code></td>
<td><strong>Crouched</strong> at a perk machine</td>
<td>Pays for the next drink from it</td>
</tr>
<tr>
<td><code>Hold USE to buy a spin for a teammate [Cost: 950]</code></td>
<td><strong>Crouched</strong> at the box while nobody is using it</td>
<td>Pays for the next spin</td>
</tr>
<tr>
<td><code>Hold USE to buy a Pack-a-Punch for a teammate [Cost: 5000]</code></td>
<td><strong>Crouched</strong> at the Pack-a-Punch while nobody is using it</td>
<td>Pays for the next pack</td>
</tr>
<tr>
<td><code>Hold USE to take back your payment</code></td>
<td><strong>Crouched</strong> at a machine you paid for</td>
<td>Gives you your points back</td>
</tr>
<tr>
<td><code>Hold USE for a free spin</code></td>
<td>At a box a teammate paid for</td>
<td>Spins it, and it costs you nothing</td>
</tr>
<tr>
<td><code>Hold USE for a free perk</code></td>
<td>At a perk machine a teammate paid for</td>
<td>Drinks it, and it costs you nothing</td>
</tr>
<tr>
<td><code>Hold USE for a free Pack-a-Punch</code></td>
<td>At the Pack-a-Punch a teammate paid for</td>
<td>Packs your weapon, and it costs you nothing</td>
</tr>
</tbody>
</table>
<p dir="auto">Crouching is the whole modifier. Stand up and every prompt goes back to what it always was;<br />
crouch and it turns into giving. Nothing else changes about how you play.</p>
<p dir="auto">A few chat words, for when you've already walked away:</p>
<table class="table table-bordered table-striped">
<thead>
<tr>
<th>Action</th>
<th>Input</th>
</tr>
</thead>
<tbody>
<tr>
<td>Share the box hit or Pack-a-Punch you paid for</td>
<td>type <code>!share</code></td>
</tr>
<tr>
<td>Thank whoever just did you a good turn</td>
<td><strong>Crouch</strong>, look at them, press <strong>use</strong> — or type <code>!thank</code></td>
</tr>
<tr>
<td>Send any amount of points</td>
<td>type <code>!tip 500</code>, or <code>!tip &lt;name&gt; 500</code></td>
</tr>
</tbody>
</table>
<hr />
<h2>Trading</h2>
<p dir="auto">What you offer is <strong>the weapon in your hands</strong> when you press. Your teammate can see it<br />
there; nothing needs naming. What you get back is <strong>whatever they're holding</strong> when they<br />
accept — so they switch to the gun they want to give before pressing.</p>
<p dir="auto">An offer stays open for 10 seconds. It lapses on its own if you switch to your other<br />
weapon, if the two of you move more than twice the prompt range apart, or if either of<br />
you goes down. Pressing use on them again withdraws it. Offering to somebody else replaces<br />
it, and both of you are told either way.</p>
<p dir="auto"><strong>What travels with a gun:</strong> the clip, the reserve ammo, and the rifle grenade underneath<br />
it with its own ammo. It arrives as the same weapon that left.</p>
<p dir="auto"><strong>What can't be traded:</strong> grenades, the knife, the bouncing betty, the molotov and the<br />
monkey, and the syrette — each has its own slot and its own rules.</p>
<p dir="auto"><strong>Same gun twice.</strong> A trade that would leave someone holding a gun they already carry is<br />
refused. On Der Riese that covers the Pack-a-Punched version of it too.</p>
<hr />
<h2>Sharing a box hit</h2>
<p dir="auto">You pay, the weapon rises, and for twelve seconds it's yours to take. <strong>Crouch and press<br />
use</strong> at the box and it's everyone's: the box opens to the whole room, and whoever presses<br />
use takes it — you included, if nobody's quicker.</p>
<h2>Sharing at the Pack-a-Punch</h2>
<p dir="auto">The same at Der Riese's machine. Crouch and press use while your upgraded weapon is<br />
waiting, and anyone can take it. Whoever does gets it exactly as the machine would have<br />
handed it to you.</p>
<h2>Giving points</h2>
<p dir="auto">Crouch, look at a teammate, press use: 1000 points move from you to them, with the game's<br />
own points sound and score popup on both sides. Each press is one gift, a second apart, so<br />
three presses is 3000. You need the points to give them.</p>
<hr />
<h2>Paying for a teammate</h2>
<p dir="auto">Crouch at a perk machine, or at the box or the Pack-a-Punch while nobody is using it, and<br />
the prompt turns into an offer to pay for a teammate. Press use and you pay the machine's<br />
price. From then on the next teammate to walk up reads <strong><code>Hold USE for a free ...</code></strong>, and<br />
using it costs them nothing — a drink from a perk machine, a spin from the box, a pack<br />
from the Pack-a-Punch. Everybody hears about it, and whoever paid is told who used it.</p>
<p dir="auto">One payment waits at a machine at a time. While yours is waiting, crouch at the machine<br />
again and the prompt offers your points back. If you don't own that perk yourself, you can<br />
stand up and drink it too.</p>
<p dir="auto">Paying at the box and at the Pack-a-Punch is the other half of sharing there. Before<br />
anybody uses the machine, a crouched press pays for the next use; while your weapon is<br />
waiting in it, the same press gives the weapon away. The two never overlap, because the<br />
machine can't be used while it spins or upgrades.</p>
<table class="table table-bordered table-striped">
<thead>
<tr>
<th>When</th>
<th>What happens</th>
</tr>
</thead>
<tbody>
<tr>
<td>A paid spin turns up the teddy bear</td>
<td>The game refunds whoever spun; ZShare moves those points to whoever paid</td>
</tr>
<tr>
<td>The box moves</td>
<td>The payment waits for the box wherever it lands</td>
</tr>
<tr>
<td>The machine refuses the press</td>
<td>Your teammate's points go straight back, and the payment is still waiting</td>
</tr>
<tr>
<td>You're playing solo</td>
<td>There's nobody to pay for, so the prompt never appears</td>
</tr>
</tbody>
</table>
<p dir="auto">Stand up and every machine works exactly as it always has.</p>
<h2>The perk limit</h2>
<p dir="auto"><code>zs_perk_limit</code> sets how many perks a player can hold. World at War has no limit of its<br />
own — every map with perks has exactly four machines — so <code>0</code>, the default, and <code>-1</code> both<br />
mean four. Any smaller number is a limit ZShare keeps itself: a player already holding<br />
that many is shown no machine, and no teammate can buy them another.</p>
<hr />
<h2>Configuration</h2>
<p dir="auto">Every setting is at the top of the file under <code>zs_load_config()</code>, and each one is also a<br />
dvar of the same name. The script creates each dvar with its default on load, so you can<br />
set them straight from the console:</p>
<pre><code class="language-bash">zs_points_amount 500
</code></pre>
<p dir="auto">The config is re-read every five seconds while the game runs, and again on every press,<br />
so a change takes effect <strong>almost straight away</strong> — no map restart needed. Anything<br />
already set in your config before the map loads is left alone.</p>
<p dir="auto"><code>set zs_config_print 1</code> in the console prints every setting that isn't at its default to<br />
the host's screen, then puts the switch back so it can be used again.</p>
<table class="table table-bordered table-striped">
<thead>
<tr>
<th>Dvar</th>
<th>Default</th>
<th>What it does</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>zs_debug</code></td>
<td><code>0</code></td>
<td>Print what the script decides and why, to the first player's screen.</td>
</tr>
<tr>
<td><code>zs_trade</code></td>
<td><code>1</code></td>
<td>Trade weapons with a teammate.</td>
</tr>
<tr>
<td><code>zs_trade_offer_time</code></td>
<td><code>10</code></td>
<td>Seconds an offer stays open.</td>
</tr>
<tr>
<td><code>zs_trade_upgraded</code></td>
<td><code>1</code></td>
<td>Pack-a-Punched weapons can be traded. Off, and the prompt says so when you try.</td>
</tr>
<tr>
<td><code>zs_range</code></td>
<td><code>64</code></td>
<td>How close you have to be for the prompt to appear, in units. An offer lapses at twice this.</td>
</tr>
<tr>
<td><code>zs_points</code></td>
<td><code>1</code></td>
<td>Crouch and press use on a teammate to give them points.</td>
</tr>
<tr>
<td><code>zs_points_amount</code></td>
<td><code>1000</code></td>
<td>How many points one press gives.</td>
</tr>
<tr>
<td><code>zs_points_cooldown</code></td>
<td><code>1</code></td>
<td>Seconds between gifts from one player.</td>
</tr>
<tr>
<td><code>zs_thank</code></td>
<td><code>1</code></td>
<td>Thank whoever did you a good turn, and the <code>!tip</code> word.</td>
</tr>
<tr>
<td><code>zs_thank_amount</code></td>
<td><code>100</code></td>
<td>What one thank sends. Comes out of your own points.</td>
</tr>
<tr>
<td><code>zs_thank_time</code></td>
<td><code>30</code></td>
<td>How long a good turn stays thankable, in seconds.</td>
</tr>
<tr>
<td><code>zs_box_share</code></td>
<td><code>1</code></td>
<td>Crouch and press use at the box to share the weapon you paid for.</td>
</tr>
<tr>
<td><code>zs_pap_share</code></td>
<td><code>1</code></td>
<td>The same at the Pack-a-Punch.</td>
</tr>
<tr>
<td><code>zs_perk_pay</code></td>
<td><code>1</code></td>
<td>Crouch and press use at a perk machine to pay for a teammate's drink. Off stops new payments; one already waiting still works and can still be taken back.</td>
</tr>
<tr>
<td><code>zs_box_pay</code></td>
<td><code>1</code></td>
<td>The same at the box, for the next spin.</td>
</tr>
<tr>
<td><code>zs_pap_pay</code></td>
<td><code>1</code></td>
<td>The same at the Pack-a-Punch, for the next pack.</td>
</tr>
<tr>
<td><code>zs_perk_limit</code></td>
<td><code>0</code></td>
<td>How many perks a player can hold. <code>0</code> and <code>-1</code> are the game's four machines; a smaller number is a limit ZShare keeps. See <a href="#the-perk-limit">The perk limit</a>.</td>
</tr>
<tr>
<td><code>zs_show_hint</code></td>
<td><code>1</code></td>
<td>Tell players what the prompts do, once, shortly after they spawn.</td>
</tr>
<tr>
<td><code>zs_messages</code></td>
<td><code>1</code></td>
<td>The one-line messages — who traded with whom, who shared or paid for what, who gave points. Off leaves the prompts and the sounds.</td>
</tr>
<tr>
<td><code>zs_offer_sound</code></td>
<td><code>powerup_grabbed</code></td>
<td>Played to the player an offer is made to. <code>none</code> = silent.</td>
</tr>
<tr>
<td><code>zs_trade_sound</code></td>
<td><code>weapon_show</code></td>
<td>Played to both players when a trade goes through. <code>none</code> = silent.</td>
</tr>
<tr>
<td><code>zs_share_sound</code></td>
<td><code>powerup_grabbed</code></td>
<td>Played to everyone else when a weapon is shared or a machine is paid for. <code>none</code> = silent.</td>
</tr>
<tr>
<td><code>zs_points_sound</code></td>
<td><code>cha_ching</code></td>
<td>Played when points are given, paid or handed back. <code>none</code> = silent.</td>
</tr>
<tr>
<td><code>zs_deny_sound</code></td>
<td><code>no_purchase</code></td>
<td>Played when a press can't do what the prompt said — not enough points, a weapon that can't be traded. <code>none</code> = silent.</td>
</tr>
</tbody>
</table>
<h3>Sounds</h3>
<p dir="auto">All five are stock aliases, so the script stays a single drop-in file. A custom sound<br />
would have to be installed by <strong>every player</strong> rather than just the host, so ZShare uses<br />
the game's own audio instead.</p>
<p dir="auto">The defaults are what the game itself uses them for: <code>cha_ching</code> is the points sound behind<br />
every purchase, <code>no_purchase</code> its refusal, and <code>powerup_grabbed</code> the ping when a drop is<br />
taken. Other aliases worth trying, all played by the common zombies scripts and so present<br />
on every map:</p>
<table class="table table-bordered table-striped">
<thead>
<tr>
<th>Alias</th>
<th>What it is</th>
</tr>
</thead>
<tbody>
<tr>
<td><code>purchase</code></td>
<td>A wall buy going through.</td>
</tr>
<tr>
<td><code>box_poof</code></td>
<td>The magic box vanishing.</td>
</tr>
<tr>
<td><code>deny</code></td>
<td>A machine's refusal.</td>
</tr>
<tr>
<td><code>perks_power_on</code></td>
<td>Power reaching the perk machines.</td>
</tr>
</tbody>
</table>
<p dir="auto">Swap one in from the console, or silence one with <code>none</code>:</p>
<pre><code class="language-bash">zs_trade_sound box_poof
</code></pre>
<hr />
<h2>How this port differs</h2>
<p dir="auto">The same features with the same settings as every other port, allowing for what World at<br />
War gives a script:</p>
<ul>
<li><strong>The prompts name the button, not your key.</strong> Every other port writes the use key into<br />
the prompt and the game draws whichever key you've bound. This engine prints the token<br />
as written instead, so ZShare's prompts say <code>USE</code>.</li>
<li><strong>No mod packaging.</strong> Plutonium's Mods menu is Black Ops II only, so this port has no mod<br />
copy and none of the two settings that choose between the copies.</li>
<li><strong>Nacht der Untoten has no machines</strong> beyond the box, and the Pack-a-Punch is Der Riese's<br />
alone, so the paying prompts only appear where there is something to pay for.</li>
<li><strong>The box is opened to the room rather than marked.</strong> Black Ops has a state that means<br />
"anyone may take this" and World at War has none, so a shared weapon is handed to<br />
whoever presses next by ZShare itself.</li>
<li><strong>A paid use is a refund, not a discount.</strong> No machine here can be made free, so the<br />
player using it is given the price the moment they press and the machine charges them<br />
for it as usual. What they see is the same: it costs them nothing.</li>
<li><strong><code>none</code> silences a sound.</strong> An empty dvar can't be set from in game on this engine.</li>
</ul>
<hr />
<h2>How it works</h2>
<p dir="auto"><strong>The prompts on players are radius triggers.</strong> This game has no use trigger a script can<br />
spawn, so each prompt is a trigger of the kind the revive prompt uses, linked to the<br />
teammate so it follows them, and shown to exactly one player. The press is read by<br />
watching the use button while you're inside it and looking at them — again, the way<br />
reviving works.</p>
<p dir="auto"><strong>A weapon changes hands piece by piece.</strong> World at War has no helper that reads a weapon<br />
whole and no name that ties a rifle grenade to the gun it hangs under, so ZShare reads the<br />
ammo of everything you carry, takes the gun, and sees what left with it. That is the<br />
launcher, and its ammo is put back on the other side.</p>
<p dir="auto"><strong>The box is watched rather than replaced.</strong> Stock keeps the buyer in a local variable, so<br />
ZShare follows each box itself: who pressed last before the weapon came up. Sharing hands<br />
the waiting weapon to the next player who presses, then closes the box's own loop exactly<br />
as its twelve-second timeout closes it.</p>
<p dir="auto"><strong>A machine's prompt is a second trigger.</strong> A machine carries one hint for everybody, so a<br />
payer and a taker standing at the same machine would read the same words. ZShare puts its<br />
own trigger beside each one, shown to a single player at a time, and steps the machine's<br />
own prompt aside for whoever is reading it.</p>
<p dir="auto"><strong>Perk machines decide who sees them in a small loop of their own</strong>, and ZShare replaces<br />
that loop with a copy: everything stock decided, plus stepping aside for a crouched payer<br />
and for anybody at the limit <code>zs_perk_limit</code> sets.</p>
<p dir="auto"><strong>Points go through the game's own score helpers</strong>, which draw the popups. A gift doesn't<br />
count as points you earned.</p>
<p dir="auto"><strong>Every prompt is one of a fixed handful of strings.</strong> Hint strings are configstrings, a<br />
pool that doesn't recycle, so a weapon name or a player name never goes on a prompt. Names<br />
go in the chat line, which isn't one.</p>
<hr />
<h2>Notes</h2>
<ul>
<li><strong>Prompts and other prompts.</strong> A teammate standing in front of a door or a machine shares<br />
the space with it; ZShare's prompt is shown only while you're looking at them, so step<br />
around them if you get the door.</li>
<li><strong>Crouching over a downed teammate</strong> revives them. The pay prompt steps aside for a<br />
revive, the same way the machine's own prompt does.</li>
<li><strong>Downed players</strong> have no prompt and can't accept one. Going down lapses an open offer<br />
in either direction.</li>
<li><strong>The box's twelve seconds</strong> are the same shared or not: sharing doesn't extend them.</li>
<li><strong>Shi No Numa's machines move</strong> when the huts open, and the pay prompt moves with them.</li>
<li><strong>Custom maps</strong> get all of it, as long as they're built on the stock zombies scripts.</li>
</ul>
<hr />
<h2>Ports</h2>
<table class="table table-bordered table-striped">
<thead>
<tr>
<th>Game</th>
<th>Repo</th>
</tr>
</thead>
<tbody>
<tr>
<td>Black Ops 4 (T8)</td>
<td><a href="https://github.com/Xeptix/ZShareT8" target="_blank" rel="noopener noreferrer nofollow ugc">ZShareT8</a></td>
</tr>
<tr>
<td>Black Ops III (T7)</td>
<td><a href="https://github.com/Xeptix/ZShareT7" target="_blank" rel="noopener noreferrer nofollow ugc">ZShareT7</a></td>
</tr>
<tr>
<td>Black Ops II (T6)</td>
<td><a href="https://github.com/Xeptix/ZShare" target="_blank" rel="noopener noreferrer nofollow ugc">ZShare</a></td>
</tr>
<tr>
<td>Black Ops (T5)</td>
<td><a href="https://github.com/Xeptix/ZShareT5" target="_blank" rel="noopener noreferrer nofollow ugc">ZShareT5</a></td>
</tr>
<tr>
<td>World at War (T4)</td>
<td>ZShareT4 — you are here</td>
</tr>
</tbody>
</table>
<p dir="auto">Versions are kept in step: the same version number means the same feature set, allowing<br />
for what each engine can actually do.</p>
<p dir="auto"><strong>All five in one download.</strong> The <a href="https://github.com/Xeptix/ZShare/releases/latest" target="_blank" rel="noopener noreferrer nofollow ugc">Treyarch<br />
Bundle</a> carries every game ZShare runs<br />
on, laid out as each drops in — the <code>Plutonium</code> tree for this game and the other two, Black<br />
Ops III's folders, Black Ops 4's mod folder — with one installer that asks which of them to<br />
install.</p>
<hr />
]]></description><link>https://forum.plutonium.pw/topic/46577/release-t4-zshare-share-with-your-friends</link><generator>RSS for Node</generator><lastBuildDate>Sun, 25 Oct 2026 21:03:56 GMT</lastBuildDate><atom:link href="https://forum.plutonium.pw/topic/46577.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 16 Sep 2026 22:46:31 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to [Release] [T4] ZShare - Share with your friends! on Thu, 17 Sep 2026 06:38:12 GMT]]></title><description><![CDATA[<p dir="auto">OUR POINTS AND GUNS</p>
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