<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Animated Camos for All Weapons]]></title><description><![CDATA[<p dir="auto">Showcase:</p>
<p dir="auto"><a href="https://youtu.be/0dTYNy1Z4f4" target="_blank" rel="noopener noreferrer nofollow ugc">https://youtu.be/0dTYNy1Z4f4</a></p>
<p dir="auto">This mod is a follow up of my <a href="https://forum.plutonium.pw/topic/44479/animated-camos-for-all-weapons/">BO1 animated camos mod</a><br />
Every weapon has each own camo and it gets applied even when the weapon is not pack-a-punched</p>
<h1><a href="https://github.com/Fraaagaaa/Animated-Camos-BO2/releases/latest/download/Animated.Camos.BO2.rar" target="_blank" rel="noopener noreferrer nofollow ugc">Download</a></h1>
<p dir="auto">Instalation:</p>
<ul>
<li>Extract the download in <code>%localappdata%\Plutonium\storage\t6\mods</code></li>
</ul>
<p dir="auto">I want to thank <a class="plugin-mentions-user plugin-mentions-a" href="/user/lkurama" aria-label="Profile: LKurama"><bdi>LKurama</bdi></a> and <a class="plugin-mentions-user plugin-mentions-a" href="/user/mary-jane" aria-label="Profile: mary jane"><bdi>mary jane</bdi></a>  for explaining me how these camos are made on bo2 as they are quite different from bo1, without their help I wouldnt know how to start.</p>
<h1>How to make custom camos</h1>
<p dir="auto">Replace your images inside <code>%localappdata%Plutonium\storage\t6\mods\zm_animatedcamos\mod.iwd</code>.</p>
<p dir="auto">Check the texture names <a href="https://github.com/Fraaagaaa/Animated-Camos-BO2/blob/main/Texture%20names.md" target="_blank" rel="noopener noreferrer nofollow ugc">here</a></p>
<h1>Where to find animated camos</h1>
<ul>
<li>Like it happend with my bo1 mod, the plutonium forum is a good place to find them, but for now you wont be able to find much, unless you rename the multiplayer camo assets to the weapon you'd like</li>
</ul>
<p dir="auto"><a href="https://github.com/Fraaagaaa/Animated-Camos-BO2" target="_blank" rel="noopener noreferrer nofollow ugc">Source code</a><br />
<a href="https://github.com/Fraaagaaa/Animated-Camos-BO2/issues" target="_blank" rel="noopener noreferrer nofollow ugc">Report issues</a></p>
]]></description><link>https://forum.plutonium.pw/topic/46614/animated-camos-for-all-weapons</link><generator>RSS for Node</generator><lastBuildDate>Sat, 26 Sep 2026 08:59:53 GMT</lastBuildDate><atom:link href="https://forum.plutonium.pw/topic/46614.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 22 Sep 2026 09:35:40 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Animated Camos for All Weapons on Fri, 25 Sep 2026 01:02:08 GMT]]></title><description><![CDATA[<p dir="auto">Lkurama literally the goat</p>
]]></description><link>https://forum.plutonium.pw/post/179411</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179411</guid><dc:creator><![CDATA[zYoshi]]></dc:creator><pubDate>Fri, 25 Sep 2026 01:02:08 GMT</pubDate></item><item><title><![CDATA[Reply to Animated Camos for All Weapons on Thu, 24 Sep 2026 01:59:19 GMT]]></title><description><![CDATA[<p dir="auto">Now blacks ops 2 with dlc 5 and animated camos is complete...</p>
]]></description><link>https://forum.plutonium.pw/post/179375</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179375</guid><dc:creator><![CDATA[GhostRider01250]]></dc:creator><pubDate>Thu, 24 Sep 2026 01:59:19 GMT</pubDate></item><item><title><![CDATA[Reply to Animated Camos for All Weapons on Wed, 23 Sep 2026 00:28:47 GMT]]></title><description><![CDATA[<p dir="auto">excellent release</p>
]]></description><link>https://forum.plutonium.pw/post/179312</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179312</guid><dc:creator><![CDATA[mr.kennutbuster]]></dc:creator><pubDate>Wed, 23 Sep 2026 00:28:47 GMT</pubDate></item></channel></rss>