<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Help me create a script to repair the shields like in black ops 4]]></title><description><![CDATA[<p dir="auto">I've been trying to create this script to replace or repair the shield like in black ops 4 but it has proven to be difficult, from the get go you can't do it from the workbenches since the "already have one" prompt overrides any kind of prompt you want to code, for example "press f to repair/replace shield"<br />
Also, the black ops 2 engine handles shields differently depending on the map you are playing, the shield from motd is not the same as origins<br />
I believe the best chance is to create a script to break the shield on input, that way we can break the shield ourselves and pick a new one and we wouldn't be fighting the game's code that much, but so far i wasn't able to successfully achieve a "break-on-command" script.<br />
If someone knows or finds a way to make this work, or if someone have an explanation as to why this idea could be impossible, please help <img src="https://forum.plutonium.pw/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=eccfbf96285" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:1.4em;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
]]></description><link>https://forum.plutonium.pw/topic/46618/help-me-create-a-script-to-repair-the-shields-like-in-black-ops-4</link><generator>RSS for Node</generator><lastBuildDate>Sat, 07 Nov 2026 03:51:09 GMT</lastBuildDate><atom:link href="https://forum.plutonium.pw/topic/46618.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 23 Sep 2026 02:39:38 GMT</pubDate><ttl>60</ttl></channel></rss>