<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[[BETA] All 31 BO2 Multiplayer maps ported into zombies.]]></title><description><![CDATA[<p dir="auto"><img src="/assets/uploads/files/1789991989969-a3e2b3a1-515c-447f-8cff-154b63f87367-image.jpeg" alt="a3e2b3a1-515c-447f-8cff-154b63f87367-image.jpeg" class=" img-fluid img-markdown" /></p>
<p dir="auto"><img src="/assets/uploads/files/1789992022126-f0b294ec-f0ed-47d0-9271-e357dba3c838-image.jpeg" alt="f0b294ec-f0ed-47d0-9271-e357dba3c838-image.jpeg" class=" img-fluid img-markdown" /></p>
<p dir="auto"><img src="/assets/uploads/files/1789992563549-9b39beb6-157d-4f8d-a3a3-9b382d0dd0d8-image.jpeg" alt="9b39beb6-157d-4f8d-a3a3-9b382d0dd0d8-image.jpeg" class=" img-fluid img-markdown" /></p>
<p dir="auto"><img src="/assets/uploads/files/1789992666250-2f3f424f-e236-41a0-a442-72b5c149fed3-image.jpeg" alt="2f3f424f-e236-41a0-a442-72b5c149fed3-image.jpeg" class=" img-fluid img-markdown" /></p>
<h1>BO2 Multiplayer Maps in Zombies (Beta Release)</h1>
<p dir="auto">Pre-built ports of Call of Duty: Black Ops II multiplayer maps for Zombies mode. The ported maps carry their own scripts and assets. There is also a loader mod which include almost no gameplay modifications.</p>
<hr />
<h2>Download Link</h2>
<p dir="auto">Download maps: <a href="https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/usermaps-2026-09-22" target="_blank" rel="noopener noreferrer nofollow ugc">https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/usermaps-2026-09-22</a><br />
Download loader mod: <a href="https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/v1.0.0" target="_blank" rel="noopener noreferrer nofollow ugc">https://github.com/Liam-McCormack-Github/bo2-release-builds/releases/tag/v1.0.0</a><br />
Report bugs: <a href="https://github.com/Liam-McCormack-Github/bo2-release-builds" target="_blank" rel="noopener noreferrer nofollow ugc">https://github.com/Liam-McCormack-Github/bo2-release-builds</a></p>
<hr />
<h2>BUGS</h2>
<p dir="auto">Thanks for all the feedback, big update in progress! Should fix white screens for all players, various pathing issues and more.</p>
<hr />
<h2>Installation</h2>
<ol>
<li><strong>Install Maps</strong>: Copy maps into the <code>usermaps</code> directory (if it doesn't exist create it) into your Plutonium directory, typically located at:<br />
<code>~\\AppData\\Local\\Plutonium\\storage\\t6</code></li>
<li><strong>Install Menu Mod (Optional)</strong>: If you are using the optional menu launcher mod, copy its files into:<br />
<code>~\\AppData\\Local\\Plutonium\\storage\\t6\\mods</code></li>
</ol>
<hr />
<h2>Launching Maps</h2>
<h3>Console Launch (No Menu Mod Required)</h3>
<ul>
<li>Plutonium currently requires <strong>any mod</strong> to be active to launch a custom usermap.</li>
<li><strong>The launcher mod is not required to play these maps</strong>.</li>
<li>To launch a map via the console, ensure any mod is loaded and run: <code>g_gametype zstandard;map zm_{{map name}}</code></li>
</ul>
<p dir="auto"><em>(Replace <code>{{map name}}</code> with the console name listed below).</em></p>
<h3>Optional Menu Launcher Mod Features</h3>
<p dir="auto">If you choose to install the included launcher mod:</p>
<ul>
<li>Modifies the main menu to add buttons for launching usermaps directly without typing console commands.</li>
<li>Adds art and localisation for loading screens.</li>
<li>Ships with <code>sv_cheats 1</code> enabled and a custom command listener configured via <code>set zm_cmd [custom command]</code>.</li>
</ul>
<hr />
<h2>Map List &amp; Console Commands</h2>
<p dir="auto">The console names for all ported maps are listed below:</p>
<table class="table table-bordered table-striped">
<thead>
<tr>
<th style="text-align:left">Map</th>
<th style="text-align:left">Console Name</th>
<th style="text-align:left">Console Command</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:left">Aftermath</td>
<td style="text-align:left"><code>zm_la</code></td>
<td style="text-align:left"><code>g_gametype zstandard;map zm_la</code></td>
</tr>
<tr>
<td style="text-align:left">Cargo</td>
<td style="text-align:left"><code>zm_dockside</code></td>
<td style="text-align:left"><code>g_gametype zstandard;map zm_dockside</code></td>
</tr>
<tr>
<td style="text-align:left">Carrier</td>
<td style="text-align:left"><code>zm_carrier</code></td>
<td style="text-align:left"><code>g_gametype zstandard;map zm_carrier</code></td>
</tr>
<tr>
<td style="text-align:left">Cove</td>
<td style="text-align:left"><code>zm_castaway</code></td>
<td style="text-align:left"><code>g_gametype zstandard;map zm_castaway</code></td>
</tr>
<tr>
<td style="text-align:left">Detour</td>
<td style="text-align:left"><code>zm_bridge</code></td>
<td style="text-align:left"><code>g_gametype zstandard;map zm_bridge</code></td>
</tr>
<tr>
<td style="text-align:left">Dig</td>
<td style="text-align:left"><code>zm_dig</code></td>
<td style="text-align:left"><code>g_gametype zstandard;map zm_dig</code></td>
</tr>
<tr>
<td style="text-align:left">Downhill</td>
<td style="text-align:left"><code>zm_downhill</code></td>
<td style="text-align:left"><code>g_gametype zstandard;map zm_downhill</code></td>
</tr>
<tr>
<td style="text-align:left">Drone</td>
<td style="text-align:left"><code>zm_drone</code></td>
<td style="text-align:left"><code>g_gametype zstandard;map zm_drone</code></td>
</tr>
<tr>
<td style="text-align:left">Encore</td>
<td style="text-align:left"><code>zm_concert</code></td>
<td style="text-align:left"><code>g_gametype zstandard;map zm_concert</code></td>
</tr>
<tr>
<td style="text-align:left">Express</td>
<td style="text-align:left"><code>zm_express</code></td>
<td style="text-align:left"><code>g_gametype zstandard;map zm_express</code></td>
</tr>
<tr>
<td style="text-align:left">Frost</td>
<td style="text-align:left"><code>zm_frostbite</code></td>
<td style="text-align:left"><code>g_gametype zstandard;map zm_frostbite</code></td>
</tr>
<tr>
<td style="text-align:left">Grind</td>
<td style="text-align:left"><code>zm_skate</code></td>
<td style="text-align:left"><code>g_gametype zstandard;map zm_skate</code></td>
</tr>
<tr>
<td style="text-align:left">Hijacked</td>
<td style="text-align:left"><code>zm_hijacked</code></td>
<td style="text-align:left"><code>g_gametype zstandard;map zm_hijacked</code></td>
</tr>
<tr>
<td style="text-align:left">Hydro</td>
<td style="text-align:left"><code>zm_hydro</code></td>
<td style="text-align:left"><code>g_gametype zstandard;map zm_hydro</code></td>
</tr>
<tr>
<td style="text-align:left">Magma</td>
<td style="text-align:left"><code>zm_magma</code></td>
<td style="text-align:left"><code>g_gametype zstandard;map zm_magma</code></td>
</tr>
<tr>
<td style="text-align:left">Meltdown</td>
<td style="text-align:left"><code>zm_meltdown</code></td>
<td style="text-align:left"><code>g_gametype zstandard;map zm_meltdown</code></td>
</tr>
<tr>
<td style="text-align:left">Mirage</td>
<td style="text-align:left"><code>zm_mirage</code></td>
<td style="text-align:left"><code>g_gametype zstandard;map zm_mirage</code></td>
</tr>
<tr>
<td style="text-align:left">Nuketown 2025</td>
<td style="text-align:left"><code>zm_nuketown_2020</code></td>
<td style="text-align:left"><code>g_gametype zstandard;map zm_nuketown_2020</code></td>
</tr>
<tr>
<td style="text-align:left">Overflow</td>
<td style="text-align:left"><code>zm_overflow</code></td>
<td style="text-align:left"><code>g_gametype zstandard;map zm_overflow</code></td>
</tr>
<tr>
<td style="text-align:left">Plaza</td>
<td style="text-align:left"><code>zm_nightclub</code></td>
<td style="text-align:left"><code>g_gametype zstandard;map zm_nightclub</code></td>
</tr>
<tr>
<td style="text-align:left">Pod</td>
<td style="text-align:left"><code>zm_pod</code></td>
<td style="text-align:left"><code>g_gametype zstandard;map zm_pod</code></td>
</tr>
<tr>
<td style="text-align:left">Raid</td>
<td style="text-align:left"><code>zm_raid</code></td>
<td style="text-align:left"><code>g_gametype zstandard;map zm_raid</code></td>
</tr>
<tr>
<td style="text-align:left">Rush</td>
<td style="text-align:left"><code>zm_paintball</code></td>
<td style="text-align:left"><code>g_gametype zstandard;map zm_paintball</code></td>
</tr>
<tr>
<td style="text-align:left">Slums</td>
<td style="text-align:left"><code>zm_slums</code></td>
<td style="text-align:left"><code>g_gametype zstandard;map zm_slums</code></td>
</tr>
<tr>
<td style="text-align:left">Standoff</td>
<td style="text-align:left"><code>zm_village</code></td>
<td style="text-align:left"><code>g_gametype zstandard;map zm_village</code></td>
</tr>
<tr>
<td style="text-align:left">Studio</td>
<td style="text-align:left"><code>zm_studio</code></td>
<td style="text-align:left"><code>g_gametype zstandard;map zm_studio</code></td>
</tr>
<tr>
<td style="text-align:left">Takeoff</td>
<td style="text-align:left"><code>zm_takeoff</code></td>
<td style="text-align:left"><code>g_gametype zstandard;map zm_takeoff</code></td>
</tr>
<tr>
<td style="text-align:left">Turbine</td>
<td style="text-align:left"><code>zm_turbine</code></td>
<td style="text-align:left"><code>g_gametype zstandard;map zm_turbine</code></td>
</tr>
<tr>
<td style="text-align:left">Uplink</td>
<td style="text-align:left"><code>zm_uplink</code></td>
<td style="text-align:left"><code>g_gametype zstandard;map zm_uplink</code></td>
</tr>
<tr>
<td style="text-align:left">Vertigo</td>
<td style="text-align:left"><code>zm_vertigo</code></td>
<td style="text-align:left"><code>g_gametype zstandard;map zm_vertigo</code></td>
</tr>
<tr>
<td style="text-align:left">Yemen</td>
<td style="text-align:left"><code>zm_socotra</code></td>
<td style="text-align:left"><code>g_gametype zstandard;map zm_socotra</code></td>
</tr>
</tbody>
</table>
<hr />
<h2>Disclaimer</h2>
<p dir="auto">Partially developed with generative AI.</p>
]]></description><link>https://forum.plutonium.pw/topic/46608/beta-all-31-bo2-multiplayer-maps-ported-into-zombies.</link><generator>RSS for Node</generator><lastBuildDate>Thu, 24 Sep 2026 22:12:49 GMT</lastBuildDate><atom:link href="https://forum.plutonium.pw/topic/46608.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 21 Sep 2026 13:23:32 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to [BETA] All 31 BO2 Multiplayer maps ported into zombies. on Thu, 24 Sep 2026 12:00:09 GMT]]></title><description><![CDATA[<p dir="auto">Please make it where can install it all at once</p>
]]></description><link>https://forum.plutonium.pw/post/179385</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179385</guid><dc:creator><![CDATA[LucySteel]]></dc:creator><pubDate>Thu, 24 Sep 2026 12:00:09 GMT</pubDate></item><item><title><![CDATA[Reply to [BETA] All 31 BO2 Multiplayer maps ported into zombies. on Thu, 24 Sep 2026 08:52:31 GMT]]></title><description><![CDATA[<p dir="auto">Cool mod but a couple things needs to be addressed.</p>
<ol>
<li>Get rid of sv_cheats 1 in your scripts.</li>
<li>A handful of maps broken.</li>
</ol>
<p dir="auto">I'll try sending console log soon when I get a chance and I hope perk machines and wall buys in the future. Lol hell killstreaks might be cool too</p>
]]></description><link>https://forum.plutonium.pw/post/179381</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179381</guid><dc:creator><![CDATA[Fry]]></dc:creator><pubDate>Thu, 24 Sep 2026 08:52:31 GMT</pubDate></item><item><title><![CDATA[Reply to [BETA] All 31 BO2 Multiplayer maps ported into zombies. on Thu, 24 Sep 2026 01:22:53 GMT]]></title><description><![CDATA[<p dir="auto">bro pls make a final update pls! haah this is nicee</p>
]]></description><link>https://forum.plutonium.pw/post/179369</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179369</guid><dc:creator><![CDATA[Auto Drout]]></dc:creator><pubDate>Thu, 24 Sep 2026 01:22:53 GMT</pubDate></item><item><title><![CDATA[Reply to [BETA] All 31 BO2 Multiplayer maps ported into zombies. on Wed, 23 Sep 2026 23:32:55 GMT]]></title><description><![CDATA[<p dir="auto"><img src="/assets/uploads/files/1790206369263-screenshot-2026-09-23-183220.png" alt="Screenshot 2026-09-23 183220.png" class=" img-fluid img-markdown" /> how do i fix this</p>
]]></description><link>https://forum.plutonium.pw/post/179364</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179364</guid><dc:creator><![CDATA[stegzzz]]></dc:creator><pubDate>Wed, 23 Sep 2026 23:32:55 GMT</pubDate></item><item><title><![CDATA[Reply to [BETA] All 31 BO2 Multiplayer maps ported into zombies. on Wed, 23 Sep 2026 20:16:38 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/thewawpro" aria-label="Profile: thewawpro"><bdi>thewawpro</bdi></a></p>
<p dir="auto">Searching for iwds in C:\Users&lt;username&gt;\AppData\Local\Plutonium\storage\t6/usermaps/zm_nuketown_2020<br />
Adding iwd 'zm_nuketown_2020'<br />
Loading fastfile zm_nuketown_2020<br />
Loading fastfile en_zm_nuketown_2020<br />
Overridden mapEnts: maps/mp/zm_nuketown_2020.d3dbsp<br />
Attempting to load soundbank zz_unique_sounds_mp_nuketown_2020.all<br />
Soundbank zz_unique_sounds_mp_nuketown_2020.all has stream asset bank zz_unique_sounds_mp_nuketown_2020.all.sabs<br />
Soundbank zz_unique_sounds_mp_nuketown_2020.all has load asset bank zz_unique_sounds_mp_nuketown_2020.all.sabl<br />
SOUND Header load success for C:\Users&lt;username&gt;\AppData\Local\Plutonium\storage\t6\usermaps\zm_nuketown_2020\zz_unique_sounds_mp_nuketown_2020.all.sabs : cccccccccccccccccccccccccccccccc<br />
SOUND Header load success for C:\Users&lt;username&gt;\AppData\Local\Plutonium\storage\t6\usermaps\zm_nuketown_2020\zz_unique_sounds_mp_nuketown_2020.all.sabl : cccccccccccccccccccccccccccccccc<br />
Zone zm_nuketown_2020 is trying to find ipak base in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\all<br />
ipak base already loaded<br />
Zone zm_nuketown_2020 is trying to find ipak zm in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\all<br />
ipak zm already loaded<br />
Zone zm_nuketown_2020 is trying to find ipak en_base in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\english<br />
ipak en_base already loaded<br />
Zone zm_nuketown_2020 is trying to find ipak code_post_gfx_mp in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\all<br />
^3ipak file not found: code_post_gfx_mp<br />
Zone zm_nuketown_2020 is trying to find ipak code_post_gfx_mp in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\english<br />
^3ipak file not found: code_post_gfx_mp<br />
Zone zm_nuketown_2020 is trying to find ipak common_mp in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\all<br />
^3ipak file not found: common_mp<br />
Zone zm_nuketown_2020 is trying to find ipak common_mp in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\english<br />
^3ipak file not found: common_mp<br />
Zone zm_nuketown_2020 is trying to find ipak dlc0 in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\all<br />
Added ipak file: dlc0<br />
Zone zm_nuketown_2020 is trying to find ipak lowmip in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\all<br />
^3ipak file not found: lowmip<br />
Zone zm_nuketown_2020 is trying to find ipak lowmip in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\english<br />
^3ipak file not found: lowmip<br />
Zone zm_nuketown_2020 is trying to find ipak mp in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\all<br />
ipak mp already loaded<br />
Zone zm_nuketown_2020 is trying to find ipak mp_nuketown_2020 in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\all<br />
Added ipak file: mp_nuketown_2020<br />
Zone zm_nuketown_2020 is trying to find ipak patch_mp in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\all<br />
ipak patch_mp already loaded<br />
Zone zm_nuketown_2020 is trying to find ipak zm_nuked in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\all<br />
Added ipak file: zm_nuked<br />
Zone zm_nuketown_2020 is trying to find ipak sp in E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\all<br />
^1<br />
====================== COM_ERROR (0) ===============<br />
^1no free ipak slots loading pak E:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\zone\all\sp.ipak with 3601 index entries<br />
^1=======================================================</p>
]]></description><link>https://forum.plutonium.pw/post/179360</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179360</guid><dc:creator><![CDATA[CG Footloose]]></dc:creator><pubDate>Wed, 23 Sep 2026 20:16:38 GMT</pubDate></item><item><title><![CDATA[Reply to [BETA] All 31 BO2 Multiplayer maps ported into zombies. on Wed, 23 Sep 2026 18:36:02 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/cg-footloose" aria-label="Profile: CG Footloose"><bdi>CG Footloose</bdi></a> All lines about IPAKs in the console log would be great</p>
]]></description><link>https://forum.plutonium.pw/post/179356</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179356</guid><dc:creator><![CDATA[thewawpro]]></dc:creator><pubDate>Wed, 23 Sep 2026 18:36:02 GMT</pubDate></item><item><title><![CDATA[Reply to [BETA] All 31 BO2 Multiplayer maps ported into zombies. on Wed, 23 Sep 2026 17:35:05 GMT]]></title><description><![CDATA[<p dir="auto">Went ahead and tested the other 30 maps, all of them but frost load in.  Frost gives the exact same error as nuketown</p>
]]></description><link>https://forum.plutonium.pw/post/179352</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179352</guid><dc:creator><![CDATA[CG Footloose]]></dc:creator><pubDate>Wed, 23 Sep 2026 17:35:05 GMT</pubDate></item><item><title><![CDATA[Reply to [BETA] All 31 BO2 Multiplayer maps ported into zombies. on Wed, 23 Sep 2026 17:14:31 GMT]]></title><description><![CDATA[<p dir="auto">its not creating a crash dump anywhere that I can find.  I can send you snippets of the console log if that'd be usable?</p>
]]></description><link>https://forum.plutonium.pw/post/179351</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179351</guid><dc:creator><![CDATA[CG Footloose]]></dc:creator><pubDate>Wed, 23 Sep 2026 17:14:31 GMT</pubDate></item><item><title><![CDATA[Reply to [BETA] All 31 BO2 Multiplayer maps ported into zombies. on Wed, 23 Sep 2026 17:03:11 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/cg-footloose" aria-label="Profile: CG Footloose"><bdi>CG Footloose</bdi></a> try running the map with console commands <code>developer 1;developer_script 1;logfile 2</code> active before you launch nuketown.</p>
]]></description><link>https://forum.plutonium.pw/post/179349</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179349</guid><dc:creator><![CDATA[thewawpro]]></dc:creator><pubDate>Wed, 23 Sep 2026 17:03:11 GMT</pubDate></item><item><title><![CDATA[Reply to [BETA] All 31 BO2 Multiplayer maps ported into zombies. on Wed, 23 Sep 2026 16:45:30 GMT]]></title><description><![CDATA[<p dir="auto">what if I don't have one?</p>
]]></description><link>https://forum.plutonium.pw/post/179346</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179346</guid><dc:creator><![CDATA[CG Footloose]]></dc:creator><pubDate>Wed, 23 Sep 2026 16:45:30 GMT</pubDate></item><item><title><![CDATA[Reply to [BETA] All 31 BO2 Multiplayer maps ported into zombies. on Wed, 23 Sep 2026 16:37:03 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/cg-footloose" aria-label="Profile: CG Footloose"><bdi>CG Footloose</bdi></a> There is no perk limits on this map, you are right they should not be interfering could you attach your crash dumps? <code>~\AppData\Local\Plutonium\crashdumps\</code></p>
]]></description><link>https://forum.plutonium.pw/post/179345</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179345</guid><dc:creator><![CDATA[thewawpro]]></dc:creator><pubDate>Wed, 23 Sep 2026 16:37:03 GMT</pubDate></item><item><title><![CDATA[Reply to [BETA] All 31 BO2 Multiplayer maps ported into zombies. on Wed, 23 Sep 2026 16:32:19 GMT]]></title><description><![CDATA[<p dir="auto">just the loader, <s>I have a handful of scripts that run too</s> (just one, removes the perk limit) but I don't think they should be interfering here</p>
]]></description><link>https://forum.plutonium.pw/post/179344</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179344</guid><dc:creator><![CDATA[CG Footloose]]></dc:creator><pubDate>Wed, 23 Sep 2026 16:32:19 GMT</pubDate></item><item><title><![CDATA[Reply to [BETA] All 31 BO2 Multiplayer maps ported into zombies. on Wed, 23 Sep 2026 16:29:14 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/cg-footloose" aria-label="Profile: CG Footloose"><bdi>CG Footloose</bdi></a> Are you using any mods?</p>
]]></description><link>https://forum.plutonium.pw/post/179343</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179343</guid><dc:creator><![CDATA[thewawpro]]></dc:creator><pubDate>Wed, 23 Sep 2026 16:29:14 GMT</pubDate></item><item><title><![CDATA[Reply to [BETA] All 31 BO2 Multiplayer maps ported into zombies. on Wed, 23 Sep 2026 16:06:30 GMT]]></title><description><![CDATA[<p dir="auto">Trying to boot into Nuketown 2025, keep getting this error when it crashes during the load</p>
<p dir="auto"><img src="/assets/uploads/files/1790179552057-asdfasfdasf.png" alt="asdfasfdasf.png" class=" img-fluid img-markdown" /></p>
]]></description><link>https://forum.plutonium.pw/post/179341</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179341</guid><dc:creator><![CDATA[CG Footloose]]></dc:creator><pubDate>Wed, 23 Sep 2026 16:06:30 GMT</pubDate></item><item><title><![CDATA[Reply to [BETA] All 31 BO2 Multiplayer maps ported into zombies. on Wed, 23 Sep 2026 15:57:38 GMT]]></title><description><![CDATA[<p dir="auto">crazyfoxy23 A white screen appears because the game is trying to grab images that don't exist. Are you using the steam version of the game? do you have multiplayer installed?</p>
]]></description><link>https://forum.plutonium.pw/post/179339</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179339</guid><dc:creator><![CDATA[thewawpro]]></dc:creator><pubDate>Wed, 23 Sep 2026 15:57:38 GMT</pubDate></item><item><title><![CDATA[Reply to [BETA] All 31 BO2 Multiplayer maps ported into zombies. on Wed, 23 Sep 2026 13:39:24 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/thewawpro" aria-label="Profile: thewawpro"><bdi>thewawpro</bdi></a> wydm? i legit have the nuketown folder and hijacked folder installed correctly and i get a white screen lol</p>
]]></description><link>https://forum.plutonium.pw/post/179335</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179335</guid><dc:creator><![CDATA[crazyfoxy23]]></dc:creator><pubDate>Wed, 23 Sep 2026 13:39:24 GMT</pubDate></item><item><title><![CDATA[Reply to [BETA] All 31 BO2 Multiplayer maps ported into zombies. on Wed, 23 Sep 2026 13:30:02 GMT]]></title><description><![CDATA[<p dir="auto">ya hice de todo y no puedo jugar, en si en que carpeta van los archivos de mapas</p>
]]></description><link>https://forum.plutonium.pw/post/179334</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179334</guid><dc:creator><![CDATA[ELPUNI]]></dc:creator><pubDate>Wed, 23 Sep 2026 13:30:02 GMT</pubDate></item><item><title><![CDATA[Reply to [BETA] All 31 BO2 Multiplayer maps ported into zombies. on Wed, 23 Sep 2026 08:35:13 GMT]]></title><description><![CDATA[<p dir="auto">#FIX you need to have the multiplayer installed and correct DLC unlocked for all the textures <a class="plugin-mentions-user plugin-mentions-a" href="/user/nightfall26" aria-label="Profile: Nightfall26"><bdi>Nightfall26</bdi></a> <a class="plugin-mentions-user plugin-mentions-a" href="/user/crazyfoxy23" aria-label="Profile: crazyfoxy23"><bdi>crazyfoxy23</bdi></a></p>
]]></description><link>https://forum.plutonium.pw/post/179327</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179327</guid><dc:creator><![CDATA[Perm Agility]]></dc:creator><pubDate>Wed, 23 Sep 2026 08:35:13 GMT</pubDate></item><item><title><![CDATA[Reply to [BETA] All 31 BO2 Multiplayer maps ported into zombies. on Wed, 23 Sep 2026 08:02:37 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/crazyfoxy23" aria-label="Profile: crazyfoxy23"><bdi>crazyfoxy23</bdi></a> Hi do you have the DLC for the map you are experiencing a white screen on?</p>
]]></description><link>https://forum.plutonium.pw/post/179326</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179326</guid><dc:creator><![CDATA[thewawpro]]></dc:creator><pubDate>Wed, 23 Sep 2026 08:02:37 GMT</pubDate></item><item><title><![CDATA[Reply to [BETA] All 31 BO2 Multiplayer maps ported into zombies. on Wed, 23 Sep 2026 07:58:37 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/nightfall26" aria-label="Profile: Nightfall26"><bdi>Nightfall26</bdi></a> Hi do you have the DLC for the map you are experiencing a white screen on?</p>
]]></description><link>https://forum.plutonium.pw/post/179325</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179325</guid><dc:creator><![CDATA[thewawpro]]></dc:creator><pubDate>Wed, 23 Sep 2026 07:58:37 GMT</pubDate></item><item><title><![CDATA[Reply to [BETA] All 31 BO2 Multiplayer maps ported into zombies. on Wed, 23 Sep 2026 05:08:39 GMT]]></title><description><![CDATA[<p dir="auto">Been at this for hours every map i load in just has a white screen<br />
HELP!</p>
]]></description><link>https://forum.plutonium.pw/post/179321</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179321</guid><dc:creator><![CDATA[Nightfall26]]></dc:creator><pubDate>Wed, 23 Sep 2026 05:08:39 GMT</pubDate></item><item><title><![CDATA[Reply to [BETA] All 31 BO2 Multiplayer maps ported into zombies. on Wed, 23 Sep 2026 05:00:11 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/thewawpro" aria-label="Profile: thewawpro"><bdi>thewawpro</bdi></a> holy hell i will definitely test this one more playability for zm excellent release</p>
]]></description><link>https://forum.plutonium.pw/post/179320</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179320</guid><dc:creator><![CDATA[mr.kennutbuster]]></dc:creator><pubDate>Wed, 23 Sep 2026 05:00:11 GMT</pubDate></item><item><title><![CDATA[Reply to [BETA] All 31 BO2 Multiplayer maps ported into zombies. on Wed, 23 Sep 2026 04:18:58 GMT]]></title><description><![CDATA[<p dir="auto">this shit does not work its just a white screen all the time lol i dont know what im doing wrong lmao</p>
]]></description><link>https://forum.plutonium.pw/post/179319</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179319</guid><dc:creator><![CDATA[crazyfoxy23]]></dc:creator><pubDate>Wed, 23 Sep 2026 04:18:58 GMT</pubDate></item><item><title><![CDATA[Reply to [BETA] All 31 BO2 Multiplayer maps ported into zombies. on Wed, 23 Sep 2026 04:04:24 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/ahhm" aria-label="Profile: ahhm"><bdi>ahhm</bdi></a> It's almost like that one is already there...</p>
]]></description><link>https://forum.plutonium.pw/post/179318</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179318</guid><dc:creator><![CDATA[Dasfonia]]></dc:creator><pubDate>Wed, 23 Sep 2026 04:04:24 GMT</pubDate></item></channel></rss>